Meta Meta
Created July 28, 2024

Metaverse Mobility: Enhancing Accessibility for All

Transforming minimal movements into meaningful actions for metaverse accessibility

14
Metaverse Mobility: Enhancing Accessibility for All

Things used in this project

Hardware components

Seeed Studio XIAO ESP32S3 Sense
Seeed Studio XIAO ESP32S3 Sense
×1
nRF52840 Development Kit
Nordic Semiconductor nRF52840 Development Kit
×1
Blues Notecard (Cellular)
Blues Notecard (Cellular)
×1

Software apps and online services

Supercomputer

Story

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Code

Code for the Unique Metaverse for Mobility Impaired People

Python
Translate small movements into large ones for the Metaverse
import pygame
import sys

# Constants
WIDTH, HEIGHT = 800, 600
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
FPS = 30

# User data
users = {"admin": "password123"}

# Initialize Pygame
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Metaverse Mobility")
clock = pygame.time.Clock()

# Load assets
font = pygame.font.Font(None, 36)

# Authentication
def login():
    user_input = ""
    password_input = ""
    user_box = pygame.Rect(100, 100, 140, 32)
    password_box = pygame.Rect(100, 150, 140, 32)
    active_user = False
    active_password = False
    color_inactive = pygame.Color('lightskyblue3')
    color_active = pygame.Color('dodgerblue2')
    color_user = color_inactive
    color_password = color_inactive
    logged_in = False
    
    while not logged_in:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                if user_box.collidepoint(event.pos):
                    active_user = True
                    active_password = False
                elif password_box.collidepoint(event.pos):
                    active_password = True
                    active_user = False
                else:
                    active_user = False
                    active_password = False
                color_user = color_active if active_user else color_inactive
                color_password = color_active if active_password else color_inactive
            if event.type == pygame.KEYDOWN:
                if active_user:
                    if event.key == pygame.K_RETURN:
                        active_user = False
                        color_user = color_inactive
                    elif event.key == pygame.K_BACKSPACE:
                        user_input = user_input[:-1]
                    else:
                        user_input += event.unicode
                elif active_password:
                    if event.key == pygame.K_RETURN:
                        active_password = False
                        color_password = color_inactive
                    elif event.key == pygame.K_BACKSPACE:
                        password_input = password_input[:-1]
                    else:
                        password_input += event.unicode
        
        screen.fill((30, 30, 30))
        user_surface = font.render(user_input, True, WHITE)
        password_surface = font.render('*' * len(password_input), True, WHITE)
        screen.blit(user_surface, (user_box.x + 5, user_box.y + 5))
        screen.blit(password_surface, (password_box.x + 5, password_box.y + 5))
        pygame.draw.rect(screen, color_user, user_box, 2)
        pygame.draw.rect(screen, color_password, password_box, 2)
        
        pygame.display.flip()
        clock.tick(FPS)
        
        if not active_user and not active_password:
            if user_input in users and users[user_input] == password_input:
                logged_in = True
                print("Login successful!")
            else:
                user_input = ""
                password_input = ""
                print("Invalid credentials, try again.")
                
    return True

# Function to translate minimal movements into bigger actions
def amplify_movement(dx, dy, scale=5):
    return dx * scale, dy * scale

# VR Environment
def vr_environment():
    player_pos = [WIDTH // 2, HEIGHT // 2]
    base_move_step = 1
    scale_factor = 5  # Scale factor to amplify movements
    
    running = True
    while running:
        dx, dy = 0, 0
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
        
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] or keys[pygame.K_a]:
            dx = -base_move_step
        if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
            dx = base_move_step
        if keys[pygame.K_UP] or keys[pygame.K_w]:
            dy = -base_move_step
        if keys[pygame.K_DOWN] or keys[pygame.K_s]:
            dy = base_move_step
        
        # Amplify the movement
        dx, dy = amplify_movement(dx, dy, scale_factor)
        player_pos[0] += dx
        player_pos[1] += dy
        
        # Ensure player stays within bounds
        player_pos[0] = max(0, min(WIDTH, player_pos[0]))
        player_pos[1] = max(0, min(HEIGHT, player_pos[1]))
        
        screen.fill(BLACK)
        pygame.draw.circle(screen, BLUE, player_pos, 20)
        
        pygame.display.flip()
        clock.tick(FPS)

# Main function
def main():
    if login():
        vr_environment()
    pygame.quit()

if __name__ == "__main__":
    main()

Credits

Meta Meta

Meta Meta

1 project • 1 follower

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