My project is centered around developing a device that try to amplifies the realism of first-person games, especially when paired with VR headsets. The idea came from my desire to make gaming not just an immersive experience, but also a physically engaging one. I envisioned a way to turn regular gameplay into a workout by integrating real-world movements into the game.
This device is designed to be worn on your back and utilizes an Arduino-powered controller to replicate the left analog stick of a gamepad. By tracking your physical movements, it allows you to control in-game actions seamlessly. When used with workout equipment like treadmills, stationary bikes, or ellipticals, it translates your exercise into game commands. This creates an immersive environment where you’re not just playing a game—you’re fully engaged in it physically, making it a unique way to stay fit while enjoying your favorite games.
I found that in other virtual treadmill projects, the experience often involves running on a platform with a semi-spherical base. This setup can make running feel unnatural, as if you're dragging a weight attached to your waist, which disrupts the immersion. In contrast, my project uses a curved treadmill, which offers a more natural running experience by better simulating the physical act of running. However, while this approach improves the realism of straight-line movement, it does come with the trade-off that turning or cornering feels less fluid compared to the more traditional VR treadmill designs.
Project website: https://iacoposk8.github.io/projects/virtual-reality-treadmill/
Comments