#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#define PIN 11
// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit...if you must, connect GND first.
int bpm = 150;
int msperbeat = (int)(60000 / bpm);
int pixelsinorder[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 12, 11, 10, 9, 15, 14, 13};
void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
strip.begin();
strip.show(); // Initialize all pixels to 'off'
pinMode(5, INPUT);
pinMode(6, INPUT);
}
void loop() {
while((digitalRead(5) == HIGH) && (digitalRead(6) == HIGH))
;
if(digitalRead(6) == LOW) // WHAM
{
bpm = 112;
msperbeat = (int)(60000 / bpm);
delay(1000);
theaterChaseDuration(strip.Color(0, 127, 0), 50, msperbeat * 4); // Green
theaterChaseRainbowDuration(50,msperbeat * 4);
theaterChaseDuration(strip.Color(127, 0, 0), 50, msperbeat * 4); // red
theaterChaseRainbowDuration(50,msperbeat * 4);
theaterChaseDuration(strip.Color(127,0,127),200, msperbeat * 4);
theaterChaseDuration(strip.Color(0,127,127),200, msperbeat * 4);
rainbowDuration(50, msperbeat * 4);
// last christmas
colorWipeDurationMini(strip.Color(127,127,127),0,15,msperbeat * 4);
colorMiniStrip(strip.Color(0,127,0), 0, 5, (int)(msperbeat * 3 / 2));
colorMiniStrip(strip.Color(0,127,0), 9, 12,(int)(msperbeat * 3 / 2));
// I gave you my heart
colorMiniStrip(strip.Color(0,0,127), 6, 8, msperbeat);
colorMiniStrip(strip.Color(127,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(127,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat);
// but the very next day
colorWipeDurationMini(strip.Color(127,127,0),0, 5, msperbeat * 4);
// you gave it away
theaterChaseMiniDuration(strip.Color(0,0,127), 6,8, 150, msperbeat * 2);
theaterChaseMiniDuration(strip.Color(0,0,127), 13,15,150, msperbeat * 2);
// this year
brightenMiniDuration(1, 0, 15, msperbeat * 4);
// to save me from tears
theaterChaseMiniDuration(strip.Color(127,127,127), 6,8, 50, msperbeat * 2);
theaterChaseMiniDuration(strip.Color(127,127,127), 13,15,50, msperbeat * 2);
// I'll give it to someone special
brightenMiniDuration(4, 0, 5, msperbeat * 4);
brightenMiniDuration(3, 6, 15, msperbeat * 4);
// last christmas
colorMiniStrip(strip.Color(0,127,0), 0, 5, (int)(msperbeat * 3 / 2));
colorMiniStrip(strip.Color(0,127,0), 9, 12,(int)(msperbeat * 3 / 2));
// I gave you my heart
colorMiniStrip(strip.Color(0,0,127), 6, 8, msperbeat);
colorMiniStrip(strip.Color(127,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(127,0,0), 0, 15, msperbeat);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat);
// but the very next day
colorWipeDurationMini(strip.Color(127,127,0),0, 5, msperbeat * 4);
// you gave it away
theaterChaseMiniDuration(strip.Color(0,0,127), 6,8, 150, msperbeat * 2);
theaterChaseMiniDuration(strip.Color(0,0,127), 13,15,150, msperbeat * 2);
// this year
brightenMiniDuration(1, 0, 15, msperbeat * 4);
// to save me from tears
theaterChaseMiniDuration(strip.Color(127,127,127), 6,8, 50, msperbeat * 2);
theaterChaseMiniDuration(strip.Color(127,127,127), 13,15,50, msperbeat * 2);
// I'll give it to someone special
brightenMiniDuration(4, 0, 5, msperbeat * 4);
brightenMiniDuration(3, 6, 15, msperbeat * 4);
colorWipe(strip.Color(0,0,0),10);
}
else // mariah carey
{
bpm = 60;
msperbeat = 60000 / bpm;
//delay(500);
colorWipeDurationMini(strip.Color(255,0,0),0, 15, msperbeat * 6);
theaterChaseRainbowDuration(50,msperbeat * 6);
colorWipeDurationMini(strip.Color(0,127,0),13, 15, msperbeat*2);
colorWipeDurationMini(strip.Color(127,0,0),6, 8, msperbeat*2);
colorWipe(strip.Color(0,0,0),50);
colorWipeDurationMini(strip.Color(127,127,127),0, 5, msperbeat);
colorWipeDurationMini(strip.Color(127,127,127),9, 12, msperbeat);
theaterChaseRainbowDuration(50,msperbeat * 3);
colorMiniStrip(strip.Color(0,0,127), 0, 5, msperbeat / 2);
colorMiniStrip(strip.Color(0,0,127), 9, 12, msperbeat / 2);
colorMiniStrip(strip.Color(0,0,127), 6, 8, msperbeat / 2);
colorMiniStrip(strip.Color(0,0,127), 13, 15, msperbeat / 2);
theaterChaseMiniDuration(strip.Color(127,127,127), 6,8, 50, msperbeat);
theaterChaseMiniDuration(strip.Color(127,127,127), 13,15,50, msperbeat);
theaterChaseRainbowDuration(50,msperbeat * 2);
colorWipeDurationMini(strip.Color(0,255,0),0, 15, msperbeat * 4);
theaterChaseDuration(strip.Color(127,0,127), 200, msperbeat * 4);
rainbowDuration(50, msperbeat * 4);
theaterChaseMiniDuration(strip.Color(127,127,0),9,12, 100, msperbeat * 3);
colorWipeDurationMini(strip.Color(127,127,127), 0,5, msperbeat * 4);
rainbowDuration(50, msperbeat * 4);
colorWipe(strip.Color(0,0,0),15);
delay(400);
for(int h = 0; h < 3; h++)
{
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10 * 2);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
}
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10*2);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
// Just about perfect introduction
// now for the main verse
bpm = 75;
msperbeat = (int)(60000 / bpm);
brightenMiniDuration(3, 0, 15, msperbeat * 4);
theaterChaseMiniDuration(strip.Color(127,127,127),0,15,100,msperbeat * 4);
brightenMiniDuration(1, 0, 15, msperbeat * 4);
theaterChaseMiniDuration(strip.Color(127,127,127),0,15,100,msperbeat * 4);
colorMiniStrip(strip.Color(0,127,0),6,8,msperbeat);
colorMiniStrip(strip.Color(0,127,0),13,15,msperbeat);
colorMiniStrip(strip.Color(0,0,0),6,8,msperbeat);
colorMiniStrip(strip.Color(0,0,0),13,15,msperbeat);
colorMiniStrip(strip.Color(0,127,0),0,5,msperbeat);
colorMiniStrip(strip.Color(0,127,0),9,12,msperbeat);
colorMiniStrip(strip.Color(0,0,0),0,5,msperbeat);
colorMiniStrip(strip.Color(0,0,0),9,12,msperbeat);
colorMiniStrip(strip.Color(127,0,0),6,8,msperbeat);
colorMiniStrip(strip.Color(127,0,0),13,15,msperbeat);
colorMiniStrip(strip.Color(0,0,0),6,8,msperbeat);
colorMiniStrip(strip.Color(0,0,0),13,15,msperbeat);
colorMiniStrip(strip.Color(127,0,0),0,5,msperbeat);
colorMiniStrip(strip.Color(127,0,0),9,12,msperbeat);
colorMiniStrip(strip.Color(0,0,0),0,5,msperbeat);
colorMiniStrip(strip.Color(0,0,0),9,12,msperbeat);
theaterChaseMiniDuration(strip.Color(0,0,127),0,5,50,msperbeat);
theaterChaseMiniDuration(strip.Color(0,0,127),9,12,50,msperbeat);
theaterChaseMiniDuration(strip.Color(127,0,127),6,8,50,msperbeat);
theaterChaseMiniDuration(strip.Color(127,0,127),13,15,50,msperbeat);
colorWipeDurationMini(strip.Color(127,0,0),0, 15, msperbeat * 2);
colorWipeDurationMini(strip.Color(0,127,0),0, 15, msperbeat * 2);
colorWipeDurationMini(strip.Color(0,127,127),0, 15, msperbeat * 2);
colorWipeDurationMini(strip.Color(127,127,127),0, 15, msperbeat * 4);
rainbowDuration(50, msperbeat * 6);
for(int h = 0; h < 3; h++)
{
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10 * 2);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
}
colorMiniStrip(strip.Color(127,127,127), 0, 15, msperbeat / 10*2);
colorMiniStrip(strip.Color(0,0,0), 0, 15, msperbeat / 10);
}
}
// some example procedures
// Some example procedures showing how to display to the pixels:
// colorWipe(strip.Color(255, 0, 0), 50); // Red
// colorWipe(strip.Color(0, 255, 0), 50); // Green
//colorWipe(strip.Color(0, 0, 255), 50); // Blue
//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
// Send a theater pixel chase in...
//theaterChase(strip.Color(127, 127, 127), 50); // White
//theaterChase(strip.Color(127, 0, 0), 50); // Red
//theaterChase(strip.Color(0, 0, 127), 50); // Blue
//theaterChaseDuration(strip.Color(127, 0, 0), 50, 2000); // Red
//theaterChaseDuration(strip.Color(0, 0, 127), 50, 5000); // Blue
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void colorWipeDurationMini(uint32_t c, int lowlight, int highlight, int duration) {
int numlights = highlight - lowlight + 1;
int durationperlight = duration / numlights;
if(numlights == 16)
{
for(int i = 0; i <= 15; i++)
{
strip.setPixelColor(pixelsinorder[i],c);
strip.show();
delay(durationperlight);
}
}
else{
for(int i=lowlight; i<=highlight; i++) {
strip.setPixelColor(i, c);
strip.show();
delay(durationperlight);
}
}
}
void colorMiniStrip(uint32_t c, int lowlight, int highlight, int duration)
{
int numlights = highlight - lowlight;
int durationperlight = duration / numlights;
for(int i=lowlight; i<=highlight; i++) {
strip.setPixelColor(i, c);
}
strip.show();
delay(duration);
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
void rainbowDuration(uint8_t wait, int duration) {
uint16_t i, j;
int totaltime = 0;
while(totaltime < duration)
{
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
totaltime += wait;
if(totaltime >= duration)
{
return;
}
}
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights.
void theaterChaseDuration(uint32_t c, uint8_t wait, int duration) {
int j = 0;
int q = 0;
uint16_t i = 0;
int totaltime = 0;
int lightnum;
while(totaltime < duration)
{
for (uint16_t i=0; i <= 15; i=i+3) {
lightnum = i+q;
if(lightnum > 15)
{
lightnum = lightnum - 15 - 1;
}
strip.setPixelColor(pixelsinorder[lightnum], c); //turn every third pixel on
}
strip.show();
delay(wait);
totaltime += wait;
for (uint16_t i=0; i <= 15; i=i+3) {
lightnum = i+q;
if(lightnum > 15)
{
lightnum = lightnum - 15 - 1;
}
strip.setPixelColor(pixelsinorder[lightnum], 0); //turn every third pixel off
}
q++;
if(q >= 3)
q = 0;
}
// when time is up turn lights off
for(uint16_t i = 0; i < strip.numPixels(); i++)
{
strip.setPixelColor(i,0);
}
strip.show();
}
void theaterChaseMiniDuration(uint32_t c, int lowlight, int highlight, uint8_t wait, int duration) {
int j = 0;
int q = 0;
uint16_t i = 0;
int totaltime = 0;
while(totaltime < duration)
{
int lightnum;
for (int i=lowlight; i <= highlight; i=i+3) {
lightnum = i+q;
if(lightnum > highlight)
{
lightnum = lightnum - highlight - 1 + lowlight;
}
strip.setPixelColor(lightnum, c); //turn every third pixel on
}
strip.show();
delay(wait);
totaltime += wait;
for (uint16_t i=lowlight; i <= highlight; i=i+3) {
lightnum = i+q;
if(lightnum > highlight)
{
lightnum = lightnum - highlight - 1 + lowlight;
}
strip.setPixelColor(lightnum, 0); //turn every third pixel off
}
q++;
if(q >= 3)
q = 0;
}
// when time is up turn lights off
for(uint16_t i = 0; i < strip.numPixels(); i++)
{
strip.setPixelColor(i,0);
}
strip.show();
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbowDuration(uint8_t wait, int duration) {
int totaltime = 0;
int lightnum;
while(totaltime < duration)
{
for (int j=0; j < 256; j = j + 10) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i <= 15; i=i+3) {
lightnum = i+q;
if(lightnum > 15)
{
lightnum = lightnum - 15 - 1;
}
strip.setPixelColor(pixelsinorder[lightnum], Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i <= 15; i=i+3) {
lightnum = i+q;
if(lightnum > 15)
{
lightnum = lightnum - 15 - 1;
}
strip.setPixelColor(pixelsinorder[lightnum], 0); //turn every third pixel off
}
totaltime += wait;
if(totaltime >= duration)
{
for(uint16_t m = 0; m < strip.numPixels(); m++)
strip.setPixelColor(m,0);
strip.show();
delay(10);
return;
}
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
// brightens a strip of pixels over a duration
// assumes duration is over like 1000
// first parameter is 1 if red, 2 if green, 3 if blue, 4 if white
void brightenMiniDuration(int hue, int lowlight, int highlight, int duration)
{
duration = duration - 127; // need to shorten, there are delays in here
int mspershade = (int)(duration / 128);
if(duration < 256)
mspershade = 2;
if(duration < 128)
mspershade = 1;
int totaltime = 0;
uint32_t c;
int i = 0;
while(totaltime < duration)
{
if(hue == 1)
c =strip.Color(i, 0, 0);
else if (hue == 2)
c = strip.Color(0,i,0);
else if (hue == 3)
c = strip.Color(0,0,i);
else
c = strip.Color(i,i,i);
for(int index = lowlight; index <= highlight; index++)
{
strip.setPixelColor(index, c);
}
strip.show();
i+= 1;
delay(mspershade);
totaltime += mspershade;
}
return;
}
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