larrybracken
Published © GPL3+

Make a Christmas Song Player with a Buzzer and LCD Display

A easy to use Christmas song player with a LCD display to show the name of the song.

IntermediateFull instructions provided3,857
Make a Christmas Song Player with a Buzzer and LCD Display

Things used in this project

Story

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Schematics

Schematic

A simple fritzing schematic.

Schematic

Code

Code

Arduino
/*
  Arduino Christmas Songs
  
  Based on a project and code by Dipto Pratyaksa, updated on 31/3/13

  Modified for Christmas by Joshi, on Dec 17th, 2017.
  
  Modified again by Larry, on Oct 19, 2019.
*/

#include <pitches.h>

#include <LiquidCrystal.h>

#define melodyPin 9

LiquidCrystal lcd(12, 11, 5, 4, 3, 2); //lcd pins

// Jingle Bells

int melody[] = {
  NOTE_E5, NOTE_E5, NOTE_E5,
  NOTE_E5, NOTE_E5, NOTE_E5,
  NOTE_E5, NOTE_G5, NOTE_C5, NOTE_D5,
  NOTE_E5,
  NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5,
  NOTE_F5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5,
  NOTE_E5, NOTE_D5, NOTE_D5, NOTE_E5,
  NOTE_D5, NOTE_G5
};

int tempo[] = {
  8, 8, 4,
  8, 8, 4,
  8, 8, 8, 8,
  2,
  8, 8, 8, 8,
  8, 8, 8, 16, 16,
  8, 8, 8, 8,
  4, 4
};

// We wish you a merry Christmas

int wish_melody[] = {
  NOTE_B3, 
  NOTE_F4, NOTE_F4, NOTE_G4, NOTE_F4, NOTE_E4,
  NOTE_D4, NOTE_D4, NOTE_D4,
  NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_F4,
  NOTE_E4, NOTE_E4, NOTE_E4,
  NOTE_A4, NOTE_A4, NOTE_B4, NOTE_A4, NOTE_G4,
  NOTE_F4, NOTE_D4, NOTE_B3, NOTE_B3,
  NOTE_D4, NOTE_G4, NOTE_E4,
  NOTE_F4
};

int wish_tempo[] = {
  4,
  4, 8, 8, 8, 8,
  4, 4, 4,
  4, 8, 8, 8, 8,
  4, 4, 4,
  4, 8, 8, 8, 8,
  4, 4, 8, 8,
  4, 4, 4,
  2
};

// Santa Claus is coming to town

int santa_melody[] = {
  NOTE_G4,
  NOTE_E4, NOTE_F4, NOTE_G4, NOTE_G4, NOTE_G4,
  NOTE_A4, NOTE_B4, NOTE_C5, NOTE_C5, NOTE_C5,
  NOTE_E4, NOTE_F4, NOTE_G4, NOTE_G4, NOTE_G4,
  NOTE_A4, NOTE_G4, NOTE_F4, NOTE_F4,
  NOTE_E4, NOTE_G4, NOTE_C4, NOTE_E4,
  NOTE_D4, NOTE_F4, NOTE_B3,
  NOTE_C4
};

int santa_tempo[] = {
  8,
  8, 8, 4, 4, 4,
  8, 8, 4, 4, 4,
  8, 8, 4, 4, 4,
  8, 8, 4, 2,
  4, 4, 4, 4,
  4, 2, 4,
  1
};

int switchOne = 0;
int switchTwo = 0;
int switchThree = 0;

void setup(void) {
  pinMode(9, OUTPUT); // Buzzer
  pinMode(13, OUTPUT); // Led indicator when singing a note
  pinMode(7, INPUT); //button
  pinMode(8, INPUT); //button 
  pinMode(10, INPUT); // button 
  lcd.begin(16, 2); //lcd start code
  lcd.setCursor(0, 0); //lcd set cursor
  lcd.print("Welcome press");
  lcd.setCursor(0, 1);
  lcd.print("any button");
}

void loop() {
  switchOne = digitalRead(7);
  switchTwo = digitalRead(8);
  switchThree = digitalRead(10);
  if (switchOne == HIGH) {
    sing(1);
  } else if (switchTwo == HIGH) {
    sing(2);
  } else if (switchThree == HIGH) {
    sing(3);
  }
}

int song = 0;

void sing(int s) {
  // iterate over the notes of the melody:
  song = s;
  if (song == 3) {
    lcd.setCursor(0, 0);
    lcd.clear();
    lcd.print("We wish you a ");
    lcd.setCursor(0, 1);
    lcd.print("Merry Christmas");
    int size = sizeof(wish_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {

      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / wish_tempo[thisNote];

      buzz(melodyPin, wish_melody[thisNote], noteDuration);

      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);

      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
      

    }
  } else if (song == 2) {
       lcd.setCursor(0, 0);
    lcd.clear();
    lcd.print("Santa Claus is ");
    lcd.setCursor(0, 1);
    lcd.print("coming to town");
    int size = sizeof(santa_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {

      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 900 / santa_tempo[thisNote];

      buzz(melodyPin, santa_melody[thisNote], noteDuration);

      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);

      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
      

    }
  } else if (song == 3) {
    lcd.setCursor(0, 0);
    lcd.clear();
    lcd.print(" 'Jingle Bells'");
    int size = sizeof(melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {

      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / tempo[thisNote];

      buzz(melodyPin, melody[thisNote], noteDuration);

      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);

      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);

    }
  }
  
}

void buzz(int targetPin, long frequency, long length) {
  digitalWrite(13, HIGH);
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
  digitalWrite(13, LOW);

}

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