Petrache Valentin
Created January 21, 2017 © GPL3+

Christmas lights

Since Christmas is said to bring, not just gifts, but lights in our souls I decided to decorate my apartment with lights never seen before.

IntermediateFull instructions provided4 hours1,873
Christmas lights

Things used in this project

Story

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Schematics

leds_wiring-diagram_pjSLMww4Xt.png

Code

Untitled file

Arduino
#include <Adafruit_NeoPixel.h>

// SETUP YOUR OUTPUT PIN AND NUMBER OF PIXELS
#define PIN 4
#define NUM_PIXELS  99

#define BRIGHTNESS 200

Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_PIXELS, PIN, NEO_GRB + NEO_KHZ800);

int gamma[] = {
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  1,
    1,  1,  1,  1,  1,  1,  1,  1,  1,  2,  2,  2,  2,  2,  2,  2,
    2,  3,  3,  3,  3,  3,  3,  3,  4,  4,  4,  4,  4,  5,  5,  5,
    5,  6,  6,  6,  6,  7,  7,  7,  7,  8,  8,  8,  9,  9,  9, 10,
   10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
   17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
   25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
   37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
   51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
   69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
   90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114,
  115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142,
  144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175,
  177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213,
  215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 };

void setup() {
  strip.setBrightness(BRIGHTNESS);
  strip.begin();
  clearStrip(); // Initialize all pixels to 'off'
  delay(1000);
}

void loop() {
  knightRider(2, 50, 4, 0xFF1000); // Cycles, Speed, Width, RGB Color (original orange-red)
  colorWipe(strip.Color(255, 0, 0), 50); // Red
  knightRider(2, 50, 3, 0xFF00FF); // Cycles, Speed, Width, RGB Color (purple)
  colorWipe(strip.Color(0, 0, 255), 50); // Blue
  knightRider(2, 50, 2, 0x0000FF); // Cycles, Speed, Width, RGB Color (blue)
  colorWipe(strip.Color(0, 0, 255), 50); // Blue
  knightRider(2, 50, 5, 0xFF0000); // Cycles, Speed, Width, RGB Color (red)
  colorWipe(strip.Color(255, 0, 0), 50); // Red
  knightRider(2, 50, 6, 0x00FF00); // Cycles, Speed, Width, RGB Color (green)
  colorWipe(strip.Color(0, 255, 0), 50); // Green
  knightRider(2, 50, 7, 0xFFFF00); // Cycles, Speed, Width, RGB Color (yellow)
  colorWipe(strip.Color(0, 0, 0, 255), 50); // yellow
  knightRider(2, 50, 8, 0x00FFFF); // Cycles, Speed, Width, RGB Color (cyan)
  colorWipe(strip.Color(0, 0, 0, 255), 50); // Cyan
  knightRider(2, 50, 2, 0xFFFFFF); // Cycles, Speed, Width, RGB Color (white)
  colorWipe(strip.Color(0, 0, 0, 255), 50); // White

  whiteOverRainbow(20,75,5);  

  pulseWhite(5); 

  rainbowFade2White(3,3,1);

  clearStrip();
  delay(500);

}

// Cycles - one cycle is scanning through all pixels left then right (or right then left)
// Speed - how fast one cycle is (32 with 16 pixels is default KnightRider speed)
// Width - how wide the trail effect is on the fading out LEDs.  The original display used
//         light bulbs, so they have a persistance when turning off.  This creates a trail.
//         Effective range is 2 - 8, 4 is default for 16 pixels.  Play with this.
// Color - 32-bit packed RGB color value.  All pixels will be this color.
// knightRider(cycles, speed, width, color);
void knightRider(uint16_t cycles, uint16_t speed, uint8_t width, uint32_t color) {
  uint32_t old_val[NUM_PIXELS]; // up to 256 lights!
  // Larson time baby!
  for(int i = 0; i < cycles; i++){
    for (int count = 1; count<NUM_PIXELS; count++) {
      strip.setPixelColor(count, color);
      old_val[count] = color;
      for(int x = count; x>0; x--) {
        old_val[x-1] = dimColor(old_val[x-1], width);
        strip.setPixelColor(x-1, old_val[x-1]); 
      }
      strip.show();
      delay(speed);
    }
    for (int count = NUM_PIXELS-1; count>=0; count--) {
      strip.setPixelColor(count, color);
      old_val[count] = color;
      for(int x = count; x<=NUM_PIXELS ;x++) {
        old_val[x-1] = dimColor(old_val[x-1], width);
        strip.setPixelColor(x+1, old_val[x+1]);
      }
      strip.show();
      delay(speed);
    }
  }
}

void clearStrip() {
  for( int i = 0; i<NUM_PIXELS; i++){
    strip.setPixelColor(i, 0x000000); strip.show();
  }
}

uint32_t dimColor(uint32_t color, uint8_t width) {
   return (((color&0xFF0000)/width)&0xFF0000) + (((color&0x00FF00)/width)&0x00FF00) + (((color&0x0000FF)/width)&0x0000FF);
}

// Using a counter and for() loop, input a value 0 to 251 to get a color value.
// The colors transition like: red - org - ylw - grn - cyn - blue - vio - mag - back to red.
// Entering 255 will give you white, if you need it.
uint32_t colorWheel(byte WheelPos) {
  byte state = WheelPos / 21;
  switch(state) {
    case 0: return strip.Color(255, 0, 255 - ((((WheelPos % 21) + 1) * 6) + 127)); break;
    case 1: return strip.Color(255, ((WheelPos % 21) + 1) * 6, 0); break;
    case 2: return strip.Color(255, (((WheelPos % 21) + 1) * 6) + 127, 0); break;
    case 3: return strip.Color(255 - (((WheelPos % 21) + 1) * 6), 255, 0); break;
    case 4: return strip.Color(255 - (((WheelPos % 21) + 1) * 6) + 127, 255, 0); break;
    case 5: return strip.Color(0, 255, ((WheelPos % 21) + 1) * 6); break;
    case 6: return strip.Color(0, 255, (((WheelPos % 21) + 1) * 6) + 127); break;
    case 7: return strip.Color(0, 255 - (((WheelPos % 21) + 1) * 6), 255); break;
    case 8: return strip.Color(0, 255 - ((((WheelPos % 21) + 1) * 6) + 127), 255); break;
    case 9: return strip.Color(((WheelPos % 21) + 1) * 6, 0, 255); break;
    case 10: return strip.Color((((WheelPos % 21) + 1) * 6) + 127, 0, 255); break;
    case 11: return strip.Color(255, 0, 255 - (((WheelPos % 21) + 1) * 6)); break;
    default: return strip.Color(0, 0, 0); break;
  }
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
    strip.setPixelColor(i, c);
    strip.show();
    delay(wait);
  }
}

void pulseWhite(uint8_t wait) {
  for(int j = 0; j < 256 ; j++){
      for(uint16_t i=0; i<strip.numPixels(); i++) {
          strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
        }
        delay(wait);
        strip.show();
      }

  for(int j = 255; j >= 0 ; j--){
      for(uint16_t i=0; i<strip.numPixels(); i++) {
          strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
        }
        delay(wait);
        strip.show();
      }
}


void rainbowFade2White(uint8_t wait, int rainbowLoops, int whiteLoops) {
  float fadeMax = 100.0;
  int fadeVal = 0;
  uint32_t wheelVal;
  int redVal, greenVal, blueVal;

  for(int k = 0 ; k < rainbowLoops ; k ++){
    
    for(int j=0; j<256; j++) { // 5 cycles of all colors on wheel

      for(int i=0; i< strip.numPixels(); i++) {

        wheelVal = Wheel(((i * 256 / strip.numPixels()) + j) & 255);

        redVal = red(wheelVal) * float(fadeVal/fadeMax);
        greenVal = green(wheelVal) * float(fadeVal/fadeMax);
        blueVal = blue(wheelVal) * float(fadeVal/fadeMax);

        strip.setPixelColor( i, strip.Color( redVal, greenVal, blueVal ) );

      }

      //First loop, fade in!
      if(k == 0 && fadeVal < fadeMax-1) {
          fadeVal++;
      }

      //Last loop, fade out!
      else if(k == rainbowLoops - 1 && j > 255 - fadeMax ){
          fadeVal--;
      }

        strip.show();
        delay(wait);
    }
  
  }



  delay(500);


  for(int k = 0 ; k < whiteLoops ; k ++){

    for(int j = 0; j < 256 ; j++){

        for(uint16_t i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
          }
          strip.show();
        }

        delay(2000);
    for(int j = 255; j >= 0 ; j--){

        for(uint16_t i=0; i < strip.numPixels(); i++) {
            strip.setPixelColor(i, strip.Color(0,0,0, gamma[j] ) );
          }
          strip.show();
        }
  }

  delay(500);


}

void whiteOverRainbow(uint8_t wait, uint8_t whiteSpeed, uint8_t whiteLength ) {
  
  if(whiteLength >= strip.numPixels()) whiteLength = strip.numPixels() - 1;

  int head = whiteLength - 1;
  int tail = 0;

  int loops = 3;
  int loopNum = 0;

  static unsigned long lastTime = 0;


  while(true){
    for(int j=0; j<256; j++) {
      for(uint16_t i=0; i<strip.numPixels(); i++) {
        if((i >= tail && i <= head) || (tail > head && i >= tail) || (tail > head && i <= head) ){
          strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
        }
        else{
          strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
        }
        
      }

      if(millis() - lastTime > whiteSpeed) {
        head++;
        tail++;
        if(head == strip.numPixels()){
          loopNum++;
        }
        lastTime = millis();
      }

      if(loopNum == loops) return;
    
      head%=strip.numPixels();
      tail%=strip.numPixels();
        strip.show();
        delay(wait);
    }
  }
  
}
void fullWhite() {
  
    for(uint16_t i=0; i<strip.numPixels(); i++) {
        strip.setPixelColor(i, strip.Color(0,0,0, 255 ) );
    }
      strip.show();
}


// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256 * 5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  WheelPos = 255 - WheelPos;
  if(WheelPos < 85) {
    return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3,0);
  }
  if(WheelPos < 170) {
    WheelPos -= 85;
    return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3,0);
  }
  WheelPos -= 170;
  return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0,0);
}

uint8_t red(uint32_t c) {
  return (c >> 8);
}
uint8_t green(uint32_t c) {
  return (c >> 16);
}
uint8_t blue(uint32_t c) {
  return (c);
}

Credits

Petrache Valentin

Petrache Valentin

4 projects • 26 followers
Electronic engineer and hobbyist, during my life I have worked with all known embedded motherboards and shields. I'm looking to improve life with great ideas.

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