13 key pushbutton piano plays C4 - C5 at binary 00, all lights off.
- 6 switches allow transposing from C2 - C7
- 6 LEDs indicate which switches are on
- Transposition goes up one ½ step using binary to count
- Blue LED is MSB, Red LED is LSB
For my non-music peeps, here's a little lesson in transposition:
- Transposing a note one ½ step up means going from C4 to C#4 (C sharp)
- Transposing a hole step is going from C4 to D4
- Transposing an octave is going from C4 to C5
https://drive.google.com/file/d/0B7zbvNsfBFWrcUtEVWZpeHYyWEE/view?usp=sharing
#include "pitches.h"
const int buttonPin1 = 13; //C
const int buttonPin2 = 12; //CS
const int buttonPin3 = 11; //D
const int buttonPin4 = 10; // DS
const int buttonPin5 = 9; // E
const int buttonPin6 = 8; //F
const int buttonPin7 = 7; //FS
const int buttonPin8 = 6; //G
const int buttonPin9 = 5; //GS
const int buttonPin10 = 4; //A
const int buttonPin11 = 3; //AS
const int buttonPin12 = 2; //B
const int buttonPin13 = 1; //C
const int dip1 = A0; // LSB, 1
const int dip2 = A1;// 2
const int dip3 = A2;// 3
const int dip4 = A3;// 4
const int dip5 = A4;// 5
const int dip6 = A5; //MSB, 6
int dip1state = 0;
int dip2state = 0;
int dip3state = 0;
int dip4state = 0;
int dip5state = 0;
int dip6state = 0;
int buttonState1 = 0;
int buttonState2 = 0;
int buttonState3 = 0;
int buttonState4 = 0;
int buttonState5 = 0;
int buttonState6 = 0;
int buttonState7 = 0;
int buttonState8 = 0;
int buttonState9 = 0;
int buttonState10 = 0;
int buttonState11 = 0;
int buttonState12 = 0;
int buttonState13 = 0;
void setup() {
pinMode(buttonPin1, INPUT);
pinMode(buttonPin2, INPUT);
pinMode(buttonPin3, INPUT);
pinMode(buttonPin4, INPUT);
pinMode(buttonPin5, INPUT);
pinMode(buttonPin6, INPUT);
pinMode(buttonPin7, INPUT);
pinMode(buttonPin8, INPUT);
pinMode(buttonPin9, INPUT);
pinMode(buttonPin10, INPUT);
pinMode(buttonPin11, INPUT);
pinMode(buttonPin12, INPUT);
pinMode(buttonPin13, INPUT);
pinMode(dip1, INPUT);
pinMode(dip2, INPUT);
pinMode(dip3, INPUT);
pinMode(dip4, INPUT);
pinMode(dip5, INPUT);
pinMode(dip6, INPUT);
}
void loop(){
// read the state of the pushbutton value:
buttonState1 = digitalRead(buttonPin1);
buttonState2 = digitalRead(buttonPin2);
buttonState3 = digitalRead(buttonPin3);
buttonState4 = digitalRead(buttonPin4);
buttonState5 = digitalRead(buttonPin5);
buttonState6 = digitalRead(buttonPin6);
buttonState7 = digitalRead(buttonPin7);
buttonState8 = digitalRead(buttonPin8);
buttonState9 = digitalRead(buttonPin9);
buttonState10 = digitalRead(buttonPin10);
buttonState11 = digitalRead(buttonPin11);
buttonState12 = digitalRead(buttonPin12);
buttonState13 = digitalRead(buttonPin13);
dip1state = digitalRead(dip1);
dip2state = digitalRead(dip2);
dip3state = digitalRead(dip3);
dip4state = digitalRead(dip4);
dip5state = digitalRead(dip5);
dip6state = digitalRead(dip6);
if (dip1state == LOW //00 or 19 in HEX; C4
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW
|| dip1state == HIGH
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == HIGH
&& dip6state == LOW )
{ if (buttonState1 == LOW) {
tone(0, NOTE_C4);}
else if (buttonState2 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState3 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState4 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState5 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState6 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_G4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_GS4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_A4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_AS4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_B4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_C5);}
else {
noTone(0); }
}
else if (dip1state == HIGH //01 in HEX; C2
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_C2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_CS2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_D2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_DS2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_E2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_F2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState9 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState10 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState11 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState12 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState13 == LOW) {
tone(0, NOTE_C3);}
else {
noTone(0); }
}
else if (dip1state == LOW //02 in HEX; CS2
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_CS2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_D2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_DS2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_E2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_F2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState9 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState10 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState11 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState12 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_CS3);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 03 in HEX; D2
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_D2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_DS2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_E2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_F2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState9 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState10 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState11 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_D3);}
else {
noTone(0); }
}
else if (dip1state == LOW // 04 in HEX DS2
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_DS2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_E2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_F2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState9 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState10 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_DS3);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 05 in HEX; E2
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_E2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_F2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState9 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_E3);}
else {
noTone(0); }
}
else if (dip1state == LOW // 06 in HEX; F2
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_F2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_FS2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState8 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_F3);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 07 in HEX; FS2
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_FS2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_G2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState7 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_FS3);}
else {
noTone(0); }
}
else if (dip1state == LOW // 08 in HEX; G2
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_G2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_GS2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState6 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_G3);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 09 in HEX; GS2
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_GS2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_A2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState5 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_GS3);}
else {
noTone(0); }
}
else if (dip1state == LOW // 0A in HEX; A2
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_A2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_AS2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState4 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_A3);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 0B in HEX; AS2
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_AS2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_B2);}
else if(buttonState3 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_AS3);}
else {
noTone(0); }
}
else if (dip1state == LOW // 0C in HEX; B2
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_B2);}
else if (buttonState2 == LOW) {
tone(0, NOTE_C3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_B3);}
else {
noTone(0); }
}
else if (dip1state == HIGH //0D in HEX; C3
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_C3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_CS3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState13 == LOW) {
tone(0, NOTE_C4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 0E in HEX; CS3
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_CS3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_D3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState12 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_CS4);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 0F in HEX; D3
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == HIGH
&& dip5state == LOW
&& dip6state == LOW)
{if (buttonState1 == LOW) {
tone(0, NOTE_D3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_DS3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState11 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_D4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 10 in HEX DS3
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_DS3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_E3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState10 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_DS4);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 11 in HEX; E3
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_E3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_F3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState9 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_E4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 12 in HEX; F3
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_F3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_FS3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState8 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_F4);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 13 in HEX; FS3
&& dip2state == HIGH
&& dip3state == LOW
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_FS3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_G3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState7 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_FS4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 14 in HEX; G3
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_G3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_GS3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState6 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_G4);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 15 in HEX; GS3
&& dip2state == LOW
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_GS3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_A3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState5 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState6 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_G4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_GS4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 16 in HEX; A3
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_A3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_AS3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState4 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState5 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState6 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_G4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_GS4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_A4);}
else {
noTone(0); }
}
else if (dip1state == HIGH // 17 in HEX; AS3
&& dip2state == HIGH
&& dip3state == HIGH
&& dip4state == LOW
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_AS3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_B3);}
else if(buttonState3 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState4 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState5 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState6 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_G4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_GS4);}
else if(buttonState12 == LOW) {
tone(0, NOTE_A4);}
else if(buttonState13 == LOW) {
tone(0, NOTE_AS4);}
else {
noTone(0); }
}
else if (dip1state == LOW // 18 in HEX; B3
&& dip2state == LOW
&& dip3state == LOW
&& dip4state == HIGH
&& dip5state == HIGH
&& dip6state == LOW)
{ if (buttonState1 == LOW) {
tone(0, NOTE_B3);}
else if (buttonState2 == LOW) {
tone(0, NOTE_C4);}
else if(buttonState3 == LOW) {
tone(0, NOTE_CS4);}
else if(buttonState4 == LOW) {
tone(0, NOTE_D4);}
else if(buttonState5 == LOW) {
tone(0, NOTE_DS4);}
else if(buttonState6 == LOW) {
tone(0, NOTE_E4);}
else if(buttonState7 == LOW) {
tone(0, NOTE_F4);}
else if(buttonState8 == LOW) {
tone(0, NOTE_FS4);}
else if(buttonState9 == LOW) {
tone(0, NOTE_G4);}
else if(buttonState10 == LOW) {
tone(0, NOTE_GS4);}
else if(buttonState11 == LOW) {
tone(0, NOTE_A4);}
...
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