Actually this is the first project I am posting...so share your thoughts in comments
Things you will needhardware
1: arduino uno
2: 4 speakers
Software
arduinoIDE
Ihaveconnected4speakersonpinno.3, 4, 5, 6onarduino uno and their other ends to the ground
here I have used the tone() function of the arduino which outputs the accurate frequency for a specified time duration. it works like this
tone(pin,frequency,duration)
so now come to the code
#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration
this pitches.h file contains the pitches on various frequencies
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
and the themes2.h contains the note information and note duration
/*
* The themes given below were converted from the piano sheet music
* Code by :
*/
//##############**"HE IS A PIRATE" Theme song of Pirates of caribbean**##############//
int Pirates_note[] = {
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4,
NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4,
NOTE_F4, NOTE_G4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_D4,
0, NOTE_A3, NOTE_C4, NOTE_B3, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_F4,
NOTE_F4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, 0, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4,
NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_E3, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_A4,
NOTE_D4, 0, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_F4, NOTE_D4
};
int Pirates_duration[] = {
4,8,4,8,4,8,8,8,8,4,8,4,8,4,8,8,8,8,4,8,4,8,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,8,8,4,4,8,8,4,4,8,4,
4,8,8,8,8,4,4,8,8,4,4,8,8,4,4,8,8,
8,4,8,8,8,4,4,4,8,4,8,8,8,4,4,8,8
};
//###########End of He is a Pirate song#############//
//##############**"Crazy Frog" song of Crazy frog album**##############//
int CrazyFrog_note[] = {
NOTE_D4, 0, NOTE_F4, NOTE_D4, 0, NOTE_D4, NOTE_G4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_AS4, NOTE_A4, NOTE_F4,
NOTE_D4, NOTE_A4, NOTE_D5, NOTE_D4, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_E4, NOTE_D4,
0,NOTE_D4,NOTE_D4
};
int CrazyFrog_duration[] = {
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 8, 16, 16, 16, 16, 8, 8, 2,
8,4,4
};
//###########End of Crazy Frog#############//
//##############**"Mario underworld" **##############//
int MarioUW_note[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,NOTE_AS3, NOTE_AS4, 0, 0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, NOTE_AS3, NOTE_AS4, 0,0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0, 0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4, NOTE_DS4, NOTE_GS3, NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3, NOTE_AS3, NOTE_A3, NOTE_GS3,0, 0, 0
};
int MarioUW_duration[] = {
12, 12, 12, 12,12, 12, 6,3,
12, 12, 12, 12, 12, 12, 6, 3,
12, 12, 12, 12, 12, 12, 6,
3, 12, 12, 12, 12,
12, 12, 6, 6, 18, 18, 18,
6, 6, 6, 6,6, 6,
18, 18, 18, 18, 18, 18, 10, 10, 10,
10, 10, 10, 3, 3, 3
};
//###########End of Mario underworld#############//
//##############**"Titanic" **##############//
int Titanic_note[] = {
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4, NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_F5,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_B4, NOTE_E4,
NOTE_E4, NOTE_B4, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_D5, NOTE_E5, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_B3, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_B3, NOTE_E4,
NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4
};
int Titanic_duration[] = {
8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,4,4,8,8,8,8,8,8,4,8,8,8,8,8,8,4,8,8,8,8,8,8,1,
8,8,8,8,4,4,4,8,4,4,8,8,8,8,4,8,8,4,8,4,8,8,4,8,4,1
};
//###########End of Titanic#############//
//despecito
int desp_note[] = {
NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
0,
NOTE_D5, NOTE_CS5, NOTE_B4, NOTE_FS4,
NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_FS4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_A4, NOTE_B4, NOTE_G4,
NOTE_G4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_A4,
NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_CS4,
};
int desp_duration[] = {
2, 2, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
8,
2, 2, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 2,
};
int new_note[]={NOTE_C6, NOTE_D6,NOTE_E6, NOTE_F6, NOTE_G6,0, NOTE_E6, NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0, NOTE_D6, NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0,};
int new_note1[]={ NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_E6,0,
NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_C6,NOTE_D6,NOTE_D6,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G5,0,
NOTE_C6,NOTE_B5,NOTE_C6,NOTE_G6,0,
NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_F6,0,
NOTE_C6,NOTE_D6,NOTE_F6,NOTE_E6,NOTE_E6,NOTE_E6,NOTE_D6,NOTE_C6,NOTE_E6,0,
NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_A5,NOTE_A5,NOTE_B5,NOTE_C6,NOTE_D6,NOTE_C6,NOTE_G6,0,
};
int new_note2[]={NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_G5,0,NOTE_C6,0,NOTE_F6,0,NOTE_E6,NOTE_G6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_D6,0,
NOTE_C6,NOTE_D6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_E6,NOTE_C6,0,NOTE_G6,0,NOTE_F6,NOTE_D6,0,
NOTE_F6,0,NOTE_D6,NOTE_B5,0,NOTE_F6,0,NOTE_E6,NOTE_C6,0,
NOTE_A5,0,NOTE_A6,0,NOTE_G6,NOTE_F6,NOTE_E6,NOTE_F6,NOTE_G6,0,NOTE_C6,NOTE_C6,0,
NOTE_E6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_F6,NOTE_E6,NOTE_C6,NOTE_A6,NOTE_G6,0,
NOTE_G5,NOTE_G5,NOTE_F6,NOTE_E6,NOTE_D6,NOTE_E6,NOTE_C6,0,0};
int new_duration[]={8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,10,4,8,4,6,
8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,8,8,8,4,10,8,8,4,
8,8,8,8,8,8,8,8,2,4,
8,8,8,8,8,8,6,1,4,
};
int new_duration1[]={4,4,6,2,5,
4,4,6,2,5,
4,4,4,8,4,8,4,4,4,2,8,2,1,
4,4,6,2,5,
4,4,6,2,5,
8,8,8,8,8,8,8,4,4,
8,8,8,4,4,8,8,8,2,4,
4,4,4,8,4,8,4,8,8,8,1,4,
};
int new_duration2[]={ 8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,10,4,8,4,6,
8,8,8,8,8,8,8,8,4,4,
8,8,8,8,8,10,8,8,10,8,10,4,8,2,
8,10,8,8,10,8,10,4,8,2,
8,10,8,10,8,8,8,8,4,10,8,8,4,
8,8,8,8,8,8,8,8,2,4,
8,8,8,8,8,8,6,1,4};
I used if condition to play tones on 4 speakers and here is the full code
#include "pitches.h" //add Equivalent frequency for musical note
#include "themes2.h" //add Note vale and duration
void poc()
{
for (int thisNote = 0; thisNote < (sizeof(Pirates_note) / sizeof(int)); thisNote++) {
int noteDuration = 1000 / Pirates_duration[thisNote];//convert duration to time delay
if (thisNote % 3 == 0) {
tone(3, Pirates_note[thisNote], noteDuration);
}
if (thisNote % 4 == 0) {
tone(4, Pirates_note[thisNote], noteDuration);
} if (thisNote % 5 == 0) {
tone(5, Pirates_note[thisNote], noteDuration);
} else {
tone(6, Pirates_note[thisNote], noteDuration);
}
int pauseBetweenNotes = noteDuration * 1.05; //Here 1.05 is tempo, increase to play it slower
delay(pauseBetweenNotes);
noTone(8); //stop music on pin 8
}
}
void loop()
{
for (int thisNote = 0; thisNote < (sizeof(desp_note) / sizeof(int)); thisNote++) {
int noteDuration = 1000 / desp_duration[thisNote];//convert duration to time delay
if (thisNote % 3 == 0) {
tone(3, desp_note[thisNote], noteDuration);
}
if (thisNote % 4 == 0) {
tone(4, desp_note[thisNote], noteDuration);
} if (thisNote % 5 == 0) {
tone(5, desp_note[thisNote], noteDuration);
} else {
tone(6, desp_note[thisNote], noteDuration);
}
int pauseBetweenNotes = noteDuration * 1.50; //Here 1.05 is tempo, increase to play it slower
delay(pauseBetweenNotes);
noTone(8); //stop music on pin 8
}
}
void setup() {
Serial.begin(9600);
}
I didnt do any thing in loop you can set your desired condition in the loop and call those functions
thanks
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