Design:
In terms of design the FSM app consists of three distinct parts. Namely, the homescreen, the canvas, and the smartwatch app. For my homescreen, I have two buttons install and uninstall which are respectively used to install the smartwatch app and uninstall it. The smartwatch app itself consists of a series of cards with headers and messages. When you click on a card of this series it opens a card with an image, header, and message. The third part is the canvas which allows a user to paint a picture and then save and submit it.
User Interaction:
The user interaction is entirely dependent on the user being in a particular location say Sproul Plaza. At Sproul they receive a watch notification to draw a certain figure, they can then navigate to their smartwatch app and click on the card with that person. This then triggers the phone app to switch to the canvas activity. In the canvas activity the user can draw the picture, save it, and then submit it. The picture is then submitted to flickr with a particular tag. Then the app downloads an image and adds it as a card on the watch app.
Toq Watch App Demo:
Canvas Demo:
Full Demo:
Sources:
1. http://code.tutsplus.com/tutorials/android-sdk-create-a-drawing-app-interface-creation--mobile-19021
2. http://teaching.paulos.net/cs160_FL2014/
Comments