- PCB (PCBWay)
- Arduino Nano
- LEDs Diffused, (5mm) - 64 Nos
- Resistors (100 Ohms) - 4 Nos
- Female Header pins
- Cardboard
Therefore, case you want your own PCB, you can obtain through this link on PCBWay.com. You can also order good quality PCBS from PCBWay.com at low cost. In addition to the standard pcbs, we could also support advanced Pcbs, FPC/rigid -flex Pcbs, rapid-rpototyping and other related services that could meet your needs to the most extent.
PCB order steps on PCBWay:
- Visit the website: www.pcbway.com
- Click PCB Instant QuoteClick
- quick-order PCB Upload the gerber file by clicking "+Add Gerber File" and wait until the gerber file is finished
- uploading Set the PCB specifications as you wish, starting from the number of PCBs, the number of layers, thickness, color and others.
- After that, look at the left, it will display the estimated cost
- processing time and delivery service selected.
- Click Save to cart
1) Take a card piece and then make 9 square boxes with 2.5 Cm spacing
2) Drill 5mm Hole to the corner of all boxes
3) Insert 16 LEDs into the holes and bend the leads to the direction of the arrows using needle nose pliers
4)Solder all of the positive leads together and trim off the access of the leads
5)Now, you might have noticed that there are two gaps in the layer of the positive leads.
6)This can be solved by straightening a length of craft wire by pulling both ends of the wire with pliers and trimming two 1" sections that are then soldered in place.
7)After the hole positive layer is soldered together, flip the box over and start pushing the tips of the LEDs out of the holes in the jig.....
8)Follow this step to create 4 layers (Total)
9)Take the 4 LED layers and solder the negative leads together by stacking the individual layers on the top of each other.
ASSEMBLING COMPONENTS ON PCB- First solder the 100 Ohm resistor On PCB
- Then Solder Female Header pins in to the PCB Board
- Connect the arduino nano header pin.
- After soldering all the components, solder the LED Cube to the PCB
- solder each layer pins to PCB (1, 2, 3, 4 - The picture can be seen above)..
- Connect Arduino Nano on PC
- Open Arduino IDE (Software)
- Then Go To Tools>Board>Select Arduino Nano
- Select Correct Port
- Then Upload Code Below
/*
4x4x4 LED Cube
Connection Setup:
Columns
[(x,y)-Pin]
(1,1)-13
(1,2)-12
(1,3)-11
(1,4)-10
(2,1)-9
(2,2)-8
(2,3)-7
(2,4)-6
(3,1)-5
(3-2)-4
(3-3)-3
(3,4)-2
(4,1)-1
(4,2)-0
(4,3)-A5
(4,4)-A4
Layers
[layer-Pin]
a-A0
b-A1
c-A2
d-A3
*/
//initializing and declaring led rows
int column[16]={13,12,11,10,9,8,7,6,5,4,3,2,1,0,A5,A4};
//initializing and declaring led layers
int layer[4]={A3,A2,A1,A0};
int time = 250;
void setup()
{
//setting rows to ouput
for(int i = 0; i<16; i++)
{
pinMode(column[i], OUTPUT);
}
//setting layers to output
for(int i = 0; i<4; i++)
{
pinMode(layer[i], OUTPUT);
}
//seeding random for random pattern
randomSeed(analogRead(10));
}
//xxxxxxxxxxxxxxxxxxxxFUNCTION LOOPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
//xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
void loop()
{
turnEverythingOff();//turn all off
flickerOn();
turnEverythingOn();//turn all on
delay(time);
turnOnAndOffAllByLayerUpAndDownNotTimed();
layerstompUpAndDown();
turnOnAndOffAllByColumnSideways();
delay(time);
aroundEdgeDown();
turnEverythingOff();
randomflicker();
randomRain();
diagonalRectangle();
goThroughAllLedsOneAtATime();
propeller();
spiralInAndOut();
flickerOff();
turnEverythingOff();
delay(2000);
}
//xxxxxxxxxxxxxxxxxxxxFUNCTIONSxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
//xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
///////////////////////////////////////////////////////////turn all off
void turnEverythingOff()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 1);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
}
}
////////////////////////////////////////////////////////////turn all on
void turnEverythingOn()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 0);
}
//turning on layers
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
}
}
///////////////////////////////////////////////////////turn columns off
void turnColumnsOff()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 1);
}
}
/////////////////////////////////////////////////////////////flicker on
void flickerOn()
{
int i = 150;
while(i != 0)
{
turnEverythingOn();
delay(i);
turnEverythingOff();
delay(i);
i-= 5;
}
}
//////////////turn everything on and off by layer up and down NOT TIMED
void turnOnAndOffAllByLayerUpAndDownNotTimed()
{
int x = 75;
for(int i = 5; i != 0; i--)
{
turnEverythingOn();
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 0);
delay(x);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
delay(x);
}
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 1);
delay(x);
}
}
}
//////////////////////////turn everything on and off by column sideways
void turnOnAndOffAllByColumnSideways()
{
int x = 75;
turnEverythingOff();
//turn on layers
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
}
for(int y = 0; y<3; y++)
{
//turn on 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
}
}
/////////////////////////////////////////up and down single layer stomp
void layerstompUpAndDown()
{
int x = 75;
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
}
for(int y = 0; y<5; y++)
{
for(int count = 0; count<1; count++)
{
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
digitalWrite(layer[i], 0);
}
for(int i = 4; i !=0; i--)
{
digitalWrite(layer[i-1], 1);
delay(x);
digitalWrite(layer[i-1], 0);
}
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
}
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 0);
delay(x);
}
}
}
////////////////////////////////////////////////////////////flicker off
void flickerOff()
{
turnEverythingOn();
for(int i = 0; i!= 150; i+=5)
{
turnEverythingOff();
delay(i+50);
turnEverythingOn();
delay(i);
}
}
///////////////////////////////////////////around edge of the cube down
void aroundEdgeDown()
{
for(int x = 200; x != 0; x -=50)
{
turnEverythingOff();
for(int i = 4; i != 0; i--)
{
digitalWrite(layer[i-1], 1);
digitalWrite(column[5], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[10], 0);
digitalWrite(column[0], 0);
delay(x);
digitalWrite(column[0], 1);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[4], 1);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[8], 1);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[12], 1);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[13], 1);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[15], 1);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[14], 1);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[11], 1);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[7], 1);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[3], 1);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[2], 1);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[1], 1);
}
}
}
/////////////////////////////////////////////////////////random flicker
void randomflicker()
{
turnEverythingOff();
int x = 10;
for(int i = 0; i !=750; i+=2)
{
int randomLayer = random(0,4);
int randomColumn = random(0,16);
digitalWrite(layer[randomLayer], 1);
digitalWrite(column[randomColumn], 0);
delay(x);
digitalWrite(layer[randomLayer], 0);
digitalWrite(column[randomColumn], 1);
delay(x);
}
}
////////////////////////////////////////////////////////////random rain
void randomRain()
{
turnEverythingOff();
int x = 100;
for(int i = 0; i!=60; i+=2)
{
int randomColumn = random(0,16);
digitalWrite(column[randomColumn], 0);
digitalWrite(layer[0], 1);
delay(x+50);
digitalWrite(layer[0], 0);
digitalWrite(layer[1], 1);
delay(x);
digitalWrite(layer[1], 0);
digitalWrite(layer[2], 1);
delay(x);
digitalWrite(layer[2], 0);
digitalWrite(layer[3], 1);
delay(x+50);
digitalWrite(layer[3], 0);
digitalWrite(column[randomColumn], 1);
}
}
/////////////////////////////////////////////////////diagonal rectangle
void diagonalRectangle()
{
int x = 350;
turnEverythingOff();
for(int count = 0; count<5; count++)
{
//top left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[3], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//bottom right
for(int i = 8; i<16; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//top right
for(int i = 8; i<16; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
//top middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
}
//top left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[3], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
}
//////////////////////////////////////////////////////////////propeller
void propeller()
{
turnEverythingOff();
int x = 90;
for(int y = 4; y>0; y--)
{
for(int i = 0; i<6; i++)
{
//turn on layer
digitalWrite(layer[y-1], 1);
//a1
turnColumnsOff();
digitalWrite(column[0], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[15], 0);
delay(x);
//b1
turnColumnsOff();
digitalWrite(column[4], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[11], 0);
delay(x);
//c1
turnColumnsOff();
digitalWrite(column[6], 0);
digitalWrite(column[7], 0);
digitalWrite(column[8], 0);
digitalWrite(column[9], 0);
delay(x);
//d1
turnColumnsOff();
digitalWrite(column[3], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[12], 0);
delay(x);
//d2
turnColumnsOff();
digitalWrite(column[2], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[13], 0);
delay(x);
//d3
turnColumnsOff();
digitalWrite(column[1], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[14], 0);
delay(x);
}
}
//d4
turnColumnsOff();
digitalWrite(column[0], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[15], 0);
delay(x);
}
//////////////////////////////////////////////////////spiral in and out
void spiralInAndOut()
{
turnEverythingOn();
int x = 60;
for(int i = 0; i<6; i++)
{
//spiral in clockwise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
///////////////////////////////////////spiral out counter clockwise
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
///////////////////////////////////////spiral in counter clock wise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
//////////////////////////////////////////////spiral out clock wise
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
}
}
//////////////////////////////////////go through all leds one at a time
void goThroughAllLedsOneAtATime()
{
int x = 15;
turnEverythingOff();
for(int y = 0; y<5; y++)
{
//0-3
for(int count = 4; count != 0; count--)
{
digitalWrite(layer[count-1], 1);
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count-1], 0);
}
//4-7
for(int count = 0; count < 4; count++)
{
digitalWrite(layer[count], 1);
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count], 0);
}
//8-11
for(int count = 4; count != 0; count--)
{
digitalWrite(layer[count-1], 1);
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count-1], 0);
}
//12-15
for(int count = 0; count < 4; count++)
{
digitalWrite(layer[count], 1);
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count], 0);
}
}
}
CONCLUSIONWith this, your LED Cube is ready. Have fun!
THANKYOU.....
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