touchmysound
Published © CC BY-SA

Driving a Stepper Motor Saved from an Old Printer

Disassemble an old printer (in this case a dot matrix) and drive the stepper motor(s) for linear motion or rotation. With Arduino.

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Things used in this project

Hardware components

Stepper motor driver board A4988
SparkFun Stepper motor driver board A4988
×1
Capacitor 100 µF
Capacitor 100 µF
×1
Arduino UNO
Arduino UNO
×1
Jumper wires (generic)
Jumper wires (generic)
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

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Schematics

Seikosha SP-2400 Dot Matrix Printer service manual

Original service manual as a reference

Circuit Diagram

Base circuit for controlling a stepper via the A4988 driver.

Code

Short pattern for stepper motor

Arduino
This is a test pattern I used. Manually put the head in the middle while the power is off (motor disconnected), so you are (almost) sure the head will not hit the end of the rail.
// DIR = HIGH ----> HEADING RIGHT
// DIR = LOW  ----> HEADING LEFT
// 200 steps = one turn

const int stepPin = 6; //connected to STEP on the A4988
const int dirPin = 5; //connected to DIR on the A4988
 
void setup() {
  pinMode(stepPin,OUTPUT); 
  pinMode(dirPin,OUTPUT);
}
void loop() {

  delay(1000);
  digitalWrite(dirPin,HIGH);          // HIGH and LOW set the direction forward or backwards
  for(int x = 0; x < 100; x++) {      // 100 steps forward (half a turn)
    digitalWrite(stepPin,HIGH);       // one pulse (HIGH for 5 ms)
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000); 
    }

     delay(2000);

      digitalWrite(dirPin,LOW);       // Same as before, but reverse direction
  for(int x = 0; x < 100; x++) {
    digitalWrite(stepPin,HIGH); 
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000); 
    }
  
  delay(2000);
  
 digitalWrite(dirPin,HIGH);           //Pattern with a short segment back and forth
  for(int x = 0; x < 10; x++) {
    digitalWrite(stepPin,HIGH); 
    delay(10); 
    digitalWrite(stepPin,LOW); 
    delay(10);    }
 digitalWrite(dirPin,LOW);
  for(int x = 0; x < 10; x++) {
    digitalWrite(stepPin,HIGH); 
    delay(10); 
    digitalWrite(stepPin,LOW); 
    delay(10);    }
   digitalWrite(dirPin,HIGH);
  for(int x = 0; x < 10; x++) {
    digitalWrite(stepPin,HIGH); 
    delay(10); 
    digitalWrite(stepPin,LOW); 
    delay(10);    }
 digitalWrite(dirPin,LOW);
   for(int x = 0; x < 10; x++) {
    digitalWrite(stepPin,HIGH); 
    delay(10); 
    digitalWrite(stepPin,LOW); 
    delay(10);    }

     delay(2000);
     
 digitalWrite(dirPin,HIGH);             // Same as before, but faster
  for(int x = 0; x < 15; x++) {
    digitalWrite(stepPin,HIGH); 
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000);   }
 digitalWrite(dirPin,LOW);
  for(int x = 0; x < 15; x++) {
    digitalWrite(stepPin,HIGH); 
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000);  }
   digitalWrite(dirPin,HIGH);
  for(int x = 0; x < 15; x++) {
    digitalWrite(stepPin,HIGH); 
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000);   }
 digitalWrite(dirPin,LOW);
  for(int x = 0; x < 15; x++) {
    digitalWrite(stepPin,HIGH); 
    delayMicroseconds(5000); 
    digitalWrite(stepPin,LOW); 
    delayMicroseconds(5000);  }

    delay(5000);
  }

Credits

touchmysound

touchmysound

6 projects • 44 followers
Alessandro Perini's artistic production ranges from audiovisual and light-based works to net-art, land-art and vibration-based works.

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