mohammadsohail0008
Published © GPL3+

Space Impact LCD game

Space Impact LCD Gaming

IntermediateFull instructions provided362
Space Impact LCD game

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
Alphanumeric LCD, 16 x 2
Alphanumeric LCD, 16 x 2
×1
Analog joystick (Generic)
×1
Pushbutton Switch, Pushbutton
Pushbutton Switch, Pushbutton
×1
Single Turn Potentiometer- 10k ohms
Single Turn Potentiometer- 10k ohms
×1
Resistor 330 ohm
Resistor 330 ohm
×1
Jumper wires (generic)
Jumper wires (generic)
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Hot glue gun (generic)
Hot glue gun (generic)

Story

Read more

Schematics

Circuit Diagram

Code

Code

Arduino
// https://www.youtube.com/channel/UCaXI2PcsTlH5g0et67kdD6g  //
// Space Impact Rocket Game LCD  //
// By MOHD SOHAIL //

#include <LiquidCrystal.h>
LiquidCrystal lcd(2, 3, 8, 9, 10, 11);// RS,E,D4,D5,D6,D7

uint8_t area[4][15] = {
  {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
};

const byte pinBuzzer = 12; 
const byte pinFire = 5; 
const int pinX = 0; // joystick x an analog-pin 0
const int pinY = 1; // joystick y an analog-pin 1

void setup()
{
  lcd.begin(16,2);
  byte a[8] = {B11100, B01111, B11100, B00000, B00000, B00000, B00000, B00000,};
  lcd.createChar(0, a);
  byte b[8] = {B00000, B00000, B00000, B00000, B11100, B01111, B11100, B00000,};
  lcd.createChar(1, b);
  byte c[8] = {B11100, B01111, B11100, B00000, B11100, B10100, B11100, B00000,};
  lcd.createChar(2, c);
  byte d[8] = {B11100, B10100, B11100, B00000, B11100, B01111, B11100, B00000,};
  lcd.createChar(3, d);
  byte e[8] = {B11100, B10100, B11100, B00000, B11100, B10100, B11100, B00000,};
  lcd.createChar(4, e);
  byte f[8] = {B00000, B00000, B00000, B00000, B00100, B10010, B01000, B00000,};
  lcd.createChar(5, f);
  byte g[8] = {B00100, B10010, B01000, B00000, B11100, B10100, B11100, B00000,};
  lcd.createChar(6, g);
  byte h[8] = {B11100, B10100, B11100, B00000, B00100, B10010, B01000, B00000,};
  lcd.createChar(7, h);
  lcd.home ();
  pinMode(pinBuzzer,OUTPUT);
  pinMode(pinFire, INPUT_PULLUP);
}

void loop()
{
  lcd.clear();
  for (uint8_t y=0; y<2; y++) {
    for (uint8_t x=0; x<16; x++) {
      lcd.setCursor(x, y);
      lcd.print(char(1));
      delay(100);
      lcd.setCursor(x, y);
      if (y==0) {
        lcd.print("    SPACE       "[x]);
      } else {
        lcd.print("      IMPACT    "[x]);
      }
    }
  }
  delay(1000);
  lcd.clear();
  lcd.setCursor(0,0);
  lcd.print("3 -> LIFE POINTS");
  lcd.setCursor(0,1);
  lcd.print("9 -> WEAPON LOAD");
  delay(3000);
  lcd.clear();
  lcd.setCursor(0,0);
  lcd.print("  PRESS BUTTON  ");
  lcd.setCursor(0,1);
  lcd.print("    TO START    ");
  while(digitalRead(pinFire)) {
  }
  lcd.clear();
  delay(500);
  
  for (uint8_t y=0; y<4; y++) {
    for (uint8_t x=0; x<15; x++) {
      area[y][x] = 0;
    }
  }
  area[0][0] = 1;
  uint8_t sleep = 400;
  uint8_t junkRisk = 10;
  uint8_t fireLoad = 0;
  uint8_t fireConsumption = 9;
  unsigned long score = 0;
  uint8_t life = 3;
  unsigned long count = 0;

  lcd.setCursor(0,0);
  lcd.print(life);
  lcd.setCursor(0,1);
  lcd.print(fireLoad);
      
  draw();
  bool gameover = false;
  
  while (!gameover) {

    for (uint8_t y=0; y<4; y++) {
      for (uint8_t x=15; x>0; x--) {
        if (area[y][x-1]==4) {
          area[y][x-1] = 0;
          if (x<15) {
            area[y][x] += 4;
          }
        }
      }
    }
  
    if (!digitalRead(pinFire) && fireLoad>=fireConsumption) {
      fireLoad-=fireConsumption;
      for (uint8_t y=0; y<4; y++) {
        for (uint8_t x=0; x<14; x++) {
          if (area[y][x]==1) { // raumschiff
            area[y][x+1] += 4;
          }
        }
      }
    }
    if (fireLoad<9) {
      fireLoad++;
      lcd.setCursor(0,1);
      lcd.print(fireLoad);
    }

    draw();
    delay(sleep);
  
    bool doBreak = false;
    for (uint8_t y=0; y<4; y++) {
      for (uint8_t x=0; x<15; x++) {
        if (area[y][x]==1) {
          doBreak = true;
          int dx = analogRead(pinX);
          int dy = analogRead(pinY);
          if(dy>534 && x>0) {
            area[y][x] = 0;
            area[y][x-1] += 1;
          } else if((dy<490) && x<14) {
            if (area[y][x+1]!=4) {
              area[y][x] = 0;
              area[y][x+1] += 1;
            }
          } else if(dx<490 && y>0) {
            area[y][x] = 0;
            area[y-1][x] += 1;
          } else if(dx>534 && y<3) {
            area[y][x] = 0;
            area[y+1][x] += 1;
          }
        }
        if (doBreak) {
          break;
        }
      }
      if (doBreak) {
        break;
      }
    }

    for (uint8_t y=0; y<4; y++) {
      for (uint8_t x=0; x<15; x++) {
        if (area[y][x]==2) {
          area[y][x] = 0;
          if (x>0) {
            area[y][x-1] += 2;
          }
        }
      }
    }

    for (uint8_t y=0; y<4; y++) {
      if (random(100) < junkRisk) {
        area[y][14] += 2;
      }
    }
  
    draw();
    delay(sleep);

    for (uint8_t y=0; y<4; y++) {
      for (uint8_t x=0; x<15; x++) {
        if (area[y][x]==3) { // kollidiertes schiff
          area[y][x] = 1;
          blinkShip();
          life--;
          lcd.setCursor(0, 0);
          lcd.print(life);
          if(life==0) {
            gameover = true;
            lcd.clear();
            lcd.setCursor(6, 0);
            lcd.print("GAME");
            lcd.setCursor(6, 1);
            lcd.print("OVER");
            for (uint8_t y=0; y<2; y++) {
              for (uint8_t x=0; x<16; x++) {
                lcd.setCursor(x, y);
                lcd.print(char(1));
                delay(100);
                lcd.setCursor(x, y);
                lcd.print(" ");
              }
            }
            lcd.clear();
            lcd.setCursor(0, 0);
            lcd.print("SCORE:");
            lcd.setCursor(0, 1);
            lcd.print(score);
            delay(1000);
            for (uint8_t y=0; y<2; y++) {
              for (uint8_t x=0; x<16; x++) {
                lcd.setCursor(x, y);
                lcd.print(char(1));
                delay(100);
                lcd.setCursor(x, y);
                lcd.print(" ");
              }
            }
            delay(1000);
          }
        } else if (area[y][x]>4) {
          for (uint8_t i=0; i<10; i++) {
            digitalWrite(pinBuzzer,HIGH);
            delay(3);
            digitalWrite(pinBuzzer,LOW);
            delay(3);
          }
          score+=10;
          area[y][x] -= 6;
        }
      }
    }
  
    score++;
    count++;

    if (count%100==0){
      sleep -=5;
      junkRisk +=3;
      fireConsumption--;
    }
  }
}

void draw() {
  for (uint8_t y=0; y<4; y+=2) {
    for (uint8_t x=0; x<15; x++) {
      lcd.setCursor(x+1, y/2);
      
      if (area[y][x]==1) {
        if (area[y+1][x]==0) {
          lcd.print(char(0));
        } else if (area[y+1][x]==2 || area[y+1][x]==6 || area[y+1][x]==10) { // unten hindernis
          lcd.print(char(2));
        }
      } else if (area[y][x]==2 || area[y][x]==6 || area[y][x]==10) {
        if (area[y+1][x]==0) {
          lcd.write(0b11011111);
        } else if (area[y+1][x]==1) {
          lcd.print(char(3));
        } else if (area[y+1][x]==2) {
          lcd.print(char(4));
        } else if (area[y+1][x]==4 || area[y+1][x]==6 || area[y+1][x]==10) {
          lcd.print(char(7));
        }
      } else if (area[y][x]==4) {
        if (area[y+1][x]==0) {
          lcd.write(0b11011110);
        } else if (area[y+1][x]==2 || area[y+1][x]==6 || area[y+1][x]==10) {
          lcd.print(char(6));
        }
      } else if (area[y][x]==0) { // oben nichts
        if (area[y+1][x]==0) { // unten nichts
          lcd.print(" ");
        } else if (area[y+1][x]==1) { // unten schiff
          lcd.print(char(1));
        } else if (area[y+1][x]==2 || area[y+1][x]==6 || area[y+1][x]==10) {
          lcd.write(0b10100001);
        } else if (area[y+1][x]==4) {
          lcd.print(char(5));
        }
      } else {
        lcd.print(" ");
      }
    }
  }
}

void blinkShip() {
  for (uint8_t y=0; y<4; y++) {
    for (uint8_t x=0; x<15; x++) {
      if (area[y][x]==1) {

        for (uint8_t i=0; i<3; i++) {
          lcd.setCursor(x+1, y>1);
          if (y==0 || y==2) {
            if (area[y+1][x]==0) {
              lcd.print(" ");
            } else {
              lcd.write(0b10100001);
            }
          } else {
            if (area[y-1][x]==0) {
              lcd.print(" ");
            } else {
              lcd.write(0b11011111);
            }
          }
          for (uint8_t i=0; i<10; i++) {
            digitalWrite(pinBuzzer,HIGH);
            delay(25);
            digitalWrite(pinBuzzer,LOW);
            delay(5);
          }
          
          lcd.setCursor(x+1, y>1);
          if (y==0 || y==2) {
            if (area[y+1][x]==0) {
              lcd.print(char(0));
            } else {
              lcd.print(char(2));
            }
          } else {
            if (area[y-1][x]==0) {
              lcd.print(char(1));
            } else {
              lcd.print(char(3));
            }
          }
          for (uint8_t i=0; i<10; i++) {
            digitalWrite(pinBuzzer,HIGH);
            delay(25);
            digitalWrite(pinBuzzer,LOW);
            delay(5);
          }
        }
      }
    }
  }
}

Credits

mohammadsohail0008

mohammadsohail0008

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