#include <LiquidCrystal.h> // includes the LiquidCrystal Library
LiquidCrystal lcd(1, 2, 4, 5, 6, 7); // Creates an LC object. Parameters: (rs, enable, d4, d5, d6, d7)
void setup() {
lcd.begin(16,2); // Initializes the interface to the LCD screen, and specifies the dimensions (width and height) of the display }
}
void loop() {
lcd.print("change me"); // change the text to change the text
delay(3000); // 3 seconds delay
lcd.setCursor(2,1); // Sets the location at which subsequent text written to the LCD will be displayed
lcd.print("change me");// change the text to change the text
delay(3000);
lcd.clear(); // Clears the display
lcd.blink(); //Displays the blinking LCD cursor
delay(4000);
lcd.setCursor(7,1);
delay(3000);
lcd.noBlink(); // Turns off the blinking LCD cursor
lcd.cursor(); // Displays an underscore (line) at the position to which the next character will be written
delay(4000);
lcd.noCursor(); // Hides the LCD cursor
lcd.clear(); // Clears the LCD screen
}
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