Luis GomezJason_LeeAndres VilladaKusha Gupta
Published

Little Beethoven

Young parents: use our music player to play some of your child's favorite songs without the distractions of other apps!

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Little Beethoven

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BusStudio

C/C++
Play birthday and other tunes through the buzzer, demonstrating the buzzer tone() API and pitch/tone (hence music) generation
/*
  Sidekick Basic Kit for TI LaunchPad

  Play favorite songs through the buzzer!
  We have:Happy Birthday, Still Dre, Mario theme song, Mario underworld theme
  song, Megalovmania

  Hardware Required:
  * TI LaunchPad
  * Breadboard
  * 2x Jumper wires
  * 2x DuPont wires
  * Buzzer
  * Tilt Switch
*/
//#include <pitches.h>

#define melodyPin 3
// define your pitch constants
// these will be notes that can be used to make a song
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4_1 260
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define  d3     147    // 147 Hz
#define  c4     261    // 261 Hz
#define  d4b    277    // 277 Hz
#define  d4     294    // 294 Hz
#define  e4b    311    // 311 Hz
#define  e4     329    // 329 Hz
#define  f4     349    // 349 Hz
#define  g4b    370    // 370 Hz
#define  g4     392    // 392 Hz
#define  a4b    415    // 415 Hz
#define  a4     440    // 440 Hz
#define  b4b    446    // 466 Hz
#define  b4     493    // 493 Hz
#define  c5     523    // 523 Hz
#define  d5b    554    // 554 Hz
#define  d5     587    // 587 Hz
#define  e5b    622    // 622 Hz
#define  e5     659    // 659 Hz
#define  f5     698    // 698 Hz
#define  g5b    740    // 740 Hz
#define  g5     784    // 784 Hz
#define  a5b    831    // 831 Hz
#define  a5     880    // 880 Hz
#define  b5b    932    // 932 Hz
#define  b5     988    // 988 Hz
//A special note, 'R', to represent a rest
#define  R      0
// Connect longer leg of buzzer to pin 19 and shorter leg to GND
// on the breadboard. The buzzer will work for any GPIO pin.
// You can switch to other pins later.
int buzzerPin = 19;
int tiltPin = 10;

// Next we will set up an Array to store our notes in the melody
// An array is way to store data in a comma seperated structure.
// notes in the birthday melody:

int hbdaymelody[] = {
   NOTE_C4_1, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4,NOTE_E4,
   NOTE_C4_1, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4,
   NOTE_C4_1, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_F4,
   NOTE_E4, NOTE_D4,   NOTE_AS4, NOTE_AS4, NOTE_A4,
   NOTE_F4, NOTE_G4, NOTE_F4};

int hbdaynoteDurations[] = {
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 4, 4,
  2, 1, 4, 4, 2, 2, 2, 1};


int stillDreMelody[] = {
  NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6,
  NOTE_B5, NOTE_B5, NOTE_B5,
  NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5,
  NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_C6,
  NOTE_B5, NOTE_B5, NOTE_B5,
  NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5
};

int stillDreNoteDurations[] = {
  4, 4, 4, 4, 4, 4, 4,
  4, 4, 4,
  4, 4, 4, 4, 4,
  4, 4, 4, 4, 4, 4, 4,
  4, 4, 4,
  4, 4, 4, 4, 4
};


//Mario main theme melody
int mariomelody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7, 
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0, 

  NOTE_C7, 0, 0, NOTE_G6, 
  0, 0, NOTE_E6, 0, 
  0, NOTE_A6, 0, NOTE_B6, 
  0, NOTE_AS6, NOTE_A6, 0, 

  NOTE_G6, NOTE_E7, NOTE_G7, 
  NOTE_A7, 0, NOTE_F7, NOTE_G7, 
  0, NOTE_E7, 0,NOTE_C7, 
  NOTE_D7, NOTE_B6, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6, 
  0, 0, NOTE_E6, 0, 
  0, NOTE_A6, 0, NOTE_B6, 
  0, NOTE_AS6, NOTE_A6, 0, 

  NOTE_G6, NOTE_E7, NOTE_G7, 
  NOTE_A7, 0, NOTE_F7, NOTE_G7, 
  0, NOTE_E7, 0,NOTE_C7, 
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int marionoteDurations[] = {
  12, 12, 12, 12, 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12, 

  12, 12, 12, 12,
  12, 12, 12, 12, 
  12, 12, 12, 12, 
  12, 12, 12, 12, 

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};

//Underworld melody

int underworldmelody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, 
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, 
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4, 
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4,NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underworld tempo
int underworldnoteDurations[] = {
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18,18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};
/* In the setup function we will set our buzzer pin to
 * output. That's all we need to do at setup.
 */

int megamelody[] = {

 NOTE_D3, NOTE_D3, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_C3, NOTE_C3, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_B2, NOTE_B2, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_AS2, NOTE_AS2, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_D3, NOTE_D3, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_C3, NOTE_C3, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_B2, NOTE_B2, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_AS2, NOTE_AS2, NOTE_D4, NOTE_A3, 0, NOTE_GS3, NOTE_G3, NOTE_F3, NOTE_D3, NOTE_F3, NOTE_G3, NOTE_D4, NOTE_D4, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_C4, NOTE_C4, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_B3, NOTE_B3, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_AS3, NOTE_AS3, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_C4, NOTE_C4, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_B3, NOTE_B3, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_AS3, NOTE_AS3, NOTE_D5, NOTE_A4, 0, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, 0, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_D5, NOTE_D5, NOTE_D5, NOTE_A4, NOTE_D5, NOTE_C5, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_C4, 0, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_F3, NOTE_G3, NOTE_AS3, NOTE_C4, NOTE_D4, NOTE_F4, NOTE_C5, 0, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_GS4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_CS5, NOTE_GS4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_G4, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_F4, NOTE_DS4, NOTE_CS4, NOTE_DS4, 0, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_G4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_GS4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_CS5, NOTE_GS4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_G4, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_F4, NOTE_DS4, NOTE_CS4, NOTE_DS4, 

};



int meganoteDurations[] = {

 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 16, 16, 8, 6, 32, 8, 8, 8, 16, 16, 16, 8, 16, 8, 8, 8, 8, 4, 16, 8, 16, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 16, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 2, 8, 16, 8, 8, 8, 8, 4, 16, 8, 16, 8, 8, 8, 8, 8, 16, 8, 16, 8, 8, 8, 8, 8, 8, 8, 16, 8, 15, 8, 8, 2, 3, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 8, 2, 16, 8, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8,  8, 8, 16, 16, 16, 2, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 8, 8, 8, 8, 2, 2, 3, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 8, 2, 16, 8, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8,  8, 8, 16, 16, 16, 2, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 8, 8, 8, 8, 2, 1

};

int melody2[] = { b4b, g4b, g4b, e4, g4b, g4b, g4b, e4, g4b, g4b, g4b, b4b, R, b4b, d5b, b4, d5b, e5b, g5b, g5b, a5b, g5b, g4b, g4b, a4b, g4b, b4b, a4b, a4b, g4b, a4b, a4b, b4b, e4b, e4b }; //Tones/notes
int beats2[] = { 5, 10, 2, 2, 5, 10, 2, 2, 5, 10, 10, 10, 2, 10, 10, 5, 5, 5, 5, 5, 5, 10, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5, 5, 20, 5 }; //Tone/note lengths
int MAX_COUNT2 = sizeof(melody2);
/*
void setup()
{
  pinMode(buzzerPin, OUTPUT); // set buzzerPin to OUTPUT
}*/

void setup()
{
  pinMode(buzzerPin, OUTPUT); // set buzzerPin to OUTPUT
  
  pinMode(tiltPin,INPUT_PULLUP);
  digitalWrite(buzzerPin, LOW);
}

/* In the loop section we will use the tone function to
 * enable enable the sound. Tone needs arguments for the
 * pin of the buzzer, the note, and the note duration.
 */

void loop()
{
  if (digitalRead(tiltPin) ==  HIGH) {
    digitalWrite(buzzerPin, HIGH);
  }
  //allStar();
  
  marioTheme();
  delay(3000);
 
  happyBirthday();
  delay(3000);
  
  mariounderworld();
  delay(3000);
  
  stillDreTheme();
  delay(3000);

  megalovania();
  delay(4000);
  
}

void happyBirthday() {
    // Happy birthday
    for (int thisNote = 0; thisNote < 26; thisNote++) {

      // to calculate the note duration, take one second divided by the
      // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000/hbdaynoteDurations[thisNote];
      tone(buzzerPin, hbdaymelody[thisNote], noteDuration);

      int pauseBetweenNotes = noteDuration + 50; // delay between pulse
      delay(pauseBetweenNotes);

      noTone(buzzerPin); // stop the tone playing
  }
}

void marioTheme() {
  // Mario theme
  for (int thisNote = 0; thisNote < 78; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int marioNoteDuration = 1000/marionoteDurations[thisNote];
    tone(buzzerPin, mariomelody[thisNote], marioNoteDuration);

    int pauseBetweenNotes = marioNoteDuration + 50; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }  
}

void allStar() {
  for (int thisNote = 0; thisNote < MAX_COUNT2; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int as = 1000/beats2[thisNote];
    tone(buzzerPin, melody2[thisNote], as);

    int pauseBetweenNotes = as*1.4; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }       
}      

/*
void marioTheme() {
  // Mario theme
  for (int thisNote = 0; thisNote < 78; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int marioNoteDuration = 1000/marionoteDurations[thisNote];
    tone(buzzerPin, mariomelody[thisNote], marioNoteDuration);

    int pauseBetweenNotes = marioNoteDuration * 1.3; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing

    int digitalVal = digitalRead(2);
    printf("blah %d", digitalVal);
    if(HIGH == digitalVal)
    {
      digitalWrite(buzzerPin,LOW);//turn the led off
    }
    else
    {
      digitalWrite(buzzerPin,HIGH);//turn the led on
    }
  }  
}
*/

void stillDreTheme() {
  // Still Dre theme
  for (int thisNote = 0; thisNote < 30; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int stillDreNoteDuration = 1000/stillDreNoteDurations[thisNote];
    tone(buzzerPin, stillDreMelody[thisNote], stillDreNoteDuration);

    int pauseBetweenNotes = stillDreNoteDuration + 50; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }  
}

void megalovania() {
  //megalovania
  for (int thisNote = 0; thisNote < 266; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int megalovaniaNoteDuration = 1000/meganoteDurations[thisNote];
    tone(buzzerPin, megamelody[thisNote], megalovaniaNoteDuration);

    int pauseBetweenNotes = megalovaniaNoteDuration*1.5; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }  
}

void mariounderworld() {
  //megalovania
  for (int thisNote = 0; thisNote < 55; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int underworldNoteDuration = 1000/underworldnoteDurations[thisNote];
    tone(buzzerPin, underworldmelody[thisNote], underworldNoteDuration);

    int pauseBetweenNotes = underworldNoteDuration*1.3; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }  
}
/*
void loop()
{
  for (int thisNote = 0; thisNote < 78; thisNote++) {

    // to calculate the note duration, take one second divided by the
    // note type. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000/noteDurations[thisNote];
    tone(buzzerPin, melody[thisNote], noteDuration);

    int pauseBetweenNotes = noteDuration * 1.3; // delay between pulse
    delay(pauseBetweenNotes);

    noTone(buzzerPin); // stop the tone playing
  }
}*/

Credits

Luis Gomez
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Jason_Lee
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Andres Villada
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Kusha Gupta
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