Mike McRoberts
Published © GPL3+

Reaction Timer Game with 4-Digit 7-Segment Display

Here is a fun reaction timer game using a few of the parts from an Elegoo Uno Super Starter Kit.

BeginnerFull instructions provided30 minutes7,525
Reaction Timer Game with 4-Digit 7-Segment Display

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
Solderless Breadboard Full Size
Solderless Breadboard Full Size
×1
Jumper wires (generic)
Jumper wires (generic)
×1
7 Segment LED Display, InfoVue
7 Segment LED Display, InfoVue
×4
PTS 645 Series Switch
C&K Switches PTS 645 Series Switch
×1
Resistor 220 ohm
Resistor 220 ohm
×7
Speaker, Piezo
Speaker, Piezo
×1
ELEGOO UNO Project Super Starter Kit
ELEGOO UNO Project Super Starter Kit
×1

Software apps and online services

Arduino IDE
Arduino IDE

Story

Read more

Schematics

Fritzing diagram

Pin Table

Display Pins from datasheet

Segment diagram

Pin order

Code

Reaction Timer Game

Arduino
Full instructions in the description
/*******************************************************************
* Reaction Timer Game using a 7-Segment Display (4 digits minimum) *
* plus one button and a piezo sounder.                             *
* (c) 2020 Mike McRoberts    @TheArduinoGuy                        *
*                                                                  *
* Connect Anodes or Cathodes to pins 2,3,4 and 5.                  *                                                                 
* Segments A to G to pins 6 to 12  (13 for DP not used)            *
* Button to D14 (A0) and Pizeo to D15 (A1)                         *
*******************************************************************/

#include "LedControl.h"
#include "SevSeg.h"

#define NOTE_D3  147
#define NOTE_D4  294

const int Button_Pin = 14;
const int Piezo_Pin = 15;
int High_Score = 9999;
unsigned long timer;

SevSeg sevseg; //Instantiate a seven segment controller object

//####################################################################################################
void setup()
{
    Serial.begin(115200);

    byte numDigits = 4;
    byte digitPins[] = {2, 3, 4, 5};
    byte segmentPins[] = {6, 7, 8, 9, 10, 11, 12, 13};
    bool resistorsOnSegments = true; // 'false' means resistors are on digit pins
    byte hardwareConfig = COMMON_CATHODE; // See README.md for options
    bool updateWithDelays = false; // Default 'false' is Recommended
    bool leadingZeros = false; // Use 'true' if you'd like to keep the leading zeros
    bool disableDecPoint = true; // Use 'true' if your decimal point doesn't exist or isn't connected

    sevseg.begin(hardwareConfig, numDigits, digitPins, segmentPins, resistorsOnSegments,
                 updateWithDelays, leadingZeros, disableDecPoint);
    sevseg.setBrightness(90);
    pinMode(Button_Pin, INPUT_PULLUP);
    randomSeed(analogRead(A5));
}


//####################################################################################################
void printNumber(int v)
{
    if (v > 9999) return;

    sevseg.setNumber(v, 0);
    sevseg.refreshDisplay(); // Must run repeatedly
}


//####################################################################################################
void Get_Ready()
{
    for (int repeat = 0; repeat < 6; repeat++)  // repeat 6 times
    {
    	tone(Piezo_Pin, repeat * 250, 20); //  play a rising tone
    	// flash 8888 
        printNumber(8888);
        millis_delay(50);
        sevseg.blank();
        millis_delay(50);
    }
}

//####################################################################################################
void Start_Counting()
{
    long counter = millis();
    int Score;
    int freq = 250;
    while (digitalRead(Button_Pin) == HIGH) // whilst the button is not pressed.....
    {
        Score = int(millis() - counter); //  increment the time
        if (Score > 9999)
        {
            fail();
            return;
        }
        printNumber(Score);
        if (freq < 2000)
        {
            tone(Piezo_Pin, freq);
            freq += 1;
        }
        else
        {
            noTone(Piezo_Pin);
        }
    }
    noTone(Piezo_Pin);

    if (Score < High_Score) // WIN!!!!!
    {
        High_Score = Score;
        win();
    }
    else  fail();  // Booooohhh!!!

    noTone(Piezo_Pin);
}


//####################################################################################################
void millis_delay(int wait_time)
{
    // wait n milliseconds whilst constantly refreshing the display
    timer = millis();
    while (millis() - timer < wait_time)
    {
        sevseg.refreshDisplay(); // Must run repeatedly
    }
}


//####################################################################################################
void fail()
{
    // play the fail notes
    tone(Piezo_Pin, NOTE_D4);
    millis_delay(500);
    tone(Piezo_Pin, NOTE_D3);
    millis_delay(1000);
    noTone(Piezo_Pin);
    millis_delay(2000);
}


//####################################################################################################
void win()
{
    for (int x = 0; x < 10; x++) //  repeat 10 times
    {
        int freq = 200;
        while (freq < 2000) // play rising tune
        {
            tone(Piezo_Pin, freq);
            freq += 150;
            millis_delay(50);
        }
    }
}


//####################################################################################################
void loop()
{
    int counter = 0;
    while (digitalRead(Button_Pin) == HIGH) // flash high score till button is pressed
    {
        if (counter == 0)    sevseg.blank(); //  between 0 and 10000 blank display
        if (counter == 10000) printNumber(High_Score); //  between 10000 and 20000 show high score
        sevseg.refreshDisplay(); // Must run repeatedly
        counter++;
        if (counter > 20000) counter = 0;
    }
    // once button has been pressed.......
    Get_Ready();
    delay(2000); // wait 2 seconds
    delay(random(8000)); // then add 0 to 8 random seconds
    Start_Counting(); //
}

Credits

Mike McRoberts

Mike McRoberts

3 projects • 21 followers
Author of 'Beginning Arduino'. Member of Medway Makers. Pi Wars Winner.
Thanks to Mike McRoberts.

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