FIFAVSHAMZAHamza Mahmoud
Published ยฉ CC BY-NC

FAKE PHONE CALL using TFT ILI9486

THERE WILL BE A NUMBER KEYPAD on the TFT ILI9486

IntermediateFull instructions provided492
FAKE PHONE CALL using TFT ILI9486

Things used in this project

Hardware components

TFT ILI9486 SHEILD
ร—1
Arduino Uno
ร—1

Software apps and online services

Arduino IDE
Arduino IDE

Story

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Code

CODE

C/C++
#include <Adafruit_GFX.h>    // Core graphics library
#include <Adafruit_TFTLCD.h> // Hardware-specific library
#include <TouchScreen.h>

// The control pins for the LCD can be assigned to any digital or
// analog pins...but we'll use the analog pins as this allows us to
// double up the pins with the touch screen (see the TFT paint example).
#define LCD_CS A3 // Chip Select goes to Analog 3
#define LCD_CD A2 // Command/Data goes to Analog 2
#define LCD_WR A1 // LCD Write goes to Analog 1
#define LCD_RD A0 // LCD Read goes to Analog 0

#define LCD_RESET A4 // Can alternately just connect to Arduino's reset pin

// When using the BREAKOUT BOARD only, use these 8 data lines to the LCD:
// For the Arduino Uno, Duemilanove, Diecimila, etc.:
//   D0 connects to digital pin 8  (Notice these are
//   D1 connects to digital pin 9   NOT in order!)
//   D2 connects to digital pin 2
//   D3 connects to digital pin 3
//   D4 connects to digital pin 4
//   D5 connects to digital pin 5
//   D6 connects to digital pin 6
//   D7 connects to digital pin 7
// For the Arduino Mega, use digital pins 22 through 29
// (on the 2-row header at the end of the board).

// Assign human-readable names to some common 16-bit color values:
#define	BLACK   0x0000
#define	BLUE    0x001F
#define	RED     0xF800
#define	GREEN   0x07E0
#define CYAN    0x07FF
#define MAGENTA 0xF81F
#define YELLOW  0xFFE0
#define WHITE   0xFFFF

// Color definitions
#define ILI9341_BLACK       0x0000      /*   0,   0,   0 */
#define ILI9341_NAVY        0x000F      /*   0,   0, 128 */
#define ILI9341_DARKGREEN   0x03E0      /*   0, 128,   0 */
#define ILI9341_DARKCYAN    0x03EF      /*   0, 128, 128 */
#define ILI9341_MAROON      0x7800      /* 128,   0,   0 */
#define ILI9341_PURPLE      0x780F      /* 128,   0, 128 */
#define ILI9341_OLIVE       0x7BE0      /* 128, 128,   0 */
#define ILI9341_LIGHTGREY   0xC618      /* 192, 192, 192 */
#define ILI9341_DARKGREY    0x7BEF      /* 128, 128, 128 */
#define ILI9341_BLUE        0x001F      /*   0,   0, 255 */
#define ILI9341_GREEN       0x07E0      /*   0, 255,   0 */
#define ILI9341_CYAN        0x07FF      /*   0, 255, 255 */
#define ILI9341_RED         0xF800      /* 255,   0,   0 */
#define ILI9341_MAGENTA     0xF81F      /* 255,   0, 255 */
#define ILI9341_YELLOW      0xFFE0      /* 255, 255,   0 */
#define ILI9341_WHITE       0xFFFF      /* 255, 255, 255 */
#define ILI9341_ORANGE      0xFD20      /* 255, 165,   0 */
#define ILI9341_GREENYELLOW 0xAFE5      /* 173, 255,  47 */
#define ILI9341_PINK        0xF81F

/******************* UI details */
#define BUTTON_X 52
#define BUTTON_Y 150
#define BUTTON_W 80
#define BUTTON_H 45
#define BUTTON_SPACING_X 26
#define BUTTON_SPACING_Y 30
#define BUTTON_TEXTSIZE 3

// text box where numbers go
#define TEXT_X 10
#define TEXT_Y 10
#define TEXT_W 300
#define TEXT_H 50
#define TEXT_TSIZE 3
#define TEXT_TCOLOR ILI9341_MAGENTA
// the data (phone #) we store in the textfield
#define TEXT_LEN 16
char textfield[TEXT_LEN+1] = "";
uint8_t textfield_i=0;

#define YP A2  // must be an analog pin, use "An" notation!
#define XM A3  // must be an analog pin, use "An" notation!
#define YM 8   // can be a digital pin
#define XP 9   // can be a digital pin

#define TS_MINX 130
#define TS_MAXX 905

#define TS_MINY 75
#define TS_MAXY 930
// We have a status line for like, is FONA working
#define STATUS_X 10
#define STATUS_Y 65




Adafruit_GFX_Button buttons[15];
/* create 15 buttons, in classic candybar phone style */
char buttonlabels[15][5] = {"Send", "Clr", "End", "1", "2", "3", "4", "5", "6", "7", "8", "9", "*", "0", "#" };
uint16_t buttoncolors[15] = {ILI9341_DARKGREEN, ILI9341_DARKGREY, ILI9341_RED, 
                             ILI9341_BLUE, ILI9341_BLUE, ILI9341_BLUE, 
                             ILI9341_BLUE, ILI9341_BLUE, ILI9341_BLUE, 
                             ILI9341_BLUE, ILI9341_BLUE, ILI9341_BLUE, 
                             ILI9341_ORANGE, ILI9341_BLUE, ILI9341_ORANGE};
                             
#include <MCUFRIEND_kbv.h>
MCUFRIEND_kbv tft;
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
// If using the shield, all control and data lines are fixed, and
// a simpler declaration can optionally be used:
// Adafruit_TFTLCD tft;

void setup(void) {
  Serial.begin(9600);
  Serial.println(F("TFT LCD test"));

  tft.reset();

  uint16_t identifier = tft.readID();
  if(identifier == 0x9325) {
    Serial.println(F("Found ILI9325 LCD driver"));
  } else if(identifier == 0x9328) {
    Serial.println(F("Found ILI9328 LCD driver"));
  } else if(identifier == 0x4535) {
    Serial.println(F("Found LGDP4535 LCD driver"));
  }else if(identifier == 0x7575) {
    Serial.println(F("Found HX8347G LCD driver"));
  } else if(identifier == 0x9341) {
    Serial.println(F("Found ILI9341 LCD driver"));
  }else if(identifier == 0x7783) {
    Serial.println(F("Found ST7781 LCD driver"));
  }else if(identifier == 0x8230) {
    Serial.println(F("Found UC8230 LCD driver"));  
  }
  else if(identifier == 0x8357) {
    Serial.println(F("Found HX8357D LCD driver"));
  } else if(identifier==0x0101)
  {     
      identifier=0x9341;
       Serial.println(F("Found 0x9341 LCD driver"));
  }else if(identifier==0x9481)
  {     
       Serial.println(F("Found 0x9481 LCD driver"));
  }
  else if(identifier==0x9486)
  {     
       Serial.println(F("Found 0x9486 LCD driver"));
  }
  else {
    Serial.print(F("Unknown LCD driver chip: "));
    Serial.println(identifier, HEX);
    Serial.println(F("If using the Adafruit 2.8\" TFT Arduino shield, the line:"));
    Serial.println(F("  #define USE_ADAFRUIT_SHIELD_PINOUT"));
    Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));
    Serial.println(F("If using the breakout board, it should NOT be #defined!"));
    Serial.println(F("Also if using the breakout, double-check that all wiring"));
    Serial.println(F("matches the tutorial."));
    identifier=0x9486;
    
  }
  
  tft.begin(identifier);
  Serial.print("TFT size is "); Serial.print(tft.width()); Serial.print("x"); Serial.println(tft.height());
  tft.setRotation(0);
  tft.fillScreen(BLACK);
  
  // create buttons
  for (uint8_t row=0; row<5; row++) {
    for (uint8_t col=0; col<3; col++) {
      buttons[col + row*3].initButton(&tft, BUTTON_X+col*(BUTTON_W+BUTTON_SPACING_X), 
                 BUTTON_Y+row*(BUTTON_H+BUTTON_SPACING_Y),    // x, y, w, h, outline, fill, text
                  BUTTON_W, BUTTON_H, ILI9341_WHITE, buttoncolors[col+row*3], ILI9341_WHITE,
                  buttonlabels[col + row*3], BUTTON_TEXTSIZE); 
      buttons[col + row*3].drawButton();
    }
  }
  
  // create 'text field'
  tft.drawRect(TEXT_X, TEXT_Y, TEXT_W, TEXT_H, ILI9341_WHITE);

 
}
// Print something in the mini status bar with either flashstring
void status(const __FlashStringHelper *msg) {
  tft.fillRect(STATUS_X, STATUS_Y, 240, 8, ILI9341_BLACK);
  tft.setCursor(STATUS_X, STATUS_Y);
  tft.setTextColor(ILI9341_WHITE);
  tft.setTextSize(1);
  tft.print(msg);
}
// or charstring
void status(char *msg) {
  tft.fillRect(STATUS_X, STATUS_Y, 240, 8, ILI9341_BLACK);
  tft.setCursor(STATUS_X, STATUS_Y);
  tft.setTextColor(ILI9341_WHITE);
  tft.setTextSize(1);
  tft.print(msg);
}
#define MINPRESSURE 10
#define MAXPRESSURE 1000
void loop(void) {
  /*TSPoint p;
  p = ts.getPoint(); 
  */
  digitalWrite(13, HIGH);
  TSPoint p = ts.getPoint();
  digitalWrite(13, LOW);

  // if sharing pins, you'll need to fix the directions of the touchscreen pins
  //pinMode(XP, OUTPUT);
  pinMode(XM, OUTPUT);
  pinMode(YP, OUTPUT);
  //pinMode(YM, OUTPUT);

  // we have some minimum pressure we consider 'valid'
  // pressure of 0 means no pressing!
  
 // p = ts.getPoint(); 
  /*
  if (ts.bufferSize()) {
    
  } else {
    // this is our way of tracking touch 'release'!
    p.x = p.y = p.z = -1;
  }*/
  
  // Scale from ~0->4000 to tft.width using the calibration #'s
  /*
  if (p.z != -1) {
    p.x = map(p.x, TS_MINX, TS_MAXX, 0, tft.width());
    p.y = map(p.y, TS_MINY, TS_MAXY, 0, tft.height());
    Serial.print("("); Serial.print(p.x); Serial.print(", "); 
    Serial.print(p.y); Serial.print(", "); 
    Serial.print(p.z); Serial.println(") ");
  }*/
   if (p.z > MINPRESSURE && p.z < MAXPRESSURE) 
   {

    p.x = p.x + p.y;       
    p.y = p.x - p.y;            
    p.x = p.x - p.y;   
    p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);
    p.y = tft.height()-(map(p.y, TS_MINY, TS_MAXY, tft.height(), 0));


   }

  
   
  // go thru all the buttons, checking if they were pressed
  for (uint8_t b=0; b<15; b++) {
    if ((buttons[b].contains(p.x, p.y))&&p.x>10) 
    {
      Serial.print("Pressing: "); Serial.println(b);
      buttons[b].press(true);  // tell the button it is pressed
    } else {
      buttons[b].press(false);  // tell the button it is NOT pressed
    }
  }

  // now we can ask the buttons if their state has changed
  for (uint8_t b=0; b<15; b++) {
    if (buttons[b].justReleased()) {
       Serial.print("Released: "); Serial.println(b);
      buttons[b].drawButton();  // draw normal
    }
    
    if (buttons[b].justPressed()) {
        buttons[b].drawButton(true);  // draw invert!
        
        // if a numberpad button, append the relevant # to the textfield
        if (b >= 3) {
          if (textfield_i < TEXT_LEN) {
            textfield[textfield_i] = buttonlabels[b][0];
            textfield_i++;
	    textfield[textfield_i] = 0; // zero terminate
            
           // fona.playDTMF(buttonlabels[b][0]);
          }
        }

        // clr button! delete char
        if (b == 1) {
          
          textfield[textfield_i] = 0;
          if (textfield > 0) {
            textfield_i--;
            textfield[textfield_i] = ' ';
          }
        }

        // update the current text field
        Serial.println(textfield);
        tft.setCursor(TEXT_X + 2, TEXT_Y+10);
        tft.setTextColor(TEXT_TCOLOR, ILI9341_BLACK);
        tft.setTextSize(TEXT_TSIZE);
        tft.print(textfield);

        // its always OK to just hang up
        if (b == 2) {
          status(F("Hanging up"));
          //fona.hangUp();
        }
        // we dont really check that the text field makes sense
        // just try to call
        if (b == 0) {
          status(F("Calling"));
          Serial.print("Calling "); Serial.print(textfield);
          
          //fona.callPhone(textfield);
        }
        
      delay(100); // UI debouncing
    }
  }
  
}

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