// Define your pitch constants
// these will be notes that can be used to make a song
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4_1 260
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Set Buzzer Pin
int buzzerPin = 19;
// Set Tilt Switch
int tiltSwitch = 18;
// Set LED Pins
int ledPins[] = {5,4,3,2}; //{LED #0, LED #1, LED #2, LED #3}
// Set Button Pins
int buttonPins[] = {13,14,15,17}; //{button 0, button 1, button 2, button 3}
// Next we will set up an Array to store our notes in the melody
// An array is way to store data in a comma seperated structure.
// Birthday melody
int birthday[] = {
NOTE_C4_1, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4,NOTE_E4,
NOTE_C4_1, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4,
NOTE_C4_1, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_F4,
NOTE_E4, NOTE_D4, NOTE_AS4, NOTE_AS4, NOTE_A4,
NOTE_F4, NOTE_G4, NOTE_F4};
// Birthday LED order
int birthdayLEDs[] = {
0,0,1,0,3,2,
0,0,1,0,3,2,
0,0,3,3,2,2,
1,0, 3,3,2,
1,2,1};
// # of notes in Birthday Song
int birthdaySize = 26;
// Ring around the Rosy melody
int rosy[] = {
NOTE_G4, NOTE_G4, NOTE_E4,
NOTE_A4, NOTE_G4, NOTE_E4,
NOTE_G4, NOTE_G4, NOTE_E4,
NOTE_A4, NOTE_G4, NOTE_E4,
NOTE_G4, NOTE_E4, NOTE_G4,
NOTE_E4, NOTE_E4, NOTE_G4,
NOTE_G4, NOTE_C4
};
// Ring around the Rosy LED order
int rosyLEDs[] = {
2, 2, 1, 3, 2, 1,
2, 2, 1, 3, 2, 1,
2, 1, 2, 1, 1,
2, 2, 0
};
// # of notes in Ring around the Rosy
int rosySize = 20;
// Forever Young melody
int forever[] = {
NOTE_G5, NOTE_A5, NOTE_G5,
NOTE_G5, NOTE_D5, NOTE_E5,
NOTE_F5,NOTE_E5,NOTE_E5, NOTE_G5,
NOTE_F5, NOTE_E5,
NOTE_D5, NOTE_D5, NOTE_D5,
NOTE_D5, NOTE_D5, NOTE_E5,
NOTE_F5, NOTE_E5, NOTE_D5,
NOTE_C5, NOTE_A4, NOTE_C5,
NOTE_C5,NOTE_A4, NOTE_D5,
NOTE_E5, NOTE_D5
};
// Forever Young LED order
int foreverLEDs[] = {
2, 3, 2, 2,
0, 1, 2, 1, 1, 3,
2, 1, 1, 1, 1, 1,
1, 2, 3, 2, 1, 0,
2, 3, 3, 2, 1, 2,
1
};
// # of notes in Forever Young
int foreverSize = 29;
/* In the setup function we will set our buzzer pin and LEDS to
* output and set the buttons and tiltSwitch to input
*/
void setup()
{
Serial.begin(9600);
// set up buzzer as output
pinMode(buzzerPin, OUTPUT); // set buzzerPin to OUTPUT
// set up LEDs as outputs
for(int i = 0; i < 4; i++){
pinMode(ledPins[i], OUTPUT);
}
// set up buttons as inputs
for(int a = 0; a < 4; a++){
pinMode(buttonPins[a], INPUT_PULLUP);
}
// set up tilt switch as input
pinMode(tiltSwitch, INPUT_PULLUP);
}
/* In the loop section we will use the tone function to
* enable enable the sound. Tone needs arguments for the
* pin of the buzzer, the note. The note duration is optional.
*/
int play_song(int song[], int LEDs[], int song_size)
{
int LEDnum;
for (int thisNote = 0; thisNote < song_size; thisNote++) {
// turn on the LED
LEDnum = LEDs[thisNote];
digitalWrite(ledPins[LEDnum], HIGH); // turn LED on
// wait until button is pushed to play note
while(digitalRead(buttonPins[LEDnum]) == 1){
if(digitalRead(buttonPins[LEDnum]) == 0) {
break;
}
}
// play the note for how long the button is pressed
while(digitalRead(buttonPins[LEDnum]) == 0){
tone(buzzerPin, song[thisNote]);
}
noTone(buzzerPin);
// turn the LED off
digitalWrite(ledPins[LEDnum], LOW); // turn LED off
delay(100);
}
//wait for 7 seconds for them to decide to restart
delay(1000);
for(int i = 0; i < 500; i ++){
delay(10);
if(digitalRead(tiltSwitch) == 1){
return 0; //returns 0 if user decides to restart
}
}
return 1;
}
void loop(){
int returned = 0;
do
returned = play_song(forever, foreverLEDs, foreverSize);
while(returned == 0);
do
returned = play_song(birthday, birthdayLEDs, birthdaySize);
while(returned == 0);
do
returned = play_song(rosy, rosyLEDs, rosySize);
while(returned == 0);
}
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