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Chad
Published

Water System Monitor

Monitor Sump Pump Level, Softener Salt Level and house water pressure

BeginnerFull instructions provided4 hours964
Water System Monitor

Things used in this project

Hardware components

VL53L1X Time-of-Flight ToF Ranging Sensor
×2
Raspberry Pi Zero Wireless
Raspberry Pi Zero Wireless
×1
Ultrasonic Sensor - HC-SR04 (Generic)
Ultrasonic Sensor - HC-SR04 (Generic)
×1
Pressure transducer (0-100PSI)
×1
ADS1115 16 Bit 12C PGA Converter with Programmable Gain
×1

Software apps and online services

Cloud4RPi
Cloud4RPi

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)
Solder Wire, Lead Free
Solder Wire, Lead Free

Story

Read more

Schematics

Alarm

Alarm graphic

Background image

Wiring Diagram

Wiring Diagram

Code

Code

Python
Required modules - pygame, Cloud4rpi, adafruit ADS1115, VL53L0X

To have multiple VL53L0X you have to use Xshunt pin to GPIO and shutdown each device and assign a new address as they all address to 29 by default.
import pygame
from pygame.locals import *
from time import sleep
import time
import sys, time
import cloud4rpi
import rpi
import RPi.GPIO as GPIO
import board
import busio
import VL53L0X
import adafruit_ads1x15.ads1115 as ADS
from adafruit_ads1x15.analog_in import AnalogIn

# GPIO for Sensor 1 shutdown pin
sensor1_shutdown = 27
# GPIO for Sensor 2 shutdown pin
sensor2_shutdown = 22

GPIO.setwarnings(False)

# Setup GPIO for shutdown pins on each VL53L0X
GPIO.setmode(GPIO.BCM)
GPIO.setup(sensor1_shutdown, GPIO.OUT)
GPIO.setup(sensor2_shutdown, GPIO.OUT)


#Set all shutdown pins low to turn off each VL53L0X
GPIO.output(sensor1_shutdown, GPIO.LOW)
GPIO.output(sensor2_shutdown, GPIO.LOW)
# Keep all low for 500 ms or so to make sure they reset
time.sleep(0.5)

# Create one object per VL53L0X passing the address to give to
# each.
tof = VL53L0X.VL53L0X(address=0x2B)
tof1 = VL53L0X.VL53L0X(address=0x2D)

GPIO.output(sensor1_shutdown, GPIO.HIGH)
time.sleep(0.5)
tof.start_ranging(VL53L0X.VL53L0X_BETTER_ACCURACY_MODE)

# Set shutdown pin high for the second VL53L0X then 
# call to start ranging 
GPIO.output(sensor2_shutdown, GPIO.HIGH)
time.sleep(0.5)
tof1.start_ranging(VL53L0X.VL53L0X_BETTER_ACCURACY_MODE)

# Create the I2C bus
i2c = busio.I2C(board.SCL, board.SDA)

# Create the ADC object using the I2C bus
ads1 = ADS.ADS1115(i2c, address=0x48)

# Create single-ended input on channel 0

chan0 = AnalogIn(ads1, ADS.P0)
chan1 = AnalogIn(ads1, ADS.P1)
chan2 = AnalogIn(ads1, ADS.P2)
chan3 = AnalogIn(ads1, ADS.P3)

#Put your device token here. To get the token,
# sign up at https://cloud4rpi.io and create a device.
DEVICE_TOKEN = 'YOUR CODE HERE'

# Constants
Tank_H = 30 #Tank height in inches
Sump_H = 16 #Sump Depth in inches

# Change these values depending on your requirements.
DATA_SENDING_INTERVAL = 600  # secs
DIAG_SENDING_INTERVAL = 600  # secs
POLL_INTERVAL = 0.5  # 500 ms

pygame.init()

screenDimentions = (1024, 600)
screen = pygame.display.set_mode(screenDimentions)
pygame.display.set_caption('WATER SYSTEM MONITOR')
view_mode = 'Normal'

done = False

# setup font size
FONTSIZE = 22
LINEHEIGHT = 18
basicFont = pygame.font.SysFont(None, FONTSIZE)
Alarm = ''

# setup font colors
BLACK = (255,255,255)
WHITE = (0,0,0)
GREY = (200,200,200)
DKGREY = (169,169,169)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
GRAY = (0, 0, 55)

# Background
bg = pygame.image.load('bg4.png')
screen.blit(bg,(0,0))
alarm_bg = pygame.image.load('Alarm.png')

# Button Class
class Button():
    def __init__(self, txt, location, action, bg=DKGREY, fg=WHITE, size=(80, 30), font_name="Segoe Print", font_size=16):
        self.color = bg  # the static (normal) color
        self.bg = bg  # actual background color, can change on mouseover
        self.fg = fg  # text color
        self.size = size 
        self.font = pygame.font.SysFont(font_name, font_size)
        self.txt = txt
        self.txt_surf = self.font.render(self.txt, 1, self.fg)
        self.txt_rect = self.txt_surf.get_rect(center=[s//2 for s in self.size])
        self.surface = pygame.surface.Surface(size)
        self.rect = self.surface.get_rect(center=location)
        self.call_back_ = action

    def draw(self):
        self.mouseover()
        self.surface.fill(self.bg)
        self.surface.blit(self.txt_surf, self.txt_rect)
        screen.blit(self.surface, self.rect)

    def mouseover(self):
        self.bg = self.color
        pos = pygame.mouse.get_pos()
        if self.rect.collidepoint(pos):
            self.bg = GREY  # mouseover color

    def call_back(self):
        self.call_back_()

def DrawBar(pos, size, borderC, barC):
    pygame.draw.rect(screen, borderC, (*pos, *size), 1)
    innerPos  = (pos[0]+3, pos[1]+3)
    innerSize = ((size[0]-6) * size[1]-6)

def mousebuttondown():
    pos = pygame.mouse.get_pos()
#     for button in buttons:
#         if button.rect.collidepoint(pos):
#             button.call_back()

def drawText(surface, text, color, rect, font, aa=False, bkg=None):
    rect = Rect(rect)
    y = rect.bottom
    lineSpacing = -2
    
    # get the height of the font
    fontHeight = font.size("Tg")[1]

    while text:
        i = 1
        
    # determine if the row of text will be outside our area
        if y + fontHeight > rect.bottom:
            break
        
    # determine maximum width of line
        while font.size(text[:i])[0] < rect.width and i < len(text):
            i += 1

    # if we've wrapped the text, then adjust the wrap to the last word
        if i < len(text):
            i = text.rfind(" ", 0, i) + 1

    # render the line and blit it to the surface
        if bkg:
            image = font.render(text[:i], 1, color, bkg)
            image.set_colorkey(bkg)
        else:
            image = font.render(text[:i], aa, color)

        screen.blit(image, (rect.left, y))
        y += fontHeight + lineSpacing

    # remove the text we just blitted
        text = text[i:]

    return text

class Bar():
    def __init__(self, rect, bar = BLUE, outline = GRAY):
        self.rect = pygame.Rect(rect)
        self.bar = bar
        self.outline = outline
        self.value = 0
    def draw(self, surf):
        length = round(self.value * self.rect.height / 100)
        top = self.rect.height - length
        pygame.draw.rect(surf, self.bar, (self.rect.x, self.rect.y + top, self.rect.width, length))
        pygame.draw.rect(surf, self.outline, self.rect, 2) 
        txt =basicFont .render((str(round(self.value, 2)) + ' %'), True, GRAY)
        txt_rect = txt.get_rect(bottomleft = (self.rect.x + 30, self.rect.y + 125))
        screen.blit(txt, txt_rect)
        
    def draw1(self, surf):
        length = round(self.value * self.rect.height / 100)
        top = self.rect.height - length
        pygame.draw.rect(surf, self.bar, (self.rect.x, self.rect.y + top, self.rect.width, length))
        pygame.draw.rect(surf, self.outline, self.rect, 2) 
        txt =basicFont .render((str(round(self.value, 2)) + ' %'), True, GRAY)
        txt_rect = txt.get_rect(bottomleft = (self.rect.x + 230, self.rect.y + 175))
        screen.blit(txt, txt_rect) 


bar = Bar((450, 200, 20, 145))
bar2 = Bar((570, 200, 20, 145))
bar1 = Bar((50, 392, 207, 198))




class UltraSonic():
    # Ultrasonic sensor class 
    
    def __init__(self, TRIG, ECHO, offset = 0.5):
        # Create a new sensor instance
        self.TRIG = TRIG
        self.ECHO = ECHO
        self.offset = offset                             # Sensor calibration factor
        GPIO.setmode(GPIO.BCM)
        GPIO.setup(self.TRIG, GPIO.OUT)                  # Set pin as GPIO output
        GPIO.setup(self.ECHO, GPIO.IN)                   # Set pin as GPIO input

    def __str__(self):
        # Return string representation of sensor
        return "Ultrasonic Sensor: TRIG - {0}, ECHO - {1}, Offset: {2} cm".format(self.TRIG, self.ECHO, self.offset)

    def ping(self):
        maxTime = 0.04
        # Get distance measurement
        GPIO.output(self.TRIG, GPIO.LOW)                 # Set TRIG LOW
        sleep(0.2)                                       # Min gap between measurements        
        # Create 10 us pulse on TRIG
        GPIO.output(self.TRIG, GPIO.HIGH)                # Set TRIG HIGH
        sleep(0.00001)                                   # Delay 10 us
        GPIO.output(self.TRIG, GPIO.LOW)                 # Set TRIG LOW
        # Measure return echo pulse duration

        pulse_start = time.time()
        timeout = pulse_start + maxTime

        while GPIO.input(self.ECHO) == GPIO.LOW and pulse_start < timeout:          # Wait until ECHO is LOW
            pulse_start = time.time()                         # Save pulse start time

        pulse_end = time.time()
        timeout = pulse_end + maxTime
        while GPIO.input(self.ECHO) == GPIO.HIGH and pulse_end < timeout:        # Wait until ECHO is HIGH
            pulse_end = time.time()                           # Save pulse end time

        pulse_duration = pulse_end - pulse_start 
        # Distance = 17160.5 * Time (unit cm) at sea level and 20C
        distance = pulse_duration * 17160.5              # Calculate distance
        distance = round(distance, 2)                    # Round to two decimal points

        if distance > 2 and distance < 400:              # Check distance is in sensor range
            distance = distance + self.offset
            #print("Distance: ", distance," cm")
        else:
            distance = 0
            #print("No obstacle")                         # Nothing detected by sensor
        return distance

    def calibrate(self):
        # Calibrate sensor distance measurement
        while True:
            self.ping()
            response = input("Enter Offset (q = quit): ")
            if response == __QUIT:
                break;
            sensor.offset = float(response)
            print(sensor)
            
    @staticmethod
    def low_pass_filter(value, previous_value, beta):
        # Simple infinite-impulse-response (IIR) single-pole low-pass filter.
        #  = discrete-time smoothing parameter (determines smoothness). 0 <  < 1
        # LPF: Y(n) = (1-)*Y(n-1) + (*X(n))) = Y(n-1) - (*(Y(n-1)-X(n)))
        smooth_value = previous_value - (beta * (previous_value - value))
        return smooth_value
        
sensor = UltraSonic(21, 20)       # create a new sensor instance on GPIO pins 9 & 10
print(sensor)


def SLTLEVEL1():
    distance = tof.get_distance()
    SLTLEVEL1 = round((1000 - distance)/700*100,1)
    return(SLTLEVEL1)

def SLTLEVEL2():
    distance1 = tof1.get_distance()
    SLTLEVEL2 = round((1000 - distance1)/700*100,1)
    return(SLTLEVEL2)


def PRESS():
    PRESS = round(((chan0.voltage -0.1) * 27),1)
    return (PRESS)

def filtered_value():
        beta = .75 
        filtered_value = 2
        filtered_value = sensor.low_pass_filter(sensor.ping(), filtered_value, float(beta))
        filtered_value = round(filtered_value, 2)
        #print("Filtered: ", filtered_value, " cm")
        return (filtered_value)

def SUMPLEVEL():
    SUMPLEVEL = round(((15) - (filtered_value() - 15))/(15) * 100,1)
    return(SUMPLEVEL)

def MAX():
    MAX = 100
    return(MAX)

def MIN():
    MIN = 0.0
    return(MIN)

def main():

    # Put variable declarations here
    # Available types: 'bool', 'numeric', 'string', 'location'
    variables = {
        'Salt Level Tank 1': {
            'type': 'numeric', 
            'bind': SLTLEVEL1
        },
        'Salt Level Tank 2': {
            'type': 'numeric', 
            'bind': SLTLEVEL2
        },
        'Sump Level': {
            'type': 'numeric', 
            'bind': SUMPLEVEL
        },
        'Water Pressure': {
            'type': 'numeric', 
            'bind': PRESS
        },
        'Trend Max': {
            'type': 'numeric', 
            'bind': MAX
        },
        'Trend Min': {
            'type': 'numeric', 
            'bind': MIN
        },
        'CPU Temp': {
            'type': 'numeric', 
            'bind': rpi.cpu_temp
        },
    }

    diagnostics = {
        'CPU Temp': rpi.cpu_temp
    }
    device = cloud4rpi.connect(DEVICE_TOKEN)


    try:
        device.declare(variables)
        device.declare_diag(diagnostics)

        device.publish_config()

        # Adds a 1 second delay to ensure device variables are created
        sleep(1)

        data_timer = 0
        diag_timer = 0

        while True:
            screen.blit(bg,(0,0))
            
########################################################################
                                # Buttons
########################################################################
            
#             button_01 = Button("MAN FLUSH", (685, 500), manual_flush_membrane)
#             button_02 = Button("RINSE", (795, 500), manual_rinse_membrane)
#             button_03 = Button("RESET", (400, 25), reset_totalizer)
#             button_04 = Button("RESET", (300, 25), reset_soft_totalizer)
#             buttons = [button_01, button_02, button_03, button_04]
#             for button in buttons:
#                 button.draw()

            #Draw Level indicators
            bar.value = SLTLEVEL1()
            bar2.value = SLTLEVEL2()
            bar1.value = SUMPLEVEL()
            bar.draw(screen)
            bar2.draw(screen)
            bar1.draw1(screen)
            
            text = basicFont.render("SUPPLY", True, WHITE, BLACK)
            textRect = text.get_rect()
            screen.blit(text, (525, 40 + LINEHEIGHT))
            text = basicFont.render((str(PRESS()) + ' PSI'), True, WHITE, BLACK)
            textRect = text.get_rect()
            screen.blit(text, (525, 57 + LINEHEIGHT))

        # Setup Alarms            
            if SLTLEVEL1() <= 20:
                screen.blit(alarm_bg,(0,0))
                text = basicFont.render("LOW SALT LEVEL1 ALARM", True, WHITE, BLACK)
                textRect = text.get_rect()
                screen.blit(text, (75, 35 - LINEHEIGHT))
                view_mode = 'Alarm'
            else:
                view_mode = 'Normal'
                
            if SLTLEVEL2() <= 20:
                screen.blit(alarm_bg,(0,0))
                text = basicFont.render("LOW SALT LEVEL2 ALARM", True, WHITE, BLACK)
                textRect = text.get_rect()
                screen.blit(text, (75, 35 - LINEHEIGHT))
                view_mode = 'Alarm'
            else:
                view_mode = 'Normal'
            
            if SUMPLEVEL() >= 85:
                screen.blit(alarm_bg,(0,0))
                text = basicFont.render("HIGH SUMP LEVEL ALARM", True, WHITE, BLACK)
                textRect = text.get_rect()
                screen.blit(text, (75, 35 - LINEHEIGHT))
                view_mode = 'Alarm'
            else:
                view_mode = 'Normal'
                
            if PRESS() <= 20:
                view_mode = 'Alarm'
                text = basicFont.render("LOW WATER PRESSURE ALARM", True, WHITE, BLACK)
                textRect = text.get_rect()
                screen.blit(text, (75, 35 - LINEHEIGHT))
            else:
                view_mode = 'Normal'           
            
            if data_timer <= 0:
                device.publish_data()
                data_timer = DATA_SENDING_INTERVAL

             if diag_timer <= 0:
                 device.publish_diag()
                 diag_timer = DIAG_SENDING_INTERVAL

            sleep(POLL_INTERVAL)
            diag_timer -= POLL_INTERVAL
            data_timer -= POLL_INTERVAL
            
#             print(SLTLEVEL1())
#             print(SLTLEVEL2())
#             print(SUMPLEVEL(), '%')
#             print(PRESS(), ' PSI')
#             print(SLTLEVEL1(),SLTLEVEL2())
#             print(PRESS())
#             time.sleep(1.0)

            pygame.display.flip()
            
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    GPIO.cleanup
                    pygame.quit()
                    sys.exit()
                       
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mousebuttondown()

#             for button in buttons:
#                 button.draw()
        
    except Exception as e:
        error = cloud4rpi.get_error_message(e)
        cloud4rpi.log.exception("ERROR! %s %s", error, sys.exc_info()[0])
                    
    finally:
        GPIO.cleanup
        pygame.quit()
        sys.exit()


if __name__ == '__main__':
    main()

Credits

Chad

Chad

5 projects • 12 followers

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