Hardware components | ||||||
| × | 1 | ||||
| × | 1 | ||||
| × | 8 | ||||
| × | 4 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 3 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 1 | ||||
| × | 1 | ||||
Software apps and online services | ||||||
| ||||||
Hand tools and fabrication machines | ||||||
|
To begin, I should fill you in that I am completely new to the world of arduino. I have a normal background in coding.
Recently, I've been learning more about the Piezo Buzzer and the coding involved, and this is my creation based on what I've learned so far.
Below is a video of how the device works, including the menu of preset songs. I will admit, technically song 4 and 5 are the same. The basic coding for both the main loops, and the individual song loops are pretty easy to adapt to your own ideas, so feel free to change however you see fit.
#include <pitches.h>
#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
const int LCDswitchPin = 7; // define menu/LCD switch name
int LCDswitchState = 0; // set menu/LCD switch state to off/low
int prevLCDswitchState = 0;
int blueLED = 6;
int LCDswitchCounter = 0; // counter for the number of menu button presses
// (this code counts the menu button pushes, displays them on your computer,
// and starts from zero after ending "menu mode". currently has no other effect
// on this sketch, but is a good starting point for expanding on the project with
// new features later
// Music Note Keys - Set frequency values
int notes[] = {262, 294, 330, 349, 392, 440, 494}; // Set notes C, D, E, F, G, A, B
void setup() {
Serial.begin(9600);
lcd.begin(16, 2);
pinMode(LCDswitchPin, INPUT);
pinMode(blueLED, OUTPUT);
digitalWrite(blueLED, LOW);
}
//////////////////////////////////////////////
void loop() {
LCDswitchState = digitalRead(LCDswitchPin);
int keyVal = analogRead(A0);
Serial.println(keyVal);
lcd.noDisplay();
digitalWrite(blueLED, LOW);
// ************** START "LCDstart" WHEN MENU BUTTON IS PUSHED ***********
if (LCDswitchState == HIGH) {
digitalWrite(blueLED, HIGH);
lcd.display();
lcd.clear();
LCDstart();
}
// ***********************************************************************
if(keyVal == 1023) {
tone(8, notes[0]); // C
}
else if(keyVal >= 990 & keyVal <=1010) {
tone(8, notes[1]); // D
}
else if(keyVal >= 960 && keyVal <= 980) {
tone(8, notes[2]); // E
}
else if(keyVal >= 900 && keyVal <= 945) {
tone(8, notes[3]); // F
}
else if(keyVal >= 650 && keyVal <= 710) {
tone(8, notes[4]); // G
}
else if(keyVal >= 500 && keyVal <= 550) {
tone(8, notes[5]); // A
}
else if(keyVal >= 5 && keyVal <= 10) {
tone(8, notes[6]); // B
} /
else if(keyVal <= 1) { // if no switch is pressed, do not play tone
noTone(8);
}
}
/////////////////////////////////////////////////////
void LCDstart() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button every time loop starts
//************* START SONG 1 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter++; // set button count to 1
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
Song1title();
lcd.clear();
break;
}
//************* ELSE SHOW MENU ****************
else { // if menu button is not pressed, then...
LCDswitchCounter=0; // set menu button count to 0
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("WHICH SONG WOULD");
lcd.setCursor(0, 1);
lcd.print("YOU LIKE TO PLAY");
delay(50); // return to main
}
} // end while
} // end LCDstart loop
// ************* SONG 1 LOOP STARTS HERE **************
void Song1title() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
//************* START SONG 2 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter++; // set button count to 2
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
Song2title();
lcd.clear();
break;
}
else { // if menu button is not pressed
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2) {
digitalWrite(blueLED, LOW);
Song1();
break;
} // end if
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("SUPER MARIO BROS");
lcd.setCursor(0, 1);
lcd.print(" THEME SONG");
delay(50);
}
} // end while song 1 -> 2
} // end Song1title loop
// ************* SONG 2 LOOP STARTS HERE **************
void Song2title() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
//************* START SONG 3 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter++; // set button count to 3
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
Song3title();
lcd.clear();
break;
}
else { // if menu button is not pressed
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2) {
digitalWrite(blueLED, LOW);
Song2();
break;
} // end if
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("SUPER MARIO BROS");
lcd.setCursor(0, 1);
lcd.print(" UNDERWORLD");
delay(50);
}
} // end while song 2 -> 3
} // end Song2title loop
// ************* SONG 3 LOOP STARTS HERE **************
void Song3title() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
//************* START SONG 4 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter++; // set button count to 4
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
Song4title();
lcd.clear();
break;
}
else { // if menu button is not pressed
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2) {
digitalWrite(blueLED, LOW);
Song3();
break;
} // end if
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(" JEOPARDY");
lcd.setCursor(0, 1);
lcd.print(" THEME SONG");
delay(50);
}
} // end while song 3 -> 4
} // end Song3title loop
// ************* SONG 4 LOOP STARTS HERE **************
void Song4title() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
//************* START SONG 5 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter++; // set button count to 5
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
Song5title();
lcd.clear();
break;
}
else { // if menu button is not pressed
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2) {
digitalWrite(blueLED, LOW);
Song4();
break;
} // end if
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(" SONG 4");
lcd.setCursor(0, 1);
lcd.print(" TITLE HERE");
delay(50);
}
} // end while song 4 -> 5
} // end Song4title loop
// ************* SONG 5 LOOP STARTS HERE **************
void Song5title() {
int keyVal = analogRead(A0);
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
while (LCDswitchState == LOW) { // continue loop while menu button isn't pressed
LCDswitchState = digitalRead(LCDswitchPin); // check state of menu button again
//************* START SONG 4 TITLE LOOP ********************
if (LCDswitchState == HIGH) { // if menu button is pressed, then...
LCDswitchCounter=0; // set button count to 0
Serial.print("number of button pushes: ");
Serial.println(LCDswitchCounter);
delay(300); // min. time until counts adds 1 more
lcd.clear();
}
else { // if menu button is not pressed
int keyVal = analogRead(A0);
Serial.println(keyVal);
if(keyVal >= 2) {
digitalWrite(blueLED, LOW);
Song5();
break;
} // end if
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(" SONG 5");
lcd.setCursor(0, 1);
lcd.print(" TITLE HERE");
delay(50);
}
} // end while song 4 -> 5
} // end Song5title loop
pitches.h
ArduinoThe note library, this is an ino file you need to convert it to .h file by using notepad++ or other compiler. Copy the .h file to the arduino library file then include it in the sketch
//*************************************************
//** DEFINE MUSIC NOTES
//*************************************************
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
//***************** SONG 1 NOTES HERE **************************
void Song1() {
lcd.clear();
// notes in the melody:
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
lcd.setCursor(1, 0);
lcd.print("Now playing...");
lcd.setCursor(0, 1);
lcd.print("MARIO THEME SONG");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
tone(8, 0, noteDuration);
}
Song1title();
} // end Song1 loop
//***************** SONG 2 NOTES HERE **************************
void Song2() {
lcd.clear();
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18, 18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
lcd.setCursor(1, 0);
lcd.print("Now playing...");
lcd.setCursor(0, 1);
lcd.print("MARIO UNDERWORLD");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
tone(8, 0, noteDuration);
}
Song2title();
} // end Song2 loop
//***************** SONG 3 NOTES HERE **************************
void Song3() {
lcd.clear();
// notes in the melody:
int melody[] = {
NOTE_C2, NOTE_F3, NOTE_C3, NOTE_A2, NOTE_A2,
NOTE_C3, NOTE_F3, NOTE_C3,
NOTE_C3, NOTE_F3, NOTE_C3, NOTE_F3,
NOTE_AS3, NOTE_G3, NOTE_F3, NOTE_E3, NOTE_D3, NOTE_CS3,
NOTE_C2, NOTE_F3, NOTE_C3, NOTE_A2, NOTE_A2, // repeat line 1 and 2
NOTE_C3, NOTE_F3, NOTE_C3,
NOTE_AS3, 0, NOTE_G3, NOTE_F3,
NOTE_E3, NOTE_D3, NOTE_CS3, NOTE_C3};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 4, 4, 8, 8,
4, 4, 2,
4, 4, 4, 4,
3, 8, 8, 8, 8, 8,
4, 4, 4, 8, 8, // repeat line 1 and 2
4, 4, 2,
4, 8, 8, 4, 4,
4, 4, 4, 4,
0};
lcd.setCursor(1, 0);
lcd.print("Now playing...");
lcd.setCursor(0, 1);
lcd.print(" JEOPARDY");
for (int thisNote = 0; noteDurations[thisNote] != 0; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 2000/noteDurations[thisNote];
tone(8, melody[thisNote],noteDuration * 0.9);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
//int pauseBetweenNotes = noteDuration * 1.30;
//delay(pauseBetweenNotes);
delay(noteDuration);
}
Song3title();
} // end Song3 loop
//***************** SONG 4 NOTES HERE **************************
void Song4() {
lcd.clear();
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
lcd.setCursor(1, 0);
lcd.print("Now playing...");
lcd.setCursor(0, 1);
lcd.print(" SONG 4 TITLE");
int thisNote = 0;
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8); // stop the tone playing:
} // end for
Song4title();
} // end Song4 loop
//***************** SONG 5 NOTES HERE **************************
void Song5() {
lcd.clear();
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
lcd.setCursor(1, 0);
lcd.print("Now playing...");
lcd.setCursor(0, 1);
lcd.print(" SONG 5 TITLE");
int thisNote = 0;
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8); // stop the tone playing:
} // end for
Song5title();
} // end Song5 loop
Comments