jsheng
Published © GPL3+

Happy Birthday: Lights and Sounds

Have a very happy birthday celebration using this simple Arduino device that plays the happy birthday tune while flashing lights!

BeginnerFull instructions provided14,962
Happy Birthday: Lights and Sounds

Things used in this project

Hardware components

Speaker: 0.25W, 8 ohms
Speaker: 0.25W, 8 ohms
You may need to solder wires on, and mine is half a watt
×1
Breadboard (generic)
Breadboard (generic)
×1
Arduino UNO
Arduino UNO
×1
Jumper wires (generic)
Jumper wires (generic)
×1
LED (generic)
LED (generic)
1 red, 1 blue, 1 white. (feel free to choose your own colors)
×3

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)
If needed

Story

Read more

Schematics

Lights + Sounds Diagram

Shows how to connect the components to the Arduino

Code

Happy Birthday Lights + Sounds

C/C++
Program that tells the speakers to play specific tones and tells the lights to turn on at different timings.
//RED 9;
//BLUE 10;
//WHITE 11; 

#include "pitches.h"

//notes in the melody
int melody[] = {
  NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4, NOTE_E4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4, NOTE_C4, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_E4, NOTE_D4, NOTE_AS4, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_F4
};

//note durations: 4 = quarter note, 8 = eight note, etc.
int noteDurations[] = {
  8, 8, 4, 4, 4, 2, 8, 8, 4, 4, 4, 2, 8, 8, 4, 4, 4, 4, 4, 8, 8, 4, 4, 4, 2, 
};

void setup() {
  pinMode (9, OUTPUT);
  pinMode (10, OUTPUT);
  pinMode (11, OUTPUT);
  
  for (int thisNote = 0 ; thisNote < 25 ; thisNote++) { 
    int randomLight1 = random(9, 12);
    int randomLight2 = random(9, 12);
    int randomLight3 = random(9, 12);
    
    digitalWrite (randomLight1, HIGH);
    digitalWrite (randomLight2, HIGH);
    
    digitalWrite (randomLight3, LOW);
    //digitalWrite (random(9, 12), LOW);
    
    int noteDuration = 1130/noteDurations[thisNote];
    tone (3, melody[thisNote], noteDuration);
    
    int pause = noteDuration * 1.275;
    delay (pause);
    
    noTone(3);

    
  }

  delay(3000);
    digitalWrite(9, LOW);
    digitalWrite(10, LOW);
    digitalWrite(11, LOW);
    
}

void loop() {
  //no need to repeat

}

pitches.h

C/C++
Library assigning certain pitches with notes
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

Credits

jsheng

jsheng

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