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Techatronic
Published

Sequence Arduino electronic game | Game with Arduino

This is an Arduino-based game. We can play it using the input pushbuttons.

BeginnerProtip2 hours9,201
Sequence Arduino electronic game | Game with Arduino

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
Ɨ1
5 mm LED: Red
5 mm LED: Red
Ɨ1
5 mm LED: Green
5 mm LED: Green
Ɨ1
High Brightness LED, White
High Brightness LED, White
Ɨ1
5 mm LED: Yellow
5 mm LED: Yellow
Ɨ1
Pushbutton switch 12mm
SparkFun Pushbutton switch 12mm
Ɨ4
Buzzer
Buzzer
Ɨ1
Resistor 220 ohm
Resistor 220 ohm
Ɨ8
Jumper wires (generic)
Jumper wires (generic)
Ɨ1
Breadboard (generic)
Breadboard (generic)
Ɨ1
USB-A to B Cable
USB-A to B Cable
Ɨ1

Software apps and online services

Arduino IDE
Arduino IDE

Story

Read more

Code

Code snippet #1

Plain text
 //Techatronic.com  
 #define PLAYER_WAIT_TIME 2000 // The time allowed between button presses - 2s   
 byte sequence[100];      // Storage for the light sequence  
 byte curLen = 0;       // Current length of the sequence  
 byte inputCount = 0;     // The number of times that the player has pressed a (correct) button in a given turn   
 byte lastInput = 0;      // Last input from the player  
 byte expRd = 0;        // The LED that's suppose to be lit by the player  
 bool btnDwn = false;     // Used to check if a button is pressed  
 bool wait = false;      // Is the program waiting for the user to press a button  
 bool resetFlag = false;    // Used to indicate to the program that once the player lost  
 byte soundPin = 5;      // Speaker output  
 byte noPins = 4;       // Number of buttons/LEDs (While working on this, I was using only 2 LEDs)  
                // You could make the game harder by adding an additional LED/button/resistors combination.  
 byte pins[] = {2, 13, 10, 8}; // Button input pins and LED ouput pins - change these vaules if you wwant to connect yourbuttons to other pins  
                // The number of elements must match noPins below  
 long inputTime = 0;      // Timer variable for the delay between user inputs  
 void setup() {  
  delay(3000);        // This is to give me time to breathe after connection the arduino - can be removed if you want  
  Serial.begin(9600);     // Start Serial monitor. This can be removed too as long as you remove all references to Serial below  
  Reset();  
 }  
 ///  
 /// Sets all the pins as either INPUT or OUTPUT based on the value of 'dir'  
 ///  
 void setPinDirection(byte dir){  
  for(byte i = 0; i < noPins; i++){  
   pinMode(pins[i], dir);   
  }  
 }  
 //send the same value to all the LED pins  
 void writeAllPins(byte val){  
  for(byte i = 0; i < noPins; i++){  
   digitalWrite(pins[i], val);   
  }  
 }  
 //Makes a (very annoying šŸ™‚ beep sound  
 void beep(byte freq){  
  analogWrite(soundPin, 2);  
  delay(freq);  
  analogWrite(soundPin, 0);  
  delay(freq);  
 }  
 ///  
 /// Flashes all the LEDs together  
 /// freq is the blink speed - small number -> fast | big number -> slow  
 ///  
 void flash(short freq){  
  setPinDirection(OUTPUT); /// We're activating the LEDS now  
  for(int i = 0; i < 5; i++){  
   writeAllPins(HIGH);  
   beep(50);  
   delay(freq);  
   writeAllPins(LOW);  
   delay(freq);  
  }  
 }  
 ///  
 ///This function resets all the game variables to their default values  
 ///  
 void Reset(){  
  flash(500);  
  curLen = 0;  
  inputCount = 0;  
  lastInput = 0;  
  expRd = 0;  
  btnDwn = false;  
  wait = false;  
  resetFlag = false;  
 }  
 ///  
 /// User lost  
 ///  
 void Lose(){  
  flash(50);   
 }  
 ///  
 /// The arduino shows the user what must be memorized  
 /// Also called after losing to show you what you last sequence was  
 ///  
 void playSequence(){  
  //Loop through the stored sequence and light the appropriate LEDs in turn  
  for(int i = 0; i < curLen; i++){  
    Serial.print("Seq: ");  
    Serial.print(i);  
    Serial.print("Pin: ");  
    Serial.println(sequence[i]);  
    digitalWrite(sequence[i], HIGH);  
    delay(500);  
    digitalWrite(sequence[i], LOW);  
    delay(250);  
   }   
 }  
 ///  
 /// The events that occur upon a loss  
 ///  
 void DoLoseProcess(){  
  Lose();       // Flash all the LEDS quickly (see Lose function)  
  delay(1000);  
  playSequence();   // Shows the user the last sequence - So you can count remember your best score - Mine's 22 by the way šŸ™‚  
  delay(1000);  
  Reset();      // Reset everything for a new game  
 }  
 ///  
 /// Where the magic happens  
 ///  
 void loop() {   
  if(!wait){     
               //****************//  
               // Arduino's turn //  
               //****************//  
   setPinDirection(OUTPUT);           // We're using the LEDs  
   randomSeed(analogRead(A0));          // https://www.arduino.cc/en/Reference/RandomSeed  
   sequence[curLen] = pins[random(0,noPins)];  // Put a new random value in the next position in the sequence - https://www.arduino.cc/en/Reference/random  
   curLen++;                   // Set the new Current length of the sequence  
   playSequence();                // Show the sequence to the player  
   beep(50);                   // Make a beep for the player to be aware  
   wait = true;                 // Set Wait to true as it's now going to be the turn of the player  
   inputTime = millis();             // Store the time to measure the player's response time  
  }else{   
               //***************//  
               // Player's turn //  
               //***************//  
   setPinDirection(INPUT);            // We're using the buttons  
   if(millis() - inputTime > PLAYER_WAIT_TIME){ // If the player takes more than the allowed time,  
    DoLoseProcess();              // All is lost šŸ™  
    return;  
   }     
   if(!btnDwn){                 //   
    expRd = sequence[inputCount];        // Find the value we expect from the player  
    Serial.print("Expected: ");         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    Serial.println(expRd);           // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    for(int i = 0; i < noPins; i++){      // Loop through the all the pins  
     if(pins[i]==expRd)              
      continue;                // Ignore the correct pin  
     if(digitalRead(pins[i]) == HIGH){     // Is the buttong pressed  
      lastInput = pins[i];  
      resetFlag = true;            // Set the resetFlag - this means you lost  
      btnDwn = true;             // This will prevent the program from doing the same thing over and over again  
      Serial.print("Read: ");         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
      Serial.println(lastInput);       // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
     }  
    }     
   }  
   if(digitalRead(expRd) == 1 && !btnDwn)    // The player pressed the right button  
   {  
    inputTime = millis();            //   
    lastInput = expRd;  
    inputCount++;                // The user pressed a (correct) button again  
    btnDwn = true;               // This will prevent the program from doing the same thing over and over again  
    Serial.print("Read: ");           // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    Serial.println(lastInput);         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
   }else{  
    if(btnDwn && digitalRead(lastInput) == LOW){ // Check if the player released the button  
     btnDwn = false;  
     delay(20);  
     if(resetFlag){               // If this was set to true up above, you lost  
      DoLoseProcess();             // So we do the losing sequence of events  
     }  
     else{  
      if(inputCount == curLen){         // Has the player finished repeating the sequence  
       wait = false;              // If so, this will make the next turn the program's turn  
       inputCount = 0;             // Reset the number of times that the player has pressed a button  
       delay(1500);  
      }  
     }  
    }  
   }    
  }  
 }  

Code snippet #2

Plain text
 //Techatronic.com  
 #define PLAYER_WAIT_TIME 2000 // The time allowed between button presses - 2s   
 byte sequence[100];      // Storage for the light sequence  
 byte curLen = 0;       // Current length of the sequence  
 byte inputCount = 0;     // The number of times that the player has pressed a (correct) button in a given turn   
 byte lastInput = 0;      // Last input from the player  
 byte expRd = 0;        // The LED that's suppose to be lit by the player  
 bool btnDwn = false;     // Used to check if a button is pressed  
 bool wait = false;      // Is the program waiting for the user to press a button  
 bool resetFlag = false;    // Used to indicate to the program that once the player lost  
 byte soundPin = 5;      // Speaker output  
 byte noPins = 4;       // Number of buttons/LEDs (While working on this, I was using only 2 LEDs)  
                // You could make the game harder by adding an additional LED/button/resistors combination.  
 byte pins[] = {2, 13, 10, 8}; // Button input pins and LED ouput pins - change these vaules if you wwant to connect yourbuttons to other pins  
                // The number of elements must match noPins below  
 long inputTime = 0;      // Timer variable for the delay between user inputs  
 void setup() {  
  delay(3000);        // This is to give me time to breathe after connection the arduino - can be removed if you want  
  Serial.begin(9600);     // Start Serial monitor. This can be removed too as long as you remove all references to Serial below  
  Reset();  
 }  
 ///  
 /// Sets all the pins as either INPUT or OUTPUT based on the value of 'dir'  
 ///  
 void setPinDirection(byte dir){  
  for(byte i = 0; i < noPins; i++){  
   pinMode(pins[i], dir);   
  }  
 }  
 //send the same value to all the LED pins  
 void writeAllPins(byte val){  
  for(byte i = 0; i < noPins; i++){  
   digitalWrite(pins[i], val);   
  }  
 }  
 //Makes a (very annoying šŸ™‚ beep sound  
 void beep(byte freq){  
  analogWrite(soundPin, 2);  
  delay(freq);  
  analogWrite(soundPin, 0);  
  delay(freq);  
 }  
 ///  
 /// Flashes all the LEDs together  
 /// freq is the blink speed - small number -> fast | big number -> slow  
 ///  
 void flash(short freq){  
  setPinDirection(OUTPUT); /// We're activating the LEDS now  
  for(int i = 0; i < 5; i++){  
   writeAllPins(HIGH);  
   beep(50);  
   delay(freq);  
   writeAllPins(LOW);  
   delay(freq);  
  }  
 }  
 ///  
 ///This function resets all the game variables to their default values  
 ///  
 void Reset(){  
  flash(500);  
  curLen = 0;  
  inputCount = 0;  
  lastInput = 0;  
  expRd = 0;  
  btnDwn = false;  
  wait = false;  
  resetFlag = false;  
 }  
 ///  
 /// User lost  
 ///  
 void Lose(){  
  flash(50);   
 }  
 ///  
 /// The arduino shows the user what must be memorized  
 /// Also called after losing to show you what you last sequence was  
 ///  
 void playSequence(){  
  //Loop through the stored sequence and light the appropriate LEDs in turn  
  for(int i = 0; i < curLen; i++){  
    Serial.print("Seq: ");  
    Serial.print(i);  
    Serial.print("Pin: ");  
    Serial.println(sequence[i]);  
    digitalWrite(sequence[i], HIGH);  
    delay(500);  
    digitalWrite(sequence[i], LOW);  
    delay(250);  
   }   
 }  
 ///  
 /// The events that occur upon a loss  
 ///  
 void DoLoseProcess(){  
  Lose();       // Flash all the LEDS quickly (see Lose function)  
  delay(1000);  
  playSequence();   // Shows the user the last sequence - So you can count remember your best score - Mine's 22 by the way šŸ™‚  
  delay(1000);  
  Reset();      // Reset everything for a new game  
 }  
 ///  
 /// Where the magic happens  
 ///  
 void loop() {   
  if(!wait){     
               //****************//  
               // Arduino's turn //  
               //****************//  
   setPinDirection(OUTPUT);           // We're using the LEDs  
   randomSeed(analogRead(A0));          // https://www.arduino.cc/en/Reference/RandomSeed  
   sequence[curLen] = pins[random(0,noPins)];  // Put a new random value in the next position in the sequence - https://www.arduino.cc/en/Reference/random  
   curLen++;                   // Set the new Current length of the sequence  
   playSequence();                // Show the sequence to the player  
   beep(50);                   // Make a beep for the player to be aware  
   wait = true;                 // Set Wait to true as it's now going to be the turn of the player  
   inputTime = millis();             // Store the time to measure the player's response time  
  }else{   
               //***************//  
               // Player's turn //  
               //***************//  
   setPinDirection(INPUT);            // We're using the buttons  
   if(millis() - inputTime > PLAYER_WAIT_TIME){ // If the player takes more than the allowed time,  
    DoLoseProcess();              // All is lost šŸ™  
    return;  
   }     
   if(!btnDwn){                 //   
    expRd = sequence[inputCount];        // Find the value we expect from the player  
    Serial.print("Expected: ");         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    Serial.println(expRd);           // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    for(int i = 0; i < noPins; i++){      // Loop through the all the pins  
     if(pins[i]==expRd)              
      continue;                // Ignore the correct pin  
     if(digitalRead(pins[i]) == HIGH){     // Is the buttong pressed  
      lastInput = pins[i];  
      resetFlag = true;            // Set the resetFlag - this means you lost  
      btnDwn = true;             // This will prevent the program from doing the same thing over and over again  
      Serial.print("Read: ");         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
      Serial.println(lastInput);       // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
     }  
    }     
   }  
   if(digitalRead(expRd) == 1 && !btnDwn)    // The player pressed the right button  
   {  
    inputTime = millis();            //   
    lastInput = expRd;  
    inputCount++;                // The user pressed a (correct) button again  
    btnDwn = true;               // This will prevent the program from doing the same thing over and over again  
    Serial.print("Read: ");           // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
    Serial.println(lastInput);         // Serial Monitor Output - Should be removed if you removed the Serial.begin above  
   }else{  
    if(btnDwn && digitalRead(lastInput) == LOW){ // Check if the player released the button  
     btnDwn = false;  
     delay(20);  
     if(resetFlag){               // If this was set to true up above, you lost  
      DoLoseProcess();             // So we do the losing sequence of events  
     }  
     else{  
      if(inputCount == curLen){         // Has the player finished repeating the sequence  
       wait = false;              // If so, this will make the next turn the program's turn  
       inputCount = 0;             // Reset the number of times that the player has pressed a button  
       delay(1500);  
      }  
     }  
    }  
   }    
  }  
 }  

Credits

Techatronic
73 projects • 132 followers
Electronic engineer
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