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Jason Manarroo
Published © MIT

3D Scanning with ESP-32 CAM & Line Laser (Arduino / C++)

3D Scanning using Structured Light (Slit Scanning) With ESP32 CAM, Line Lazer, coded with Arduino, which communicates to Client Application.

IntermediateShowcase (no instructions)3,977
3D Scanning with ESP-32 CAM & Line Laser (Arduino / C++)

Things used in this project

Hardware components

ESP32 Camera Module Development Board
M5Stack ESP32 Camera Module Development Board
×1
Line Lazer Module (3.3V)
×1
Stepper motor driver board A4988
SparkFun Stepper motor driver board A4988
×1
Stepper Motor, Mini Step
Stepper Motor, Mini Step
×1

Software apps and online services

Visual Studio 2017
Microsoft Visual Studio 2017
Arduino IDE
Arduino IDE

Hand tools and fabrication machines

3D Printer (generic)
3D Printer (generic)

Story

Read more

Custom parts and enclosures

Mechanical Document

General Specification & Documentation about how I went about the Mechanical Design (I'm a Software Engineering Major, so I can't really speak to much on it)

Schematics

Circuit Diagram for Hardware Setup

Code

app.cpp

C/C++
// This Project was built by: Jason Manarroo

//C++ Built-in Libraries:
#include<iostream>
#include <sstream>
#include <thread>  // std::thread

// OpenGL & Related Libraries
#include<glad/glad.h>
#include<GLFW/glfw3.h>

	// GLM Imports for Matrix Calculations with OpenGL
#include<glm/glm.hpp>
#include<glm/gtc/matrix_transform.hpp>
#include <glm/ext.hpp>

// OpenCV & Image Processing Libraries
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/imgproc.hpp>

void tcp_server_main();

// Project Core Imports:
#include "pipeline.h"
#include "io_handle.h"
#include "camera_calibration.h"
#include "console_printing.h"


//	OpenGL Classes Imports:
#include "shaderClass.h"
#include "VAO.h"
#include "VBO.h"
#include "EBO.h"
#include "Camera.h"

// CLI COMMANDS

struct RunTcpCommand {
	bool isPortSet;
	int port;
};

struct RenderCommand {
	std::string directory;

	bool isMidpointSet;
	int midpoint;

	bool isCutoffSet;
	int cutoff;

	bool isPipelineSet;
	std::string pipeline;
};

struct CameraCalibrationCommand {
	std::string directory;
};

//CLI helpers

bool is_integer(const std::string& s) {
	return !s.empty() && std::all_of(s.begin(), s.end(), ::isdigit);
}

template<typename T>
void cin_input_wrapper(T& var, const std::string& prompt, bool isMandatory) {
	while (true) {
		cinPromptMessage(prompt, isMandatory);

		std::string inputLine;
		std::getline(std::cin, inputLine);

		// Check if inputLine contains any space(s)
		if (inputLine.find(' ') != std::string::npos) {
			std::string e = "Invalid input. Spaces are not allowed. Please try again...\n";
			print_error(e);
			continue;
		}

		std::stringstream ss(inputLine);

		// Try to read a T from the stringstream, and ensure that there are no other characters
		if (!(ss >> var) || !ss.eof()) {

			if (!isMandatory) { //If the Optional isn't Mandatory, can be escaped
				std::cout << bright_green << "OK, SKIPPING Optional Parameter...\n\n" << std::endl;
				break;
			}
			std::string e = "Invalid input... Please try again...\n";
			print_error(e);
		}
		else {
			std::cout << green << "OK, Recorded !\n\n" << reset << std::endl;
			std::cout << "Extracted value: " << var << std::endl;
			break;
		}
	}
}


//Constants

const unsigned int width = 1000;
const unsigned int height = 1000;

//Thread Variables 
//std::thread TCP_server_thread = std::thread(tcp_server_main);

int spawnOpenGL(VerticeObject payload) {

	//Loading in the Processed Object into an OpenGL Window to be displayed
	GLfloat* vertices = payload.vertices;
	GLuint* indices = payload.indices;

	std::cout << "Indices (First 20): " << std::endl;

	for (int i = 0; i < 20; i++) {
 		std::cout << indices[i] << ", ";
	}
	std::cout << std::endl;

	// Initialize GLFW

	glfwInit();

	// Tell GLFW what version of OpenGL we are using 
	// In this case we are using OpenGL 3.3
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
	// Tell GLFW we are using the CORE profile
	// So that means we only have the modern functions
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

	// Create a GLFWwindow object of 800 by 800 pixels, naming it "YoutubeOpenGL"
	GLFWwindow* window = glfwCreateWindow(width, height, "3D Object Scanner", NULL, NULL);
	// Error check if the window fails to create
	if (window == NULL)
	{
		std::cout << "Failed to create GLFW window" << std::endl;
		glfwTerminate();
		return -1;
	}
	// Introduce the window into the current context
	glfwMakeContextCurrent(window);

	//Load GLAD so it configures OpenGL
	gladLoadGL();


	// Specify the viewport of OpenGL in the Window
	// In this case the viewport goes from x = 0, y = 0, to x = 800, y = 800
	glViewport(0, 0, width, height);

	// Generates Shader object using shaders default.vert and default.frag
	Shader shaderProgram("default.vert", "default.frag");

	// Generates Vertex Array Object and binds it
	VAO VAO1;
	VAO1.Bind();

	int vertices_size = payload.vertices_length;
	GLsizeiptr indices_size = payload.indices_length;

	std::cout << "Vertice Size: " << vertices_size << "\n Indices Size: " << indices_size << std::endl;

	// Generates Vertex Buffer Object and links it to vertices
	VBO VBO1(vertices, vertices_size);
	// Generates Element Buffer Object and links it to indices
	EBO EBO1(indices, indices_size);

	// Links VBO attributes such as coordinates and colors to VAO
	VAO1.LinkAttrib(VBO1, 0, 3, GL_FLOAT, 6 * sizeof(float), (void*)0);
	VAO1.LinkAttrib(VBO1, 1, 3, GL_FLOAT, 6 * sizeof(float), (void*)(3 * sizeof(float)));
	//VAO1.LinkAttrib(VBO1, 2, 2, GL_FLOAT, 8 * sizeof(float), (void*)(6 * sizeof(float)));
	// Unbind all to prevent accidentally modifying them
	VAO1.Unbind();
	VBO1.Unbind();
	EBO1.Unbind();

	// Gets ID of uniform called "scale"
	GLuint uniID = glGetUniformLocation(shaderProgram.ID, "scale");

	// Original code from the tutorial
	/*Texture brickTex("brick.png", GL_TEXTURE_2D, GL_TEXTURE0, GL_RGBA, GL_UNSIGNED_BYTE);
	brickTex.texUnit(shaderProgram, "tex0", 0);*/

	// Variables that help the rotation of the pyramid
	float rotation = 0.05f;
	double prevTime = glfwGetTime();

	// Enables the Depth Buffer
	glEnable(GL_DEPTH_TEST);

	Camera camera(width, height, glm::vec3(0.0f, 0.0f, 2.0f));

	// Main while loop
	while (!glfwWindowShouldClose(window))
	{
		// Specify the color of the background
		glClearColor(0.07f, 0.13f, 0.17f, 1.0f);
		// Clean the back buffer and depth buffer
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		// Tell OpenGL which Shader Program we want to use
		shaderProgram.Activate();

		// Handles camera inputs
		camera.Inputs(window);
		// Updates and exports the camera matrix to the Vertex Shader
		camera.Matrix(45.0f, 0.1f, 100.0f, shaderProgram, "camMatrix");

		// Assigns a value to the uniform; NOTE: Must always be done after activating the Shader Program
		glUniform1f(uniID, 0.5f);
		// Binds texture so that is appears in rendering
		// Bind the VAO so OpenGL knows to use it
		VAO1.Bind();
		// Draw primitives, number of indices, datatype of indices, index of indices
		glDrawElements(GL_TRIANGLES, indices_size, GL_UNSIGNED_INT, 0);
		// Swap the back buffer with the front buffer
		glfwSwapBuffers(window);
		// Take care of all GLFW events
		glfwPollEvents();
	}

	// Delete all the objects we've created
	VAO1.Delete();
	VBO1.Delete();
	EBO1.Delete();
	shaderProgram.Delete();
	// Delete window before ending the program
	glfwDestroyWindow(window);
	// Terminate GLFW before ending the program
	glfwTerminate();
	return 0;
}

int main() {
	programCredit();	//Roll the credits at start of Application 

	while (true) {
		std::cout << "Enter command: ";
		std::string command;
		getline(std::cin, command);
		std::istringstream iss(command);
		std::vector<std::string> tokens{ std::istream_iterator<std::string>{iss},
										 std::istream_iterator<std::string>{} };

		if (!tokens.empty()) {

		// ! COMMAND EXECUTIONS HERE : 		
	
			if (tokens[0] == "rt" || tokens[0] == "rtcp") {
				RunTcpCommand runTcpCommand;
				runTcpCommand.isPortSet = false;

				if (tokens.size() > 1 && is_integer(tokens[1])) {
					runTcpCommand.port = std::stoi(tokens[1]);
					runTcpCommand.isPortSet = true;
				}
				// Print command data or handle runTcpCommand
				if (runTcpCommand.isPortSet) {
					std::cout << "TCP command activated. Port: " << runTcpCommand.port << "\n";
				}
				else {
					std::cout << "TCP command activated. No port specified.\n";
					tcp_server_main();
				}
			}
			else if (tokens[0] == "cc" || tokens[0] == "camera-calib") {
				
				//Assert for Correct Command Size:
				if (tokens.size() < 2) { 
					std::string e ="Camera Calibration Command requires a directory path.";
					print_error(e);
				}
				else {

					CameraCalibrationCommand CCComand;
					CCComand.directory = tokens[1];

					calibrate_camera_from_directory(CCComand.directory, 11, 7, true);
				}
				

			}
			else if (tokens[0] == "rc" || tokens[0] == "r") {

				if (tokens.size() < 4) {

					std::string config_filepath = tokens[1];

					if (tokens.size() == 3) {
						config_filepath = default_config_path + '\\' + config_filepath;
					}

					DatasetConfig loaded_config = ReadConfigFromFile(config_filepath);


					if (loaded_config.is_found) {
					
					//& -------------------- CONFIG FILE PRINTING --------------------
						std::cout << bright_yellow << "Rendering Configuration...\n `" << tokens[1] << "`\n\n ######### BASIC Configuration Info: #########" << reset << std::endl;

						std::cout << "Directory : " << loaded_config.directory << std::endl;
						std::cout << "Title : " << loaded_config.config_title << std::endl;
						std::cout << "Step Angle Interval : " << loaded_config.step_angle_interval << std::endl;
						std::cout << "Adjustment Per Angle : " << loaded_config.adjustment_per_angle << std::endl;
						std::cout << "Y_Scale : " << loaded_config.y_stretch << std::endl;

						std::cout << "\nCYLINDRICAL Method EXCLUSIVE PARAMETERS:" << std::endl;
						std::cout << "Lazer Angle Relative to Camera : " << loaded_config.lazer_angle_relative_2_cam << std::endl;
						std::cout << "Pixel Midpoint X : " << loaded_config.pixel_midpoint_x << std::endl;

						std::cout << "\nPLANAR EQUATION Method EXCLUSIVE PARAMETERS:" << std::endl;
						std::cout << "PE A : " << loaded_config.pe_A << std::endl;
						std::cout << "PE B : " << loaded_config.pe_B << std::endl;
						std::cout << "PE C : " << loaded_config.pe_C << std::endl;
						std::cout << "Translation Vector (tvec) : [" << loaded_config.translation_vector[0] << ", " << loaded_config.translation_vector[1] << ", " << loaded_config.translation_vector[2] << "]" << std::endl;

						std::cout << "\nExtra Parameters:" << std::endl;
						std::cout << "Top Cutoff : " << loaded_config.top_cutoff << std::endl;
						std::cout << "Bottom Cutoff : " << loaded_config.bottom_cutoff << std::endl;
						std::cout << std::endl;
					//& -------------------- CONFIG FILE PRINTING --------------------

						VerticeObject pipeline_response = executeConfig(loaded_config);
						int ogl_inst = spawnOpenGL(pipeline_response);
						return 0;
					}
					else {
						std::string e = "Couldn't find Configuration `" + tokens[1] + "` ... Try again?";
						print_error(e);
					}
				}
			}
			// This Command will be more of a "Fill in the Blanks" Kind of CLI

			else if (tokens[0] == "mc" || tokens[0] == "mkcfg" || tokens[0] == "mkconf") {
		
				//Ensure the Command is called (Without Args)
				if (tokens.size() < 2) {
				
				DatasetConfig configCommand;
				configCommand.is_found = true;

				//! Mandatory {arams
				cin_input_wrapper(configCommand.directory, 
					"Directory of the Dataset: (string)", 1);
				cin_input_wrapper(configCommand.config_title, 
					"Title of this Configuration: (string)", 1);
				cin_input_wrapper(configCommand.step_angle_interval, 
					"Step Angle Interval (EX: Rotates 2.86 Degrees Per Step) >> Answer in Degrees: (float)", 1);
				cin_input_wrapper(configCommand.adjustment_per_angle, 
					"Manual Correction Value for Step Angle Interval, If you don't wish to correct | default: `1.0` : (float)", 1);
				cin_input_wrapper(configCommand.y_stretch, "Y Stretch | default: `1.0` : (float)", 1);

				//! Cylindrical Method
				cin_input_wrapper(configCommand.lazer_angle_relative_2_cam, 
					"Angle of the Lazer Relative to the ESP Camera >> Answer in Degrees: (float)", 0);
				cin_input_wrapper(configCommand.pixel_midpoint_x,
					"X-Midpoint | If unsure, use ~200: (int)", 0);

				//! Planar Equations Method
				configCommand.pe_A = 0;

				cin_input_wrapper(configCommand.pe_A,
					"Enter `A` of Planar Equation: z = (A)*x + B*y + C | (double)", 0);

				// Make sure that if the User Starts filling in the Planar Equation, they fill in everything...
				if (configCommand.pe_A != 0) {
					std::cout << magenta << "Since you've Entered A, you must Fill in B & C....\n\n" << reset << std::endl;
					cin_input_wrapper(configCommand.pe_B,
						"Enter `B` of Planar Equation: z = A*x + (B)*y + C | (double)", 1);
					cin_input_wrapper(configCommand.pe_C,
						"Enter `C` of Planar Equation: z = A*x + B*y + (C) | (double)", 1);
				}
				else {
					std::cout << bright_magenta << "SKIPPING PLANAR EQ...\n" << reset << std::endl;
				}

				//* Getting TVEC 3

				for (int i = 0; i < 3; ++i) {
					float temp = 0.0;

					std::string st = "Enter Translation Vector's TVEC[ " + std::to_string(i) + " ]";

					cin_input_wrapper(temp, st, 0);

					//If temp is still 0 on first iteration, skip everything else, the User doesn't want TVEC input
					if (i == 0 && temp == 0) { //! Set TVEC to ( 0 , 0 , 0 )
						configCommand.translation_vector[i] = temp;
						configCommand.translation_vector[i+1] = temp;
						configCommand.translation_vector[i+2] = temp;
						std::cout << bright_magenta << "SKIPPING TVEC... [0,0,0]\n\n" << reset << std::endl;
						break;
					}

					configCommand.translation_vector[i] = temp;
				}
				
				std::cout << reset << "Completed Configuration Registration... Before saving the file:" << std::endl;
				std::string cfname;
				std::cout << green << "Enter a filename for your Config File : <config name>.cfg" << reset << std::endl;
				std::cin >> cfname;

				//! Check if USER enters a config name with file extension already, If so, don't add extension to str.
				// The string is either too short to contain ".cfg", or it does not end with ".cfg" therefore add it
				if (cfname.length() < 4 || cfname.rfind(".cfg") != cfname.length() - 4) { cfname += ".cfg"; }
				
				WriteConfigToFile(configCommand, cfname, std::string("configs"));
				std::cout << reset << "SUCCESSFULLY SAVED CONFIG!" << std::endl;
				}
			}

			//TODO: Implement `h` , `help` command

			else {
			std::string unknown_err = "Unknown Command : `" + tokens[0] + "` ... use the `h` or `help` command for help.";
			print_error(unknown_err);
			}
		}
	}
	return 0;
}

Github Repository Link

Credits

Jason Manarroo

Jason Manarroo

1 project • 1 follower
Aspiring Computer & Electrical Engineer | B.Eng at Ontario Tech University ( 2021 - 2025 )

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