Mirko Pavleski
Published © GPL3+

DIY Audio Signal Spectrum Analyzer

Very simple audio analyzer with changeable visual modes.

BeginnerFull instructions provided9,739
DIY Audio Signal Spectrum Analyzer

Things used in this project

Hardware components

Arduino Nano R3
Arduino Nano R3
×1
Capacitor 100 nF
Capacitor 100 nF
×1
Single Turn Potentiometer- 10k ohms
Single Turn Potentiometer- 10k ohms
×1
Resistor 10k ohm
Resistor 10k ohm
×1
Tactile Switch, Top Actuated
Tactile Switch, Top Actuated
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

Read more

Schematics

Schematic

Code

Arduino Code

C/C++
  #define AUTO_GAIN 1       // автонастройка по громкости
  #define VOL_THR 45        // порог тишины (ниже него отображения на матрице не будет)
  #define LOW_PASS 40       // нижний порог чувствительности шумов (нет скачков при отсутствии звука)
  #define DEF_GAIN 120       // максимальный порог по умолчанию 
  #define FHT_N 256         // ширина спектра х2
  #define LOG_OUT 1
  #include <FHT.h> 
  #include <EEPROM.h>
  #include <LiquidCrystal.h>
  LiquidCrystal lcd(12, 11, 5, 4, 3, 2);// RS,E,D4,D5,D6,D7
      byte posOffset[16] = {2, 3, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30}; // вч выше
      byte maxValue, maxValue_f,www=1,gain_sp = DEF_GAIN;
      float k = 0.1;
      int i1,yyy,spek;
      unsigned long gainTimer;

  void setup(){ 
        Serial.begin(9600);
        ADMUX  = 0b01100000; ADCSRA = 0b11010100; 
        lcd.begin(16, 2);
        pinMode(9,INPUT);
        spek = EEPROM.read(100);
}

  void loop(){
    if(digitalRead(9)==HIGH){spek++;EEPROM.update(100,spek); www=1;if(spek>5){spek=0;}delay(300);}

      if(spek==0&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 4};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 4, 4};
      byte v3[8] = {0, 0, 0, 0, 0, 4, 4, 4};
      byte v4[8] = {0, 0, 0, 0, 4, 4, 4, 4};
      byte v5[8] = {0, 0, 0, 4, 4, 4, 4, 4};
      byte v6[8] = {0, 0, 4, 4, 4, 4, 4, 4};
      byte v7[8] = {0, 4, 4, 4, 4, 4, 4, 4};
      byte v8[8] = {4, 4, 4, 4, 4, 4, 4, 4};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}

      if(spek==1&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 14};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 14, 14};
      byte v3[8] = {0, 0, 0, 0, 0, 14, 14, 14};
      byte v4[8] = {0, 0, 0, 0, 14, 14, 14, 14};
      byte v5[8] = {0, 0, 0, 14, 14, 14, 14, 14};
      byte v6[8] = {0, 0, 14, 14, 14, 14, 14, 14};
      byte v7[8] = {0, 14, 14, 14, 14, 14, 14, 14};
      byte v8[8] = {14, 14, 14, 14, 14, 14, 14, 14};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}

      if(spek==2&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 10};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 10, 10};
      byte v3[8] = {0, 0, 0, 0, 0, 10, 10, 10};
      byte v4[8] = {0, 0, 0, 0, 10, 10, 10, 10};
      byte v5[8] = {0, 0, 0, 10, 10, 10, 10, 10};
      byte v6[8] = {0, 0, 10, 10, 10, 10, 10, 10};
      byte v7[8] = {0, 10, 10, 10, 10, 10, 10, 10};
      byte v8[8] = {10, 10, 10, 10, 10, 10, 10, 10};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}

      if(spek==3&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 27};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 27, 27};
      byte v3[8] = {0, 0, 0, 0, 0, 27, 27, 27};
      byte v4[8] = {0, 0, 0, 0, 27, 27, 27, 27};
      byte v5[8] = {0, 0, 0, 27, 27, 27, 27, 27};
      byte v6[8] = {0, 0, 27, 27, 27, 27, 27, 27};
      byte v7[8] = {0, 27, 27, 27, 27, 27, 27, 27};
      byte v8[8] = {27, 27, 27, 27, 27, 27, 27, 27};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}

      if(spek==4&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 31};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 31, 31};
      byte v3[8] = {0, 0, 0, 0, 0, 31, 31, 31};
      byte v4[8] = {0, 0, 0, 0, 31, 31, 31, 31};
      byte v5[8] = {0, 0, 0, 31, 31, 31, 31, 31};
      byte v6[8] = {0, 0, 31, 31, 31, 31, 31, 31};
      byte v7[8] = {0, 31, 31, 31, 31, 31, 31, 31};
      byte v8[8] = {31, 31, 31, 31, 31, 31, 31, 31};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}

      if(spek==5&&www==1){
      byte v1[8] = {0, 0, 0, 0, 0, 0, 0, 21};
      byte v2[8] = {0, 0, 0, 0, 0, 0, 21, 21};
      byte v3[8] = {0, 0, 0, 0, 0, 21, 21, 21};
      byte v4[8] = {0, 0, 0, 0, 21, 21, 21, 21};
      byte v5[8] = {0, 0, 0, 21, 21, 21, 21, 21};
      byte v6[8] = {0, 0, 21, 21, 21, 21, 21, 21};
      byte v7[8] = {0, 21, 21, 21, 21, 21, 21, 21};
      byte v8[8] = {21, 21, 21, 21, 21, 21, 21, 21};
      lcd.createChar(0, v1);lcd.createChar(1, v2);lcd.createChar(2, v3);lcd.createChar(3, v4);lcd.createChar(4, v5);lcd.createChar(5, v6);lcd.createChar(6, v7);lcd.createChar(7, v8);
      www=0;}
    
      analyzeAudio();   // функция FHT, забивает массив fht_log_out[] величинами по спектру

      for (int pos = 0; pos < 16; pos++) {  
        if (fht_log_out[posOffset[pos]] > maxValue) maxValue = fht_log_out[posOffset[pos]];
        lcd.setCursor(pos, 0);
        int posLevel = map(fht_log_out[posOffset[pos]], LOW_PASS, gain_sp, 0, 15);posLevel = constrain(posLevel, 0, 15);
        
  while(yyy<2){yyy++;delay(2);
    if (posLevel > 7) {lcd.write((uint8_t)posLevel-8);lcd.setCursor(pos, 1);lcd.write((uint8_t)7);} 
     else {lcd.print(" ");lcd.setCursor(pos, 1);lcd.write((uint8_t)posLevel); }}yyy=0;}

   if (AUTO_GAIN) {
    maxValue_f = maxValue * k + maxValue_f * (1 - k);
    if (millis() - gainTimer > 1500) {   
    if (maxValue_f > VOL_THR) gain_sp = maxValue_f;
      else gain_sp = 150;gainTimer = millis();}
      else {gain_sp = DEF_GAIN;}}
  }// loop

void analyzeAudio() { 
 while(i1 < FHT_N){i1++; 
    do{ADCSRA |= (1 << ADSC);} 
    while((ADCSRA & (1 << ADIF)) == 0);fht_input[i1] = (ADCL|ADCH << 8);}i1=0;
    fht_window(); // window the data for better frequency response
    fht_reorder(); // reorder the data before doing the fht
    fht_run(); // process the data in the fht
    fht_mag_log(); // take the output of the fht
}

Library

C/C++
No preview (download only).

Credits

Mirko Pavleski

Mirko Pavleski

147 projects • 1269 followers

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