/******************************DECLARATIONS AND LIBRARIES*******************************/
#include <Servo.h>
#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
#define CLK 11 // MUST be on PORTB! (Use pin 11 on Mega)
#define LAT A3
#define OE 9
#define A A0
#define B A1
#define C A2
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);
//long timerFace=0;//will store the length of time it takes before running the face routine
//long timetoWait=500;//length of time before running the face routine
Servo panServo;
Servo tiltServo;
Servo Lshoulder; // create servo object to control a servo
Servo Lelbow; // create servo object to control a servo
Servo Lthumb; // create servo object to control a servo
Servo Rshoulder; // create servo object to control a servo
Servo Relbow; // create servo object to control a servo
Servo Rthumb; // create servo object to control a servo
int pos = 0; // variable to store the servo position
// variables:
const int UPsensorPin4 = A4; //"UP"EYE YELLOW WIRE
const int LEFTsensorPin5 = A5;//"LEFT" EYE ORANGE WIRE
const int RIGHTsensorPin6 = A6;//"RIGHT"EYE BROWN WIRE
const int DOWNsensorPin7 = A7;//"DOWN" EYEBLUE WIRE
int IRleds= 6 ;//purple
int pingPin = 41;
/***************************************************************************************/
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/***************************************************************************************/
/****************************SERVO POSITION*******************************************/
int POS = 30; // assigned value
int POS1 = 60; // assigned value
int POS2 = 90; // assigned value
/************************************************************************************/
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/******************************THE WAVE ROUTINE***************************************/
long timer=0;//will store the length of time it takes before running the wave routine
long timetoWait=500;//length of time before running the wave routine
/************************************************************************************/
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/*****************************THE SETUP ROUTINE**************************************/
void setup() {
panServo.attach(44);
tiltServo.attach(45);
Rthumb.attach(12); // attaches the servo on pin 12 to the servo object
//timerFace = millis();//start the timer
// initialize serial communication at 9600 bits per second:
// Serial.begin(9600);
timer = millis();//start the timer
face();
coldstar();
}
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/**********************************PRIMARY LOOP*************************************/
void loop()
{
// calibrate during the first five seconds
// while (millis() < 5000);
int UPsensorValue= analogRead(UPsensorPin4);
int LEFTsensorValue= analogRead(LEFTsensorPin5);
int RIGHTsensorValue= analogRead(RIGHTsensorPin6);
int DOWNsensorValue= analogRead(DOWNsensorPin7);
//Serial.println(LEFTsensorValue); // the raw analog reading
//Serial.println(RIGHTsensorValue); // the raw analog reading
// delay(100);
if (LEFTsensorValue>RIGHTsensorValue){
panServo.write(POS1); // tell servo to go to position in variable 'pos'
LEFT();
delay(100); // waits 15ms for the servo to reach the position
} else if (LEFTsensorValue<RIGHTsensorValue) {
panServo.write(POS2); // tell servo to go to position in variable 'pos'
RIGHT();
delay(100);
}else{
panServo.write(POS);
}
if (UPsensorValue>DOWNsensorValue) {
tiltServo.write(POS2); // tell servo to go to position in variable 'pos'
DOWN();
delay(100); // waits 15ms for the servo to reach the position
} else if (UPsensorValue<DOWNsensorValue){
tiltServo.write(POS1); // tell servo to go to position in variable 'pos'
UP();
delay(100); // waits 15ms for the servo to reach the position
}else{
panServo.write(POS2);
}
long duration, inches, cm;
pinMode(pingPin, OUTPUT);
digitalWrite(pingPin, LOW);
delayMicroseconds(2);
digitalWrite(pingPin, HIGH);
delayMicroseconds(5);
digitalWrite(pingPin, LOW);
pinMode(pingPin, INPUT);
duration = pulseIn(pingPin, HIGH);
inches = microsecondsToInches(duration);
cm = microsecondsToCentimeters(duration);
// Serial.print(inches);
// Serial.print("in, ");
// Serial.print(cm);
// Serial.print("cm");
// Serial.println();
delay(100);
while (timer >timetoWait);
//Serial.print("The Random Number is = ");
// Serial.println(A13);
if (inches <=(6))
wave();
}
/*************************************************************************************************/
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/*******************************************FACE SETUP********************************************/
void face ()
{
matrix.begin();
// red portion of lightning bolt
matrix.drawLine(30, 3, 30, 8, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(29, 2, 29, 8, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(28, 2, 28, 7, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(27, 2, 27, 7, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(26, 1, 26, 6, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(25, 1, 25, 5, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(24, 1, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(24, 5, 24, 7, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(23, 7, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(22, 7, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(21,5,matrix.Color333(7,0,0));
delay(50);
matrix.drawLine(20, 2, 20, 6, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(19, 2, 19, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(19, 6, matrix.Color333(7,0,0));
delay(50);
matrix.drawLine(18, 2, 18, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(18, 6, matrix.Color333(7,0,0));
delay(50);
matrix.drawPixel(17, 2, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(17,6, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(16, 5, 16, 6, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawLine(15, 4, 15,5, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(14, 4, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(14, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(13, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(12, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(11, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(10, 3, matrix.Color333(7, 0, 0));
delay(50);
matrix.drawPixel(9, 3, matrix.Color333(7, 0, 0));
delay(50);
//purple lightning bolt and eye highlights
matrix.drawPixel(30, 2, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawPixel(29, 1, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawPixel(28, 1, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawPixel(27, 1, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawPixel(26, 0, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawPixel(25, 0, matrix.Color333(7, 0, 7));
delay(50);
// eyelids
matrix.drawPixel(24, 0, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawLine(24, 3, 24, 4, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawLine(24, 11, 24, 13, matrix.Color333(7, 0, 7));
delay(50);
matrix.drawLine(23, 2, 23,3 , matrix.Color333(7, 0, 7));
delay(50);
matrix.drawLine(23, 9, 23,10 , matrix.Color333(7, 0, 7));
delay(50);
matrix.drawLine(23, 13, 23,14 , matrix.Color333(7, 0, 7));
delay(50);
//lowerbolt highlight
// dark accents
matrix.drawPixel(30,8,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(28,7,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(26,6,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(25,5,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(22,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(22,13,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(21, 10, 21,12 , matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(19,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(18,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(17,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(14,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(13,7,13,8 , matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(12,12,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(11,11,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(9,6,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(9,8,9,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(8,11,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(7,5,7,6,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(7,8,7,10, matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(7,13,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(6,6,6,9, matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(5,2,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(5,12,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(4,12,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(3,4,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(2,5,matrix.Color333(0,0,0));
delay(50);
matrix.drawLine(1,8,1,10,matrix.Color333(0,0,0));
delay(50);
//sideburns and inner lip color.should be pink
matrix.drawPixel(30,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(30,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(29,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(29,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(28,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(28,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(27,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(27,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(26,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(26,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(25,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(25,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(24,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(24,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(23,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(23,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(22,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(22,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(21,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(21,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(20,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(20,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(19,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(19,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(18,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(18,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(17,0,matrix.Color333(7,0,3));
delay(50);
matrix.drawPixel(17,15,matrix.Color333(7,0,3));
delay(50);
matrix.drawLine(8,5,8,11,matrix.Color333(7,0,3));
delay(50);
matrix.drawLine(7,7,7,9,matrix.Color333(7,0,3));
delay(50);
//primary skin color
matrix.drawLine(30,1,30,3,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(30,11,30,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(29,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(29,9,29,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(28,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(28,9,28,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(27,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(27,8,27,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(26,8,26,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(25,7,25,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(24,8,24,10,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(24,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(23,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(23,8,23,9,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(22,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(22,8,22,9,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(21,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(21,7,21,10,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(21,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(20,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(20,7,20,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(19,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(19,5,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(19,7,19,8,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(19,10,19,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(18,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(18,5,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(18,7,18,8,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(18,10,18,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(17,1,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(17,3,17,4,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(17,7,17,8,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(17,10,17,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(16,1,16,4,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(16,7,16,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(15,1,15,3,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(15,5,15,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(14,1,14,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(14,4,14,9,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(14,11,14,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(13,1,13,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(13,4,13,7,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(13,10,13,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(12,1,12,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(12,4,12,13,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(11,1,11,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(11,4,11,12,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(11,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(10,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(10,4,10,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(9,2,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(9,4,9,7,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(9,8,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(9,11,9,14,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(8,2,8,4,matrix.Color333(0,0,3));
delay(50);
matrix.drawPixel(8,13,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(7,2,7,5,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(7,12,7,13,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(6,2,6,6,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(6,10,6,13,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(5,4,5,12,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(4,4,4,11,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(3,5,3,11,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(2,6,2,11,matrix.Color333(0,0,3));
delay(50);
matrix.drawLine(1,6,1,7,matrix.Color333(0,0,3));
delay(50);
//pupils
matrix.drawPixel(22,4,matrix.Color333(7,7,7));
matrix.drawPixel(22,12,matrix.Color333(7,7,7));
delay(1000);
//black
matrix.fillScreen(matrix.Color333(0, 0, 0));
//pupils
matrix.drawPixel(22,4,matrix.Color333(7,7,7));
matrix.drawPixel(22,12,matrix.Color333(7,7,7));
delay(1000);
//pupils
matrix.drawPixel(22,4,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(22,12,matrix.Color333(7,7,7));
delay(50);
matrix.drawPixel(22,12,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(21,11,matrix.Color333(7,7,7));
delay(50);
matrix.drawPixel(21,11,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(20,10,matrix.Color333(7,7,7));
delay(50);
matrix.drawPixel(20,10,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(19,9,matrix.Color333(7,7,7));
delay(50);
matrix.drawPixel(19,9,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(18,8,matrix.Color333(7,7,7));
delay(50);
matrix.drawPixel(18,8,matrix.Color333(0,0,0));
delay(50);
matrix.drawPixel(17,7,matrix.Color333(7,7,7));
delay(1000);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(100);
return ;
// whew!
}
/***********************END FACE*********************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***********************COLDSTAR*********************/
void coldstar()
{
matrix.drawPixel(16,7, matrix.Color333(7,7,7));
/********************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***********************eyelid***********************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
/***************************************************************************************/
delay(1000);
matrix.fillScreen(matrix.Color333(0, 0, 0));
}
/*********************END COLDSTAR*******************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/*********************DOWN**************************/
void DOWN ()
{
/********** step -1 eye moves down***********/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
/***************************************************************************************/
/********** eye ***********/
matrix.drawPixel(16,7, matrix.Color333(7,7,7));
delay(50);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(50);
/********** step -2eye moves down***********/
/***************************************************************************************/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
/***************************************************************************************/
/********** eye ***********/
matrix.drawPixel(15,7, matrix.Color333(7,7,7));
delay(50);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(50);
/***************************************************************************************/
/********** step -3eye moves down***********/
/********** brow ***********/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
/***************************************************************************************/
/********** eye ***********/
matrix.drawPixel(14,7, matrix.Color333(7,7,7));
delay(50);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(50);
}
/*********************************END DOWN********************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/*************************************UP**********************************************/
void UP ()
{
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
matrix.drawPixel(16,7, matrix.Color333(7,7,7));
/***************************************************************************************/
delay(100);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(10);
/***************************************************************************************/
/********** step -2 eye moves up***********/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
matrix.drawPixel(17,7, matrix.Color333(7,7,7));
/***************************************************************************************/
delay(100);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(10);
/***************************************************************************************/
/********** step -3 eye moves up***********/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
matrix.drawPixel(20,3, matrix.Color333(7,0,0));
matrix.drawLine(21,4,21,10, matrix.Color333(7,0,0));
matrix.drawPixel(20,11, matrix.Color333(7,0,0));
matrix.drawPixel(19,12, matrix.Color333(7,0,0));
matrix.drawLine(18,13,18,14, matrix.Color333(7,0,0));
/***************************************************************************************/
/****************eyelid*************************/
matrix.drawLine(15,2,15,4, matrix.Color333(7,0,0));
matrix.drawPixel(16,3, matrix.Color333(7,0,0));
matrix.drawPixel(17,4, matrix.Color333(7,0,0));
matrix.drawPixel(18,5, matrix.Color333(7,0,0));
matrix.drawLine(19,5,19,9, matrix.Color333(7,0,0));
matrix.drawPixel(18,10, matrix.Color333(7,0,0));
matrix.drawPixel(17,11, matrix.Color333(7,0,0));
matrix.drawLine(16,12,16,14, matrix.Color333(7,0,0));
matrix.drawPixel(15,11, matrix.Color333(7,0,0));
matrix.drawPixel(14,10, matrix.Color333(7,0,0));
matrix.drawLine(13,9,13,4, matrix.Color333(7,0,0));
matrix.drawLine(14,4,8,4, matrix.Color333(7,0,0));
matrix.drawLine(12,3,11,3, matrix.Color333(7,0,0));
matrix.drawLine(12,6,9,9, matrix.Color333(7,0,0));
matrix.drawLine(8,10,8,12, matrix.Color333(7,0,0));
matrix.drawLine(9,13,11,13, matrix.Color333(7,0,0));
matrix.drawPixel(11,12, matrix.Color333(7,0,0));
matrix.drawPixel(18,7, matrix.Color333(7,7,7));
delay(100);
matrix.fillScreen(matrix.Color333(0, 0, 0));
delay(10);
/************************************END UP*******************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
/***************************************************************************************/
}
/************************************LEFT*******************************************/
void LEFT()
{
/********** step -1 eye movesleft***********/
/****************eyebrow*************************/
matrix.drawLine(18,1,18,2, matrix.Color333(7,0,0));
matrix.drawPixel(19,2, matrix.Color333(7,0,0));
...
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