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Evan Rust
Published © GPL3+

Handheld Arduino Pong Console

Use an OLED screen to play pong in the palm of your hand! Simply plug in a micro USB cable and you're ready to play - with sound effects!

IntermediateFull instructions provided4 hours2,171
Handheld Arduino Pong Console

Things used in this project

Hardware components

6mm Tactile Switch
×2
SparkFun microB USB Breakout
SparkFun microB USB Breakout
×1
Arduino Nano
×1
DFRobot 128x128px OLED
×1
DFRobot 3W 8 Ohm Speaker
×1

Software apps and online services

Notepad++
Arduino IDE
Arduino IDE
Fusion
Autodesk Fusion

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)

Story

Read more

Schematics

Schematic

Code

Pong Code

C/C++
//Button Pins and Speaker Pin
#define UP 17 //A3
#define DOWN 16 //A2
#define TONE_PIN A1

//OLED Pins: CLK=13 and MOSI=11
#define dc 4
#define cs 7
#define rst 10

//Color definitions
#define	BLACK           0x0000
#define	BLUE            0x001F
#define	RED             0xF800
#define	GREEN           0x07E0
#define CYAN            0x07FF
#define MAGENTA         0xF81F
#define YELLOW          0xFFE0  
#define WHITE           0xFFFF

#include <Adafruit_GFX.h>
#include <Adafruit_SSD1351.h>
#include <SPI.h>
#include "Timer.h"
#include "pitches.h"

#define PADDLE_HEIGHT 12
#define PADDLE_WIDTH 3
#define BALL_DELAY 40 //How quickly the ball's position updates, smaller number = more difficult to play
#define PADDLE_DELAY 5



Adafruit_SSD1351 tft = Adafruit_SSD1351(cs, dc, rst);
Timer t;

bool game_running = false;
int score=0;
int ballDIR[2] = {1,1};
int ballCoords[2] = {58,58};
int oldBallCoords[2];
int currentY = (128-PADDLE_HEIGHT) / 2;
int oldY;

#define NOTE_NUMBER 11

int melody[]={
    NOTE_CS5, NOTE_GS4, NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_GS4, NOTE_CS5, NOTE_GS4, NOTE_AS4, NOTE_GS4, NOTE_CS5
};

int noteDurations[]={
    4, 8, 8,8,16,16,16,8,8,8,8
};

void startGame();

void setup() {
  Serial.begin(9600);
  // put your setup code here, to run once:
    initPins();
    tft.begin();
    initScreen();
}

void loop() {
  // put your main code here, to run repeatedly:
    if(game_running){
        t.update();
    }
}

void initPins(){
    pinMode(TONE_PIN,OUTPUT);
    pinMode(UP, INPUT_PULLUP);
    pinMode(DOWN, INPUT_PULLUP);
}

void playTheme(){
    for(int thisNote=0;thisNote<NOTE_NUMBER;thisNote++){
        if(digitalRead(UP)==0){
          game_running=true;
        }
        if(game_running){
            break;
        }
        int noteDuration = 1000 / (noteDurations[thisNote]/2);
        tone(TONE_PIN, melody[thisNote], noteDuration);
        int pauseBetweenNotes = noteDuration * 1.3;
        delay(pauseBetweenNotes);
        noTone(TONE_PIN);
    }
}

void updatePaddle();
void updateBall();

void initScreen(){
    tft.fillScreen(BLACK);
    tft.setCursor(0,0);
    tft.setTextSize(3);
    tft.print("  PONG");
    tft.fillCircle(59,59,20,WHITE);
    tft.setTextSize(1);
    tft.setCursor(0, 100);
    tft.print("Start game by pressing the upper button");
    while(!game_running){
        playTheme();
    }
    noTone(TONE_PIN);
    detachInterrupt(UP);
    tft.fillScreen(BLACK);
    t.every(BALL_DELAY, updateBall);
    t.every(PADDLE_DELAY, updatePaddle);
}
    

void startGame(){
    Serial.println("Pressed");
    game_running = true;
}

void updateBall(){
    oldBallCoords[0] = ballCoords[0];
    oldBallCoords[1] = ballCoords[1];
    if(ballCoords[0]>=127){
        ballDIR[0] = -ballDIR[0];
        tone(TONE_PIN, NOTE_C4, 50);
        delay(50*1.3);
        noTone(TONE_PIN);
    }
    else if(ballCoords[0]<=0){ //You lose
        score ++;
        tft.setCursor(20, 50);
        tft.setTextSize(3);
        tft.print(score);
        delay(3000);
        tft.fillScreen(BLACK);
        ballCoords[0] = 58;
        ballCoords[1] = 58;
    }
    
    if(ballCoords[1]>= 127||ballCoords[1]<=0){
        ballDIR[1] = -ballDIR[1];
        tone(TONE_PIN, NOTE_C4, 50);
            delay(50*1.3);
            noTone(TONE_PIN);
    }
    if(ballCoords[0]>=1&&ballCoords[0]<=PADDLE_WIDTH+1){
        if(ballCoords[0]>=currentY&&ballCoords[0]<=currentY+(PADDLE_HEIGHT/2)){
            ballDIR[0] = -ballDIR[0];
            tone(TONE_PIN, NOTE_C4, 50);
            delay(50*1.3);
            noTone(TONE_PIN);
        }
        else if(ballCoords[0]>=currentY+6&&ballCoords[0]<=currentY+PADDLE_HEIGHT){
            ballDIR[0] = -ballDIR[0];
            ballDIR[1] = -ballDIR[1];
            tone(TONE_PIN, NOTE_C4, 50);
            delay(50*1.3);
            noTone(TONE_PIN);
        }
    }
    ballCoords[0]+=ballDIR[0];
    ballCoords[1] += ballDIR[1];
    tft.fillRect(oldBallCoords[0],oldBallCoords[1],3,3,BLACK);
    tft.fillRect(ballCoords[0],ballCoords[1],3,3,WHITE);
}

void updatePaddle(){
    oldY = currentY;
    if(digitalRead(UP)==0){
        if(currentY > 0){
            currentY-=1;
        }
    }
    else if(digitalRead(DOWN)==0){
        if(currentY<127-PADDLE_HEIGHT){
        currentY +=1;
        }
    }
    tft.fillRect(1, oldY, PADDLE_WIDTH, PADDLE_HEIGHT, BLACK);
    tft.fillRect(1, currentY, PADDLE_WIDTH, PADDLE_HEIGHT, WHITE);
}

pitches.h

C/C++
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Credits

Evan Rust

Evan Rust

122 projects • 1093 followers
IoT, web, and embedded systems enthusiast. Contact me for product reviews or custom project requests.
Thanks to My Mother.

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