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Nick Lybarger
Published

Keep Talking and Nobody Explodes IRL

I created a replica of KTANE using an MSP430G2553 and an ssd1306 OLED display.

IntermediateShowcase (no instructions)71
Keep Talking and Nobody Explodes IRL

Things used in this project

Story

Read more

Schematics

Circuit Diagram

Wiring for password and keypad modules

Code

Code for bomb, not including relevant libraries

C/C++
#include <msp430.h>
#include <stdlib.h>
#include "SSD1306.h"
#include "i2c.h"
#include <stdbool.h>

#define BUTTON 0x1F
#define BUTTON0 BIT0
#define BUTTON1 BIT1
#define BUTTON2 BIT2
#define BUTTON3 BIT3
#define BUTTON4 BIT4
#define BUTTON_CONFIRM BIT4
#define LED BIT5

volatile unsigned int indexRow0 = 0;
volatile unsigned int indexRow1 = 0;
volatile unsigned int indexRow2 = 0;
volatile unsigned int indexRow3 = 0;
volatile unsigned int indexRow4 = 0;
volatile bool switch0 = 0;
volatile bool switch1 = 0;
volatile bool switch2 = 0;
volatile bool switch3 = 0;
volatile bool switch4 = 0;
volatile bool keyFlag0 = 0;
volatile bool keyFlag1 = 0;
volatile bool keyFlag3 = 0;
volatile bool keyDefuse = 0;
volatile unsigned int seconds_elapsed = 0;



const char totalArray[35][6][5] = {
        {{'A', 'J', 'G', 'P', 'A'}, {'U', 'B', 'X', 'A', 'I'}, {'G', 'I', 'O', 'W', 'T'}, {'M', 'N', 'Q', 'U', 'H'}, {'P', 'R', 'W', 'H', 'T'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'A', 'J', 'G', 'P', 'A'}, {'U', 'F', 'X', 'A', 'I'}, {'G', 'I', 'T', 'W', 'T'}, {'M', 'N', 'Q', 'E', 'H'}, {'P', 'R', 'W', 'H', 'R'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'A', 'J', 'G', 'P', 'A'}, {'U', 'G', 'X', 'A', 'I'}, {'G', 'I', 'A', 'W', 'T'}, {'M', 'N', 'Q', 'I', 'H'}, {'P', 'R', 'W', 'H', 'N'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'B', 'J', 'G', 'P', 'A'}, {'U', 'E', 'X', 'A', 'I'}, {'G', 'I', 'L', 'W', 'T'}, {'M', 'N', 'Q', 'O', 'H'}, {'P', 'R', 'W', 'W', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'C', 'J', 'G', 'P', 'A'}, {'U', 'O', 'X', 'A', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'N', 'Q', 'L', 'H'}, {'P', 'R', 'W', 'H', 'D'}, {'V', 'U', 'O', 'H', 'B'}},

        {{'R', 'J', 'G', 'P', 'Y'}, {'U', 'W', 'X', 'R', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'V', 'Q', 'X', 'H'}, {'E', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'T'}, {'U', 'W', 'X', 'S', 'I'}, {'G', 'I', 'R', 'W', 'T'}, {'M', 'I', 'Q', 'X', 'H'}, {'F', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'D'}, {'U', 'W', 'X', 'N', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'O', 'Q', 'X', 'H'}, {'F', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'T'}, {'U', 'W', 'X', 'A', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'R', 'Q', 'X', 'H'}, {'G', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'E'}, {'U', 'W', 'X', 'S', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'O', 'Q', 'X', 'H'}, {'H', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},

        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'E'}, {'G', 'I', 'R', 'G', 'T'}, {'M', 'N', 'R', 'X', 'H'}, {'P', 'A', 'W', 'H', 'U'}, {'L', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'N'}, {'G', 'I', 'R', 'R', 'T'}, {'M', 'N', 'A', 'X', 'H'}, {'P', 'E', 'W', 'H', 'U'}, {'L', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'R'}, {'G', 'I', 'R', 'E', 'T'}, {'M', 'N', 'V', 'X', 'H'}, {'P', 'E', 'W', 'H', 'U'}, {'N', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'R'}, {'G', 'I', 'R', 'E', 'T'}, {'M', 'N', 'H', 'X', 'H'}, {'P', 'T', 'W', 'H', 'U'}, {'O', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'E'}, {'G', 'I', 'R', 'C', 'T'}, {'M', 'N', 'A', 'X', 'H'}, {'F', 'L', 'W', 'H', 'U'}, {'P', 'U', 'O', 'H', 'B'}},

        {{'P', 'J', 'G', 'P', 'A'}, {'U', 'L', 'X', 'A', 'I'}, {'G', 'I', 'A', 'W', 'T'}, {'M', 'N', 'Q', 'N', 'H'}, {'P', 'R', 'W', 'H', 'T'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'P', 'J', 'G', 'P', 'A'}, {'U', 'O', 'X', 'A', 'I'}, {'G', 'I', 'I', 'W', 'T'}, {'M', 'N', 'Q', 'N', 'H'}, {'P', 'R', 'W', 'H', 'T'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'I'}, {'G', 'I', 'R', 'W', 'T'}, {'M', 'N', 'Q', 'X', 'H'}, {'P', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'S', 'J', 'G', 'P', 'A'}, {'U', 'M', 'X', 'A', 'I'}, {'G', 'I', 'A', 'W', 'T'}, {'M', 'N', 'Q', 'L', 'H'}, {'P', 'R', 'W', 'H', 'L'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'S', 'J', 'G', 'P', 'A'}, {'U', 'O', 'X', 'A', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'N', 'Q', 'N', 'H'}, {'P', 'R', 'W', 'H', 'D'}, {'V', 'U', 'O', 'H', 'B'}},

        {{'R', 'J', 'G', 'P', 'L'}, {'U', 'W', 'X', 'L', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'P', 'Q', 'X', 'H'}, {'S', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'L'}, {'U', 'W', 'X', 'L', 'I'}, {'G', 'I', 'I', 'W', 'T'}, {'M', 'T', 'Q', 'X', 'H'}, {'S', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'Y'}, {'U', 'W', 'X', 'D', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'T', 'Q', 'X', 'H'}, {'S', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'R'}, {'U', 'W', 'X', 'I', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'H', 'Q', 'X', 'H'}, {'T', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'E'}, {'U', 'W', 'X', 'R', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'H', 'Q', 'X', 'H'}, {'T', 'R', 'W', 'H', 'U'}, {'V', 'U', 'O', 'H', 'B'}},

        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'E'}, {'G', 'I', 'R', 'S', 'T'}, {'M', 'N', 'E', 'X', 'H'}, {'P', 'H', 'W', 'H', 'U'}, {'T', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'G'}, {'G', 'I', 'R', 'N', 'T'}, {'M', 'N', 'I', 'X', 'H'}, {'P', 'H', 'W', 'H', 'U'}, {'T', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'K'}, {'G', 'I', 'R', 'N', 'T'}, {'M', 'N', 'I', 'X', 'H'}, {'P', 'H', 'W', 'H', 'U'}, {'T', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'A', 'E'}, {'G', 'I', 'R', 'E', 'T'}, {'M', 'N', 'R', 'X', 'H'}, {'P', 'H', 'W', 'H', 'U'}, {'T', 'U', 'O', 'H', 'B'}},
        {{'R', 'J', 'G', 'P', 'A'}, {'U', 'W', 'X', 'R', 'I'}, {'G', 'I', 'R', 'E', 'T'}, {'M', 'N', 'T', 'X', 'H'}, {'P', 'A', 'W', 'H', 'U'}, {'W', 'U', 'O', 'H', 'B'}},

        {{'W', 'J', 'G', 'P', 'A'}, {'U', 'H', 'X', 'A', 'I'}, {'G', 'I', 'E', 'W', 'T'}, {'M', 'N', 'Q', 'R', 'H'}, {'P', 'R', 'W', 'H', 'E'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'W', 'J', 'G', 'P', 'A'}, {'U', 'H', 'X', 'A', 'I'}, {'G', 'I', 'I', 'W', 'T'}, {'M', 'N', 'Q', 'C', 'Z'}, {'P', 'R', 'W', 'H', 'H'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'W', 'J', 'G', 'P', 'A'}, {'U', 'O', 'X', 'A', 'I'}, {'G', 'I', 'R', 'W', 'T'}, {'M', 'N', 'Q', 'L', 'H'}, {'P', 'R', 'W', 'H', 'D'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'W', 'J', 'G', 'P', 'A'}, {'U', 'O', 'X', 'A', 'I'}, {'G', 'I', 'U', 'W', 'T'}, {'M', 'N', 'Q', 'L', 'H'}, {'P', 'R', 'W', 'H', 'D'}, {'V', 'U', 'O', 'H', 'B'}},
        {{'W', 'J', 'G', 'P', 'A'}, {'U', 'R', 'X', 'A', 'I'}, {'G', 'I', 'I', 'W', 'T'}, {'M', 'N', 'Q', 'T', 'H'}, {'P', 'R', 'W', 'H', 'E'}, {'V', 'U', 'O', 'H', 'B'}}
                };

int main(void)
{
    WDTCTL = WDTPW | WDTHOLD;                   // stop watchdog timer

    i2c_init();                               // initialize I2C to use with OLED
    ssd1306_init();                             // Initialize SSD1306 OLED
    ssd1306_clearDisplay();                     // Clear OLED display

    P2DIR |= LED;
    P1REN |= BUTTON;
    P1OUT |= BUTTON;              // enable P1.3 pull-UP resistor
    P1IE |= BUTTON;                 // P1.3 interrupt enabled
    P1IES |= BUTTON;       // P1.3 interrupt triggered on high-to-low transition
    P1IFG &= ~BUTTON;               // P1.3 IFG cleared
    P2REN |= BUTTON;
    P2OUT |= BUTTON;              // enable P1.3 pull-UP resistor
    P2IE |= BUTTON;                 // P1.3 interrupt enabled
    P2IES |= BUTTON;       // P1.3 interrupt triggered on high-to-low transition
    P2IFG &= ~BUTTON;               // P1.3 IFG cleared
    TACCR0 = 30000;                 // Set the TimerA0 CC0 delay
    TACTL = TASSEL_2 + MC_2;        // Set the timer A to SMCLCK, Continuous
    __enable_interrupt();           // enable all interrupts

    bool passwordSolved = 1;
    char tempCString[2];
    srand(time(0));
    unsigned int randPass = rand() % 34;
    while (passwordSolved)
    {

        tempCString[0] = totalArray[randPass][indexRow0][0];
        tempCString[1] = '\0';
        ssd1306_printText(35, 3, tempCString);       // print message
        tempCString[0] = totalArray[randPass][indexRow1][1];
        ssd1306_printText(45, 3, tempCString);       // print message
        tempCString[0] = totalArray[randPass][indexRow2][2];
        ssd1306_printText(55, 3, tempCString);       // print message
        tempCString[0] = totalArray[randPass][indexRow3][3];
        ssd1306_printText(65, 3, tempCString);       // print message
        tempCString[0] = totalArray[randPass][indexRow4][4];
        ssd1306_printText(75, 3, tempCString);       // print message

        if (((totalArray[randPass][indexRow0][0] == 'A')
                && (totalArray[randPass][indexRow1][1] == 'B')
                && (totalArray[randPass][indexRow2][2] == 'O')
                && (totalArray[randPass][indexRow3][3] == 'U')
                && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'A')
                        && (totalArray[randPass][indexRow1][1] == 'F')
                        && (totalArray[randPass][indexRow2][2] == 'T')
                        && (totalArray[randPass][indexRow3][3] == 'E')
                        && (totalArray[randPass][indexRow4][4] == 'R'))
                || ((totalArray[randPass][indexRow0][0] == 'A')
                        && (totalArray[randPass][indexRow1][1] == 'G')
                        && (totalArray[randPass][indexRow2][2] == 'A')
                        && (totalArray[randPass][indexRow3][3] == 'I')
                        && (totalArray[randPass][indexRow4][4] == 'N'))
                || ((totalArray[randPass][indexRow0][0] == 'B')
                        && (totalArray[randPass][indexRow1][1] == 'E')
                        && (totalArray[randPass][indexRow2][2] == 'L')
                        && (totalArray[randPass][indexRow3][3] == 'O')
                        && (totalArray[randPass][indexRow4][4] == 'W'))
                || ((totalArray[randPass][indexRow0][0] == 'C')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'D'))
                || ((totalArray[randPass][indexRow0][0] == 'E')
                        && (totalArray[randPass][indexRow1][1] == 'V')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'R')
                        && (totalArray[randPass][indexRow4][4] == 'Y'))
                || ((totalArray[randPass][indexRow0][0] == 'F')
                        && (totalArray[randPass][indexRow1][1] == 'I')
                        && (totalArray[randPass][indexRow2][2] == 'R')
                        && (totalArray[randPass][indexRow3][3] == 'S')
                        && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'F')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'D'))
                || ((totalArray[randPass][indexRow0][0] == 'G')
                        && (totalArray[randPass][indexRow1][1] == 'R')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'A')
                        && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'H')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'S')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'L')
                        && (totalArray[randPass][indexRow1][1] == 'A')
                        && (totalArray[randPass][indexRow2][2] == 'R')
                        && (totalArray[randPass][indexRow3][3] == 'G')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'L')
                        && (totalArray[randPass][indexRow1][1] == 'E')
                        && (totalArray[randPass][indexRow2][2] == 'A')
                        && (totalArray[randPass][indexRow3][3] == 'R')
                        && (totalArray[randPass][indexRow4][4] == 'N'))
                || ((totalArray[randPass][indexRow0][0] == 'N')
                        && (totalArray[randPass][indexRow1][1] == 'E')
                        && (totalArray[randPass][indexRow2][2] == 'V')
                        && (totalArray[randPass][indexRow3][3] == 'E')
                        && (totalArray[randPass][indexRow4][4] == 'R'))
                || ((totalArray[randPass][indexRow0][0] == 'O')
                        && (totalArray[randPass][indexRow1][1] == 'T')
                        && (totalArray[randPass][indexRow2][2] == 'H')
                        && (totalArray[randPass][indexRow3][3] == 'E')
                        && (totalArray[randPass][indexRow4][4] == 'R'))
                || ((totalArray[randPass][indexRow0][0] == 'P')
                        && (totalArray[randPass][indexRow1][1] == 'L')
                        && (totalArray[randPass][indexRow2][2] == 'A')
                        && (totalArray[randPass][indexRow3][3] == 'C')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'P')
                        && (totalArray[randPass][indexRow1][1] == 'L')
                        && (totalArray[randPass][indexRow2][2] == 'A')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'P')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'R')
                        && (totalArray[randPass][indexRow1][1] == 'I')
                        && (totalArray[randPass][indexRow2][2] == 'G')
                        && (totalArray[randPass][indexRow3][3] == 'H')
                        && (totalArray[randPass][indexRow4][4] == 'T'))
                || ((totalArray[randPass][indexRow0][0] == 'S')
                        && (totalArray[randPass][indexRow1][1] == 'M')
                        && (totalArray[randPass][indexRow2][2] == 'A')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'L'))
                || ((totalArray[randPass][indexRow0][0] == 'S')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'D'))
                || ((totalArray[randPass][indexRow0][0] == 'S')
                        && (totalArray[randPass][indexRow1][1] == 'P')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'L'))
                || ((totalArray[randPass][indexRow0][0] == 'S')
                        && (totalArray[randPass][indexRow1][1] == 'T')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'L'))
                || ((totalArray[randPass][indexRow0][0] == 'S')
                        && (totalArray[randPass][indexRow1][1] == 'T')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'D')
                        && (totalArray[randPass][indexRow4][4] == 'Y'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'I')
                        && (totalArray[randPass][indexRow4][4] == 'R'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'R')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'S')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'G'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'N')
                        && (totalArray[randPass][indexRow4][4] == 'K'))
                || ((totalArray[randPass][indexRow0][0] == 'T')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'R')
                        && (totalArray[randPass][indexRow3][3] == 'E')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'A')
                        && (totalArray[randPass][indexRow2][2] == 'T')
                        && (totalArray[randPass][indexRow3][3] == 'E')
                        && (totalArray[randPass][indexRow4][4] == 'R'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'E')
                        && (totalArray[randPass][indexRow3][3] == 'R')
                        && (totalArray[randPass][indexRow4][4] == 'E'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'H')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'C')
                        && (totalArray[randPass][indexRow4][4] == 'H'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'R')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'D'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'O')
                        && (totalArray[randPass][indexRow2][2] == 'U')
                        && (totalArray[randPass][indexRow3][3] == 'L')
                        && (totalArray[randPass][indexRow4][4] == 'D'))
                || ((totalArray[randPass][indexRow0][0] == 'W')
                        && (totalArray[randPass][indexRow1][1] == 'R')
                        && (totalArray[randPass][indexRow2][2] == 'I')
                        && (totalArray[randPass][indexRow3][3] == 'T')
                        && (totalArray[randPass][indexRow4][4] == 'E')))
        {

            tempCString[0] = totalArray[randPass][indexRow0][0];
            ssd1306_printText(35, 3, tempCString);       // print message
            tempCString[0] = totalArray[randPass][indexRow1][1];
            ssd1306_printText(45, 3, tempCString);       // print message
            tempCString[0] = totalArray[randPass][indexRow2][2];
            ssd1306_printText(55, 3, tempCString);       // print message
            tempCString[0] = totalArray[randPass][indexRow3][3];
            ssd1306_printText(65, 3, tempCString);       // print message
            tempCString[0] = totalArray[randPass][indexRow4][4];
            ssd1306_printText(75, 3, tempCString);       // print message
            ssd1306_printText(20, 5, "Module Defused");       // print message
            P2OUT |= LED;
            passwordSolved = 0;
        }
        switch0 = 0;
        switch1 = 0;
        switch2 = 0;
        switch3 = 0;
        switch4 = 0;
    }

}

#pragma vector=PORT1_VECTOR
__interrupt void Port_1(void) // Port 1 interrupt service routine, without any debouncing
{
    if (TAIFG == 0)                 // if timer has been started, go to main
    {
        ;
    }
    else                           // if timer has not been started, start timer
    {
        TA0CCTL0 = CCIE;            // enable the interrupts from TimerA0 CC0
    }

    P1IFG &= ~BUTTON;               // P1.3 IFG cleared

}

#pragma vector=PORT2_VECTOR
__interrupt void Port_2(void) // Port 2 interrupt service routine, without any debouncing
{
    if (TAIFG == 0)                 // if timer has been started, go to main
    {
        ;
    }
    else                           // if timer has not been started, start timer
    {
        TA0CCTL0 = CCIE;            // enable the interrupts from TimerA0 CC0
    }

    P2IFG &= ~BUTTON;               // P1.3 IFG cleared

}

#pragma vector=TIMER0_A0_VECTOR
__interrupt void Timer_A(void)      // Timer A0 interrupt service routine
{

    if ((!(BUTTON0 & P1IN)) && (switch0 == 0)) // if button0 is still pressed, change index
    {
        indexRow0++;
        if (indexRow0 > 4)
            indexRow0 = 0;
        switch0 = 1;
    }

    if ((!(BUTTON1 & P1IN)) && (switch1 == 0)) // if button1 is still pressed, change index
    {
        indexRow1++;
        if (indexRow1 > 4)
            indexRow1 = 0;
        switch1 = 1;
    }

    if ((!(BUTTON2 & P1IN)) && (switch2 == 0)) // if button2 is still pressed, change index
    {
        indexRow2++;
        if (indexRow2 > 4)
            indexRow2 = 0;
        switch2 = 1;
    }

    if ((!(BUTTON3 & P1IN)) && (switch3 == 0)) // if button3 is still pressed, change index
    {
        indexRow3++;
        if (indexRow3 > 4)
            indexRow3 = 0;
        switch3 = 1;
    }

    if ((!(BUTTON4 & P1IN)) && (switch4 == 0)) // if button4 is still pressed, change index
    {
        indexRow4++;
        if (indexRow4 > 4)
            indexRow4 = 0;
        switch4 = 1;
    }
    if (!(BUTTON3 & P2IN))
    {                  // if button3 is pressed
        keyFlag3 = 1;                       // raise flag3
    }

    if ((!(BUTTON0 & P2IN)) && (keyFlag3))
    {     //if button0 is pressed after button3
        keyFlag0 = 1;
    }

    if ((!(BUTTON1 & P2IN)) && (keyFlag3) && (keyFlag0))
    {       //if button1 is pressed after button3 AND button0
        keyFlag1 = 1;
    }

    if ((!(BUTTON2 & P2IN)) && (keyFlag3) && (keyFlag0) && (keyFlag1))
    {     //if button2 is pressed after button3 AND button0 AND button1
        keyDefuse = 1;
        P1OUT |= LED;
    }

}

Credits

Nick Lybarger

Nick Lybarger

1 project • 1 follower

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