matejadjukic03
Published © GPL3+

arkanoid game

old game

BeginnerProtip1 hour32
arkanoid game

Code

processing code

Processing
It is cool
int circleX;
int speedX = 5;
int circleY;
int speedY = 3;
int rectX= 0;
int rectY= 0;
int rect0= rectX + 70;
int rect1 = rectY + 30;
int rectp= 70;
int rectv= 30;
int rect2= rectX + 140;
int rect3 = rectY + 60;
int recto= 140;
int rectm= 0;
int rect4= rectX + 210;
int rect5 = rectY + 30;
int rectl= 210;
int rectr= 30;
int rect6= rectX + 280;
int rect7 = rectY + 60;
int rectq= 280;
int rectw= 0;
int rect8= rectX + 350;
int rect9 = rectY + 30;
int rectj= 350;
int rectk= 30;
int rect10= rectX + 420;
int rect11 = rectY + 60;

void setup () {
  size(640,360);
  
  circleX = 50;
  circleY = 160;
}

void draw() {
  background(0);
 
  fill(255);
  ellipse(circleX,circleY,24,24);

  fill(0,0,255);
  rect(rectj,rectk,70,30);
  
  fill(255,0,0);
  rect(recto,rectm,70,30);
  
  fill(255,0,0);
  rect(rectq,rectw,70,30);
  
  fill(0,0,255);
  rect(rectl,rectr,70,30);
  
  fill(255,0,0);
  rect(rectX,rectY,70,30);
  
  fill(0,0,255);
  rect(rectp,rectv,70,30);
  
  fill(200);
  rect(mouseX,340,100,20);

  
  circleX = circleX + speedX;
  circleY = circleY + speedY;
  
   if (circleX > width) {
    speedX = -5; 
  }
  
   if (circleX < 0) {
    speedX = 5; 
  }
   
   if (circleY < 0) {   
    speedY = 3; 
  }
  
   if ((circleX > mouseX)&&(circleY > 340 )&&(circleX<mouseX+100)){
    speedY = -3;
  }
  
   if (circleY > 350 ){
    speedY = 3;
  }
  

 if ((circleX >= rectX)&&(circleX <= rect0)&&(circleY>=rectY)&&(circleY<=rect1)) {
rectX = rectX + -500;
 } 
  
   if ((circleX >= rectp)&&(circleX <= rect2)&&(circleY>=rectv)&&(circleY<=rect3)) {
rectp = rectp + -500;
 } 
 
    if ((circleX >= recto)&&(circleX <= rect4)&&(circleY>=rectm)&&(circleY<=rect5)) {
recto = -500;
 } 
     if ((circleX >= rectl)&&(circleX <= rect6)&&(circleY>=rectr)&&(circleY<=rect7)) {
rectl = -500;
 } 
 
      if ((circleX >= rectq)&&(circleX <= rect8)&&(circleY>=rectw)&&(circleY<=rect9)) {
rectq = -500;
 }  
 
       if ((circleX >= rectj)&&(circleX <= rect10)&&(circleY>=rectk)&&(circleY<=rect11)) {
rectj = -500;
 } 
 
}

Credits

matejadjukic03
1 project • 3 followers
I just make something
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