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Virtual Breadboard is a platform for virtualizing the hardware your microcontrollers need to run their firmware applications.
Virtual Avatars interface your micro in-circuit mixing virtual and real hardware.
The VBBMicro-K42A328P is a VBB Avatar for the Arduino UNO and drops into the socket of the UNO replacing the DIP28 ATMega328P.
Virtualizing TamaguinoTamguino is a Tamagotchi clone for Arduino developed by Alojz Jakob and released for free under the GNU General Public License.
Here is the original project Original Tamaguino Project
The Tamagotchi is the original Virtual Pet and Tamaguino enthusiastically reproduces it's features for the Arduino. All you need is to make the hardware.
Your Virtual Virtual PetFor VBB users with the VBB Avatar for Arduino you can easily virtualize the hardware instead to help you get started while your parts arrive or as a starting point for your own mods or to just play around with for fun.
Even easier than making your own Virtual Hardware is using Virtual Hardware already created by someone else!
Tamaguino is a built VBB example! Just open and run.
Here's how to roll you own though. The full tutorial walks you through creating the virtual hardware from scratch.
Alojz say's
When I was a kid and went to primary school, something happened. Invasion of cool egg-shaped digital pets! Everyone had one. Some had original Bandai toys, some had cheap chinese copies (which were better!) After some time I became interested in programming, and since then I was obsessed with building virtual pet of my own.Successfully Ported to Arduino
The hard work paid off and Alojz successfully ported his earlier linux/vb6 versions to fit the ATMega328 device used on the Arduino UNO and Pro Mini 328. Amazing work.
Alojz original project uses an I2C SSD1306 OLED but VBB only supports an SPI SSD1306 OLED ( as at v1.2.28 ) so a few tweaks were needed
- Changed the Adafruit driver constructor to use SPI version
- Changed the Pin definitions
The project built! at 99% ( only just ) with the latest Adafruit libraries ( SSD1306 v2.0.2 and Adafruit GFX 1.7.0 )
You can download the edited sketch from the attachment section below.
The VBB Avatar replaces the DIP ATmega328p in circuit with a smaller SMD version of the ATmega328p and the VBB Avatar interface chip on a pin compatible DIP28 chip module.
It might be SMD but it's still an ATmega328 so the firmware is 100% compatible plus it runs at real-time - because it's the real micro of course!
VBB doesn't support virtualized audio yet ( as at v1.2.28 ) so we use a real speaker. This is a feature not a bug! It's impossible to simulate every single component you will ever need but with Avatars you can mix real components with virtual ones.
This is the big idea behind the VBB Avatar concept. You can use virtual hardware for all the advantages it brings but not be dependent on every single component being available.
It's the solution to what I call the 9 out of 10 problem
.. which means a simulation is useless unless you have 10 out of 10 components.. but in a real world project there is almost always at least one component missing and this has held back VBB for years.
Avatars solve this problem.
It is expected most VBB projects will have one or two real components and the use of the speaker is a good example of this.
Drag and drop the OLED 128x64 SSD1306 component and Arduino Uno Avatar and wire up for SPI. If you are new to VBB you might want to watch the video to see how this is done step by step.
The Arduino Uno Avatar connects to the real Arduino Uno + VBB Avatar chip so you need to select the COM port it connects on. Mine was COM5
The VBB Avatar for Arduino has an onboard ATmega328 which can be programmed directly using the Arduino IDE but because the Avatar interface shares the serial port it can be easier to let VBB program the device so VBB can manage swapping the serial port.
This is done by exporting a HEX file from the Arduino IDE and dragging and dropping the hex file onto the Arduino Uno Avatar in VBB.
This also be done at runtime otherwise you would have to stop the VBB virtualization, use the Arduino IDE to download the new firmware and then restart VBB. This is managed for you when you drag and drop the HEX file into VBB instead.
The Tamaguino runs without any buttons. But it makes random button presses as the pins are floating. Amusing but not very practical. Well at least we know the OLED works!
Next add the buttons. I used pulldown resistors on pins 2, 3, 4 which are different pins than the original. Hence the sketch also had to be changed to use these new pins.
One thing to note is when using analog signals with Avatars you should mark up input pins with the digital markup pin.
Now I just have to figure out how to play??
- Left button escapes out of the menu
- Right button enters the menu and also 'jumps' while playing the game
- Middle button executes the current menu option
Use this is a beginning. Create new creatures and features, different graphics, make it harder or easier.
Enjoy!
/* Tamaguino
by Alojz Jakob <http://jakobdesign.com>
********** TAMAGUINO ***********
* Tamagotchi clone for Arduino *
********************************
*/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
//#define OLED_RESET 4
//Adafruit_SSD1306 display(OLED_RESET);
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using software SPI (default case):
#define OLED_MOSI 11
#define OLED_CLK 13
#define OLED_DC 9
#define OLED_CS 10
#define OLED_RESET 8
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &SPI, OLED_DC, OLED_RESET, OLED_CS);
const int LEDPin = 5;
const int button1Pin = 2;
const int button2Pin = 3;
const int button3Pin = 4;
const int sound = 6;
int button1State = 0;
int button2State = 0;
int button3State = 0;
// splash 48x26
const unsigned char splash1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x39, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x39, 0xc0, 0x00,
0x00, 0x00, 0x00, 0x39, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38,
0x00, 0x00, 0x00, 0x00, 0x07, 0xb9, 0xce, 0x78, 0x0f, 0xc0, 0x0f, 0xf9, 0xcf, 0xfc, 0x1f, 0xe0,
0x1f, 0xf9, 0xcf, 0xfe, 0x3f, 0xf0, 0x3c, 0x79, 0xcf, 0x1e, 0x38, 0x78, 0x38, 0x39, 0xce, 0x0e,
0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x38, 0x39,
0xce, 0x0e, 0x70, 0x38, 0x38, 0x39, 0xce, 0x0e, 0x70, 0x38, 0x3c, 0x79, 0xce, 0x0e, 0x78, 0x70,
0x1f, 0xf9, 0xce, 0x0e, 0x3f, 0xf0, 0x0f, 0xf9, 0xce, 0x0e, 0x1f, 0xe0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x02, 0x00, 0x10, 0x00, 0x10, 0x25, 0x37, 0x53, 0x90, 0xe1, 0xb8, 0x29, 0x22,
0x51, 0xd0, 0x93, 0x90, 0x19, 0x22, 0x52, 0x50, 0x92, 0x10, 0x11, 0x23, 0x73, 0xd0, 0xf1, 0x98,
0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/*
// splash 48x26
const unsigned char splash1_packed [] PROGMEM = {
0x00,0xA0,0x01,0x86,0x18,0x41,0x0F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0x15,0xFF,0xFF,0xFF,0x08,0x00,0x39,0xC0,0x39,0xC0,0x39,0xC0,0x38,0x38,0x07,0xB9,
0xCE,0x78,0x0F,0xC0,0x0F,0xF9,0xCF,0xFC,0x1F,0xE0,0x1F,0xF9,0xCF,0xFE,0x3F,0xF0,
0x3C,0x79,0xCF,0x1E,0x38,0x78,0x38,0x39,0xCE,0x0E,0x70,0x38,0x38,0x39,0xCE,0x0E,
0x70,0x38,0x38,0x39,0xCE,0x0E,0x70,0x38,0x38,0x39,0xCE,0x0E,0x70,0x38,0x38,0x39,
0xCE,0x0E,0x70,0x38,0x3C,0x79,0xCE,0x0E,0x78,0x70,0x1F,0xF9,0xCE,0x0E,0x3F,0xF0,
0x0F,0xF9,0xCE,0x0E,0x1F,0xE0,0x02,0x10,0x10,0x25,0x37,0x53,0x90,0xE1,0xB8,0x29,
0x22,0x51,0xD0,0x93,0x90,0x19,0x22,0x52,0x50,0x92,0x10,0x11,0x23,0x73,0xD0,0xF1,
0x98,0x80,
};
*/
//splash dino 80x40
const unsigned char splash2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x1f, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x39, 0xff, 0xe0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x3b, 0xff, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
0xe1, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x5e, 0xc1, 0xde, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x80, 0x2f,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x80, 0x07, 0xf4,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xe0, 0x1f, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07,
0xaa, 0xbc, 0x7f, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3d, 0x55, 0x5f, 0xff, 0xa0, 0x00, 0x00,
0x00, 0x00, 0x00, 0xea, 0xaa, 0xaf, 0xff, 0x40, 0x00, 0x00, 0x00, 0x00, 0x03, 0xd5, 0x55, 0xff,
0xfe, 0x80, 0x00, 0x00, 0x00, 0x00, 0x07, 0xab, 0xae, 0xbf, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1f, 0x5f, 0xdf, 0xff, 0xfa, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xee, 0xfb, 0x6f, 0xf4, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xf7,
0xff, 0xff, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xa0, 0x00, 0x00, 0x00,
0x00, 0x1f, 0xff, 0xff, 0xff, 0xfd, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xff, 0xdf, 0xff, 0xfe, 0xfe,
0x80, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xef, 0xef, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff,
0x9f, 0xdf, 0xff, 0xbf, 0x00, 0x00, 0x00, 0xff, 0xff, 0xfc, 0x1f, 0xa1, 0xfc, 0x7f, 0x80, 0x00,
0x0f, 0xff, 0xff, 0xe0, 0x1f, 0xb0, 0x03, 0xbf, 0x80, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x0f, 0xc0,
0x00, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
// front grass 32x10
const unsigned char grass_front [] PROGMEM = {
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x08, 0x89, 0xc0, 0x48, 0x5c, 0x50, 0x84,
0x9c, 0x48, 0x50, 0x22, 0x88, 0x80, 0x44, 0x22, 0x40, 0x84, 0x2e, 0x21, 0x49, 0x24, 0xa4, 0xb1,
};
//grass 2 (dino walking on) 4x8
const unsigned char grass [] PROGMEM = {
0xff, 0xee, 0xbb, 0x55, 0xaa, 0x11,
};
//trees
const unsigned char trees [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x10, 0x05, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x15, 0x00,
0x00, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x55, 0x40, 0x00, 0x55, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x15, 0x04, 0x40, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0xa0, 0x00, 0x00, 0x01, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x28, 0x84, 0x24, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x40, 0x00, 0x82, 0x00,
0x00, 0x01, 0x10, 0x00, 0x04, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x20, 0x00, 0x00, 0x00,
0x41, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x40, 0x00, 0x88, 0x82, 0x40, 0x91, 0x04, 0x24,
0x41, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x44, 0x44, 0x11, 0x04, 0x10, 0x11, 0x04, 0x01, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x10, 0x00, 0x80, 0x00, 0x00, 0x08, 0x00, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x20, 0x00, 0x01, 0x00,
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08,
};
const unsigned char mountains [] PROGMEM = {
0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,
0x00, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e,
0x01, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f,
0x03, 0xf8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
0x07, 0x74, 0x07, 0x80, 0x10, 0x00, 0x00, 0x80, 0x00, 0x06, 0x80, 0x00, 0x00, 0x00, 0x00, 0xd5,
0x0e, 0xc2, 0x0d, 0xc0, 0x28, 0x01, 0x01, 0xc1, 0x00, 0x1f, 0x40, 0x00, 0x00, 0x00, 0x01, 0x28,
0x1d, 0x13, 0x1b, 0x60, 0x54, 0x03, 0x83, 0xa3, 0x80, 0x36, 0x20, 0x00, 0x00, 0x00, 0x06, 0xd0,
0x3a, 0x41, 0xb4, 0x30, 0xe2, 0xcc, 0xf7, 0x57, 0xc0, 0xd8, 0x10, 0x00, 0x00, 0x00, 0x19, 0x20,
0x68, 0x84, 0x49, 0x19, 0xa1, 0x36, 0x5d, 0x2a, 0xa1, 0xa0, 0x10, 0x00, 0x00, 0x00, 0xe6, 0x40,
0xd2, 0x10, 0xa4, 0x0c, 0x80, 0x8c, 0x1a, 0x15, 0x57, 0x40, 0x88, 0x00, 0x00, 0x1f, 0x38, 0x80,
0x49, 0x08, 0x00, 0x06, 0x02, 0xc0, 0x24, 0x18, 0x0b, 0x80, 0x05, 0x0b, 0x8c, 0xe0, 0x23, 0x00,
0xa0, 0x20, 0x00, 0x11, 0x00, 0x00, 0x48, 0x84, 0x84, 0x02, 0x20, 0x5d, 0xf3, 0x00, 0xcd, 0xc0,
0x50, 0x00, 0x04, 0x04, 0x01, 0x44, 0x00, 0x00, 0x08, 0x00, 0x00, 0x30, 0x04, 0x07, 0x10, 0x20,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x40, 0x40, 0x00, 0x10,
0x40, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x01, 0x11, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x20, 0x02,
};
const unsigned char cloud2 [] PROGMEM = {
0x04, 0x70, 0x18, 0x00, 0x6e, 0xfb, 0x7c, 0xee, 0xff, 0xff, 0xfd, 0xff, 0x6f, 0xfb, 0x38, 0xee,
0x07, 0x70, 0x52, 0x00,
};
// walking sprites
// walk right
const unsigned char dinoWalk0 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00,
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7b, 0xff,
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0x7f, 0xe0, 0x00, 0x00, 0x0f,
0xf7, 0xde, 0x00, 0x00, 0x00, 0x7f, 0xf8, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xbc, 0x7a, 0x00, 0x00,
};
const unsigned char dinoWalk1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00,
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x37, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0xff,
0xfc, 0x00, 0x00, 0x00, 0xff, 0x7f, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f,
0xbf, 0xda, 0x00, 0x00, 0x00, 0x7f, 0xf8, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x30, 0x18, 0x00, 0x00,
};
const unsigned char dinoWalk2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00,
0x00, 0x00, 0x1b, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0x7f,
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f,
0xbf, 0xfa, 0x00, 0x00, 0x00, 0x7f, 0x78, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x5e, 0x00, 0x00,
};
// walk left
const unsigned char dinoWalk3 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00,
0x00, 0x0f, 0x8f, 0xf8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xde,
0x00, 0x00, 0x00, 0x1b, 0xff, 0xff, 0x00, 0x00, 0x00, 0x07, 0xfe, 0xff, 0xc0, 0x00, 0x00, 0x00,
0x7b, 0xef, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1f, 0xfe, 0x00, 0x00, 0x00, 0x5e, 0x3d, 0x00, 0x00,
};
const unsigned char dinoWalk4 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00,
0x00, 0x0f, 0x8f, 0xf8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xec, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xfe,
0x00, 0x00, 0x00, 0x1b, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00,
0x5b, 0xfd, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1f, 0xfe, 0x00, 0x00, 0x00, 0x18, 0x0c, 0x00, 0x00,
};
const unsigned char dinoWalk5 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0xe0, 0x00, 0x00,
0x00, 0x0f, 0x8f, 0xd8, 0x00, 0x00, 0x00, 0x1d, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x3f, 0xfe, 0xfe,
0x00, 0x00, 0x00, 0x1b, 0xff, 0xff, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00,
0x5f, 0xfd, 0xf0, 0x00, 0x00, 0x00, 0x3c, 0x1e, 0xfe, 0x00, 0x00, 0x00, 0x7a, 0x2f, 0x00, 0x00,
};
/* --------- GAME SPRITES ---------- */
const unsigned char dinoJump [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xc0, 0x60, 0x00,
0x00, 0x00, 0x1f, 0xf1, 0xf0, 0x00, 0x00, 0x00, 0x3b, 0xff, 0xb8, 0x00, 0x00, 0x00, 0x7f, 0xdf,
0xfc, 0x00, 0x00, 0x00, 0xff, 0xff, 0xd8, 0x00, 0x00, 0x03, 0xff, 0xff, 0xe0, 0x00, 0x00, 0x0f,
0xff, 0xfe, 0x00, 0x00, 0x00, 0x7d, 0xf8, 0x1f, 0x00, 0x00, 0x00, 0x03, 0xc0, 0x07, 0x80, 0x00,
};
const unsigned char obstacle1 [] PROGMEM = {
0x00, 0x00, 0x1e, 0x00, 0x2f, 0x00, 0x5e, 0x80, 0x5f, 0xc0, 0xb7, 0xc0,
};
const unsigned char obstacle2 [] PROGMEM = {
0x14, 0x00, 0x08, 0x00, 0x52, 0x00, 0x34, 0x00, 0x69, 0x40, 0xf0, 0x80,
};
const unsigned char poop [] PROGMEM = {
0x80, 0x88, 0x01, 0x81, 0x02, 0xe0, 0x27, 0x10, 0x0b, 0xf0, 0x1c, 0x08,
};
#define WALKSIZE 6
//const unsigned char* const dinoWalk[WALKSIZE] PROGMEM = {
const unsigned char* dinoWalk[WALKSIZE] = {
//dinoWalk0,dinoWalk0,dinoWalk1,dinoWalk1,dinoWalk2,dinoWalk2,
//dinoWalk3,dinoWalk3,dinoWalk4,dinoWalk4,dinoWalk5,dinoWalk5
dinoWalk0,dinoWalk1,dinoWalk2,
dinoWalk3,dinoWalk4,dinoWalk5
};
int walkPos=0;
int walkXPos=0;
bool walkAnimReverse=false;
bool walkRight=false;
int walkDirOffset=2;
// EATING
const unsigned char eating1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff,
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00,
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00,
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff,
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff,
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0,
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf,
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff,
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0x1f, 0xbf, 0xff, 0x67, 0xf1, 0xf9, 0x1f, 0xbf, 0xff,
0x38, 0x0f, 0xe8, 0x3f, 0xbf, 0xff, 0x1f, 0xff, 0xe0, 0x3f, 0xbf, 0xff, 0x0e, 0xfe, 0x40, 0xbf,
0x6f, 0xff, 0x04, 0x54, 0x00, 0xff, 0x57, 0xff, 0x00, 0x10, 0x01, 0xfe, 0xab, 0xff, 0x00, 0x18,
0x01, 0xfd, 0x55, 0xff, 0x00, 0x18, 0x05, 0xfa, 0xaa, 0xff, 0x00, 0x1d, 0x27, 0xf1, 0x55, 0x5f,
0x00, 0x0f, 0x7f, 0xe0, 0xaa, 0xaf, 0x00, 0x07, 0xff, 0x80, 0x55, 0x57, 0x00, 0x03, 0xfe, 0x00,
0x2a, 0xab, 0x00, 0x01, 0xf0, 0x00, 0x15, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00,
0x00, 0x00, 0x05, 0x55, 0x00, 0x00, 0x00, 0x00, 0x02, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55,
};
const unsigned char eating2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff,
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00,
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00,
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff,
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff,
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0,
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf,
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff,
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0x1f, 0xbf, 0xff, 0x67, 0xf1, 0xf9, 0x1f, 0xbf, 0xff,
0x38, 0x0f, 0xe8, 0x3f, 0xbf, 0xff, 0x1f, 0xff, 0xe1, 0x7f, 0x3f, 0xff, 0x0e, 0xfe, 0x41, 0xfe,
0xef, 0xff, 0x04, 0xd4, 0x0b, 0xfd, 0x57, 0xff, 0x00, 0xd4, 0x0f, 0xfa, 0xab, 0xff, 0x00, 0x60,
0x9f, 0xf5, 0x55, 0xff, 0x00, 0x75, 0xff, 0xca, 0xaa, 0xff, 0x00, 0x3f, 0xff, 0x05, 0x55, 0x5f,
0x00, 0x1f, 0xfc, 0x02, 0xaa, 0xaf, 0x00, 0x07, 0xc0, 0x01, 0x55, 0x57, 0x00, 0x00, 0x00, 0x00,
0xaa, 0xab, 0x00, 0x00, 0x00, 0x00, 0x15, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00,
0x00, 0x00, 0x05, 0x55, 0x00, 0x00, 0x00, 0x00, 0x02, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55,
};
const unsigned char eating3 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xff,
0x00, 0x00, 0x00, 0x00, 0x1f, 0xff, 0x80, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xe0, 0x00, 0x00, 0x00,
0x7f, 0xff, 0xf0, 0x00, 0x00, 0x00, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x01, 0xff, 0xff, 0xfc, 0x00,
0x00, 0x03, 0x7c, 0x7f, 0xfe, 0x00, 0x00, 0x02, 0xf9, 0xff, 0xfe, 0x00, 0x00, 0x0c, 0xf3, 0xff,
0xff, 0x00, 0x00, 0x1f, 0xf4, 0x7f, 0xff, 0x80, 0x00, 0x7f, 0xf0, 0x7f, 0xff, 0xc0, 0x00, 0xff,
0xf8, 0xff, 0xff, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xe0,
0x1f, 0xe7, 0xff, 0xe0, 0xff, 0xe0, 0x3f, 0xdf, 0xff, 0xde, 0xff, 0xf0, 0x7f, 0xbf, 0xff, 0xbf,
0x7f, 0xf0, 0x7f, 0x7f, 0xfe, 0x77, 0xbf, 0xf8, 0x7f, 0x7f, 0xf9, 0xf7, 0xbf, 0xfc, 0x3f, 0xff,
0xe7, 0xef, 0xbf, 0xfe, 0x5f, 0xfe, 0x1f, 0xdf, 0xbf, 0xff, 0x67, 0xf1, 0xff, 0x3f, 0xbf, 0xff,
0x38, 0x0f, 0xfc, 0xff, 0xbf, 0xff, 0x1f, 0xff, 0xf3, 0xff, 0x3f, 0xff, 0x0f, 0xff, 0xcf, 0xfe,
0xef, 0xff, 0x00, 0x38, 0x3f, 0xf9, 0x57, 0xff, 0x07, 0x83, 0xff, 0xea, 0xab, 0xff, 0x01, 0xff,
0xfe, 0x15, 0x55, 0xff, 0x00, 0xff, 0xf0, 0x0a, 0xaa, 0xff, 0x00, 0x3f, 0xc0, 0x05, 0x55, 0x5f,
0x00, 0x00, 0x00, 0x02, 0xaa, 0xaf, 0x00, 0x00, 0x00, 0x05, 0x55, 0x57, 0x00, 0x00, 0x00, 0x02,
0xaa, 0xab, 0x00, 0x00, 0x00, 0x01, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0xaa, 0xaa, 0x00, 0x00,
0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xaa, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55,
};
const unsigned char* eating[4] = {
eating1,eating2,eating3,eating2
};
//const unsigned char apple0 [] PROGMEM = {
const unsigned char apple [] PROGMEM = {
0x00, 0x01, 0xf0, 0x00, 0x07, 0xe0, 0x00, 0x0f, 0xe0, 0x3f, 0x1f, 0xc0, 0x00, 0xdf, 0x80, 0x00,
0x20, 0x00, 0x0f, 0xd7, 0xf0, 0x3f, 0xff, 0xfc, 0x7f, 0xff, 0xfe, 0x78, 0xff, 0xfe, 0xf0, 0x7f,
0xff, 0xe0, 0x7f, 0xff, 0xe0, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xfe, 0x7f, 0xff, 0xfe, 0x3f, 0xff, 0xfc, 0x1f,
0xff, 0xf8, 0x0f, 0xff, 0xf0, 0x07, 0xc3, 0xe0,
};
const unsigned char steak [] PROGMEM = {
0x0f, 0xe0, 0x00, 0x3f, 0xf8, 0x00, 0x31, 0xfe, 0x00, 0x6e, 0x7f, 0x00, 0xd1, 0x7f, 0x80, 0xa0,
0xbf, 0x80, 0xa0, 0xbf, 0xc0, 0xa0, 0xbf, 0xc0, 0xd1, 0x3f, 0xc0, 0xae, 0xff, 0xe0, 0xd1, 0xff,
0xe0, 0xef, 0xff, 0xe0, 0x77, 0xff, 0xf0, 0x7b, 0xff, 0xd0, 0x3d, 0xff, 0x78, 0x1e, 0xf9, 0xfe,
0x0f, 0x67, 0xff, 0x07, 0x7f, 0xff, 0x03, 0x9f, 0xfc, 0x03, 0xc3, 0xf9, 0x01, 0xf8, 0xc3, 0x00,
0xff, 0x1e, 0x00, 0x1f, 0xfe, 0x00, 0x01, 0xfc,
};
//ground
int grassXPos=0;
float treesXPos=-20;
//sky
float couldsXPos=0;
const int sunRadius=3;
bool sunOrMoon = false;
const int moonShadow=2;
float sunXPos=-2*sunRadius;
//clouds
const int cloud1Width=32;
float cloud1XPos=display.width()+cloud1Width;
int stars [6][2];
// menus
bool menuOpened = false;
int menu=0;
int subMenu=1;
bool menuDepth=false;
bool justOpened=false;
#define MENUSIZE 8
#define STRING_SIZE 11
const char mainMenu[MENUSIZE][8][STRING_SIZE] PROGMEM = {
{"food","apple","steak","water",NULL},
{"game",NULL},
{"sleep",NULL},
{"clean",NULL},
{"doctor",NULL},
{"discipline",NULL},
{"stats","hunger","happiness","health","discipline","weight","age",NULL},
{"settings","sound",
//"something",
NULL
},
};
/* ------- PET STATS ------- */
float hunger=100;
float happiness=100;
float health=100;
float discipline=100;
float weight=1;
float age=0;
//settings
bool soundEnabled=true;
int action=0;
int setting=0;
bool notification = false;
int notificationBlink=0;
bool dead=false;
bool sleeping=false;
//game
bool game=false;
bool paused=false;
bool gameOver=false;
int score = 0;
int hiScore = 0;
int level=0;
bool newHiScore = false;
bool jumping=false;
bool jumpUp=true;
int jumpPos=0;
bool obstacle1show = false;
bool obstacle2show = false;
int obstacle1XPos = 0;
int obstacle2XPos = 0;
float poopometer=0;
int poops [3] = {
0,0,0,
};
void setup() {
pinMode(button1Pin, INPUT);
pinMode(button2Pin, INPUT);
pinMode(button3Pin, INPUT);
pinMode(sound, OUTPUT);
pinMode(LEDPin,OUTPUT);
randomSeed(analogRead(0));
if(!display.begin(SSD1306_SWITCHCAPVCC)) {
for(;;); // Don't proceed, loop forever
}
//display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
display.clearDisplay();
// splash
display.setTextColor(WHITE);
//display.println(F("jakobdesign presents"));
display.print(F("jakobdesign presents"));
display.drawBitmap(15, 24, splash1 , 48, 26, WHITE);
display.drawBitmap(48, 24, splash2 , 80, 40, WHITE);
display.display();
//splash tone
tone(sound,500,200);
delay(200);
tone(sound,1000,200);
delay(400);
tone(sound,700,200);
delay(200);
tone(sound,1100,200);
delay(2200);
// end splash
display.clearDisplay();
}
void loop() {
button1State = digitalRead(button1Pin);
button2State = digitalRead(button2Pin);
button3State = digitalRead(button3Pin);
//char* str = "";
if(!dead){
/* -------- MODIFY PET STATS -------- */
// TODO: different gradients regarding to age
if(sleeping){
hunger-=0.00005;
poopometer+=0.00005;
if(happiness-0.0001>0){
happiness-=0.0001;
}
health-=0.00005+countPoops()*0.0001;
if(discipline-0.0001>0){
discipline-=0.0001;
}
}else{
hunger-=0.00025;
poopometer+=0.00025;
if(happiness-0.0002>0){
happiness-=0.0002;
}
health-=0.0001+countPoops()*0.0001;
if(discipline-0.0002>0){
discipline-=0.0002;
}
//discipline-=0.02;
}
age+=0.0000025;
//diarrhea :) for testing
//poopometer+=0.005;
//health-=1;
//health-=countPoops()*0.0001;
//health-=countPoops()*0.05;
if(poopometer>=10){
poopometer=countPoops();
poops[round(poopometer)]=random(20,display.width()+32);
if(soundEnabled){
tone(sound,200,50);
}
poopometer=0;
}
if((hunger>19.99975 && hunger<20.00025) || (happiness>19.9998 && happiness<20.0002) || (health>19.9999 && health<20.0001) && soundEnabled){
if(soundEnabled){
tone(sound,200,50);
}
}
if(hunger<=20 || countPoops()>0 || happiness<=20 || health<=20){
notification=true;
}
if(hunger>20 && countPoops()==0 && happiness>20 && health>20){
notification=false;
digitalWrite(LEDPin,LOW);
}
if(hunger<=0 || health<=0 || happiness<=0){
dead=true;
if(soundEnabled){
tone(sound,500,500);
delay(550);
tone(sound,400,500);
delay(550);
tone(sound,300,600);
}
}
display.clearDisplay();
display.setCursor(0,0);
/* ------- BUTTON PRESS ACTIONS ------- */
/* ------- BUTTON 1 - MENU ------- */
if(button1State==HIGH){
// JUMP IN GAME
if(game){
if(!jumping && !paused){
if(soundEnabled){
tone(sound,200,50);
}
jumping=true;
}
}else{
// MENU
if(soundEnabled){
tone(sound,300,80);
}
if(!menuOpened){
menuOpened=true;
}else{
if(menuDepth){
if((const char*)pgm_read_word(&(mainMenu[menu][subMenu+1]))==NULL){
subMenu=1;
}else{
++subMenu;
}
setting=100*(menu+1)+subMenu;
}else{
if(menu==MENUSIZE-1){
menu=0;
}else{
++menu;
}
if((const char*)pgm_read_word(&(mainMenu[menu][1]))!=NULL){
subMenu=1;
justOpened=true;
}
setting=100*(menu+1)+subMenu;
}
}
delay(60);
}
}
/* ------- BUTTON 2 - SELECT ------- */
if(button2State==HIGH){
if(game){
if(!gameOver){
paused=!paused;
if(soundEnabled){
tone(sound,600,80);
}
delay(60);
}
}else{
if(soundEnabled){
tone(sound,600,80);
}
if(menuOpened){
if(subMenu!=1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL){
action=100*(menu+1)+subMenu;
}
if(subMenu==1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))==NULL){
action=100*(menu+1)+subMenu;
}
if(subMenu==1 && (const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL && menuDepth){
action=100*(menu+1)+subMenu;
}
if((const char*)pgm_read_word(&(mainMenu[menu][1][0]))!=NULL){
setting=100*(menu+1)+subMenu;
menuDepth=true;
}
}else{
action=NULL;
menuOpened=true;
menuDepth=true;
subMenu=1;
menu=6;
action=701;
setting=701;
}
justOpened=false;
delay(60);
}
}
/* ------- BUTTON 3 - BACK ------- */
if(button3State==HIGH){
if(soundEnabled){
tone(sound,1000,80);
}
if(game || gameOver){
walkPos=0;
walkXPos=0;
walkAnimReverse=false;
walkRight=true;
walkDirOffset=0;
treesXPos=-20;
grassXPos=0;
obstacle1show=false;
obstacle2show=false;
jumping=false;
jumpPos=0;
jumpUp=true;
game=false;
score=0;
newHiScore=false;
gameOver=false;
level=0;
paused=false;
}else{
if(!menuDepth){
menuOpened=false;
menu=0;
setting=0;
}else{
menuDepth=false;
setting=100*(menu+1)+1;
}
action=NULL;
subMenu=1;
}
delay(60);
}
/* ------- SCENERY AND WALKING ------- */
//draw sun
sunXPos+=0.1;
if(sunXPos>display.width()+2*sunRadius){
sunXPos=-2*sunRadius;
sunOrMoon=!sunOrMoon;
}
if(sleeping) {sunOrMoon=true;}
if(sleeping){
sunOrMoon=true;
}
if(!sunOrMoon){
display.fillCircle(sunXPos,2*sunRadius,sunRadius,WHITE);
}else{
display.fillCircle(sunXPos,2*sunRadius,sunRadius,WHITE);
display.fillCircle(sunXPos-moonShadow,2*sunRadius,sunRadius,BLACK);
//if(walkPos == 5){
if(round(cloud1XPos) % 5 == 0){
for(int i=0;i<6;i++){
stars[i][0]=random(0,display.width());
stars[i][1]=random(0,10);
}
}else{
for(int i=0;i<6;i++){
display.drawPixel(stars[i][0],stars[i][1],WHITE);
}
}
}
//cloud 1
cloud1XPos-=0.3;
if(cloud1XPos<-cloud1Width){
cloud1XPos=display.width()+cloud1Width;
}
display.drawBitmap(cloud1XPos, 5, cloud2 , cloud1Width, 5, WHITE);
//mountains
display.drawBitmap(0, 7, mountains , 128, 16, WHITE);
//walk and move ground perspective
if(game){
/* ------ GAME -----*/
level=round(score/10);
if(jumping && !gameOver && !paused){
if(jumpUp){
jumpPos=jumpPos+1+level;
if(jumpPos>=12){
jumpUp=false;
}
}else{
//jumpPos--;
jumpPos=jumpPos-1-level;
if(jumpPos<=0){
jumpUp=true;
jumping=false;
if(soundEnabled){
tone(sound,100,50);
}
score+=1;
}
}
}
if(!gameOver && !paused){
if(walkAnimReverse){
walkPos-=1;
if(walkPos==-1){walkPos=0; walkAnimReverse=false;}
}else{
walkPos+=1;
if(walkPos==3){walkPos=2; walkAnimReverse=true;}
}
walkXPos+=2;
grassXPos+=4;
treesXPos=treesXPos+1+level;
obstacle1XPos=obstacle1XPos+2+level;
obstacle2XPos=obstacle2XPos+2+level;
if(!jumping &&
(
(obstacle1show && display.width()-obstacle1XPos>=20 && display.width()-obstacle1XPos<=46)
||
(obstacle2show && display.width()-obstacle2XPos>=20 && display.width()-obstacle2XPos<=46)
)
){
gameOver=true;
jumping=true;
jumpPos=-2;
if(soundEnabled){
tone(sound,500,40);
delay(50);
tone(sound,350,40);
delay(50);
tone(sound,200,60);
}
if(score>hiScore){
hiScore=score;
newHiScore=true;
}
if(happiness+15<100){
happiness+=15;
}else{
happiness=100;
}
health-=1;
if(weight-score*0.0025>5){
weight-=score*0.0025;
}
}
}
if(walkXPos==display.width()){
walkXPos=0;
}
if(grassXPos==display.width()){grassXPos=0;}
if(treesXPos==display.width()){treesXPos=-128;}
if(jumping){
display.drawBitmap(10, 26-jumpPos, dinoJump , 48, 24, WHITE);
}else{
display.drawBitmap(10, 26, dinoWalk[walkPos] , 48, 24, WHITE);
}
for(int i=0;i<display.width()/4+1;i++){
display.drawBitmap(-walkXPos+i*8, 50, grass , 8, 6, WHITE);
}
// obstacles 1
if(obstacle1XPos-16>=display.width()){
obstacle1XPos=0;
obstacle1show=false;
}
if(!obstacle1show && random(1,10)==1 && obstacle2XPos > 40){
obstacle1show = true;
obstacle1XPos=0;
}
if(obstacle1show){
display.drawBitmap(display.width()-obstacle1XPos, 44, obstacle1 , 16, 6, WHITE);
}
// obstacles 2
if(obstacle2XPos-16>=display.width()){
obstacle2XPos=0;
obstacle2show=false;
}
if(!obstacle2show && random(1,10)==1 && obstacle1XPos > 40){
obstacle2show = true;
obstacle2XPos=0;
}
if(obstacle2show){
display.drawBitmap(display.width()-obstacle2XPos, 44, obstacle2 , 16, 6, WHITE);
}
//draw front grass
for(int i=0;i<display.width()/16+1;i++){
display.drawBitmap(-grassXPos+i*32, 60, grass_front , 32, 8, WHITE);
}
//draw trees
display.drawBitmap(-treesXPos, 23, trees , 112, 20, WHITE);
if(!gameOver){
display.setCursor(0,56);
display.setTextColor(WHITE);
display.print(F("lvl: "));
display.print(level);
display.setCursor(64,56);
display.setTextColor(WHITE);
display.print(F("pts: "));
display.print(score);
}
if(paused && round(cloud1XPos)%2==0){
display.fillRect(24,11,80,15,BLACK);
display.fillRect(25,12,78,13,WHITE);
display.setCursor(47,15);
display.setTextColor(BLACK);
display.println(F("PAUSED"));
}
/* ---------- END GAME ----------*/
}else{
/* ------ NO GAME -----*/
if(!sleeping){
display.drawBitmap(walkXPos, 26, dinoWalk[walkPos+walkDirOffset] , 48, 24, WHITE);
}else{
display.drawBitmap(walkXPos, 29, dinoWalk[walkPos+walkDirOffset] , 48, 24, WHITE);
if(walkRight){
if(round(cloud1XPos) % 3 ==0){
display.setCursor(walkXPos+48,36);
display.print(F("Z"));
}else{
display.setCursor(walkXPos+46,38);
display.print(F("z"));
}
}else{
if(round(cloud1XPos) % 3 ==0){
display.setCursor(walkXPos-4,36);
display.print(F("Z"));
}else{
display.setCursor(walkXPos-2,38);
display.print(F("z"));
}
}
}
if(walkRight){
if(!sleeping){
walkXPos+=1;
grassXPos+=2;
treesXPos+=0.5;
}
if(walkXPos>80){walkRight=false; walkDirOffset=3;}
}else{
if(!sleeping){
walkXPos-=1;
grassXPos-=2;
treesXPos-=0.5;
}
if(walkXPos<0){walkRight=true; walkDirOffset=0;}
}
//draw grass (ground)
for(int i=0;i<2*display.width()/4;i++){
display.drawBitmap(-walkXPos+i*8, 50, grass , 8, 6, WHITE);
}
// draw poops
for(int i=0; i<3; i++){
if(poops[i]>0){
display.drawBitmap(-walkXPos+poops[i], 44, poop , 16, 6, WHITE);
}
}
//draw front grass
for(int i=0;i<2*display.width()/16;i++){
display.drawBitmap(-grassXPos+i*32, 56, grass_front , 32, 8, WHITE);
}
//draw trees
display.drawBitmap(-treesXPos, 23, trees , 112, 20, WHITE);
if(!sleeping){
if(walkAnimReverse){
--walkPos;
if(walkPos==-1){walkPos=0; walkAnimReverse=false;}
}else{
++walkPos;
if(walkPos==3){walkPos=2; walkAnimReverse=true;}
}
}
}
/* ------- MENUS AND ACTIONS ------- */
//render menu
if(menuOpened and !game){
display.fillRect(0,0,display.width(),30,BLACK);
...
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