Yong Saan Cern
Published

Fantastic Card

Imagine, with just voice command, you get your next card shuffle and distributed to you in a fair and clean game!

AdvancedFull instructions provided10 hours989

Things used in this project

Story

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Schematics

Fantastic Card Part List

Fantastic Card Alexa Building Instructions

This is a LEGO building instructions to build the FANTASTIC CARD robot. Follow the instructions exactly.

Fantastic Card Alexa Coding Instructions

This is the coding instructions for python

Code

Fantastic Card.py

Python
This is Fantastic Card Python program.
# Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
# 
# You may not use this file except in compliance with the terms and conditions 
# set forth in the accompanying LICENSE.TXT file.
#
# THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
# RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
# THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.

import time
import logging
import json
import random
import threading
import random

from enum import Enum
from agt import AlexaGadget

from ev3dev2.led import Leds
from ev3dev2.sound import Sound
from ev3dev2.motor import LargeMotor, MediumMotor, OUTPUT_A, OUTPUT_B, OUTPUT_C, OUTPUT_D, MoveTank, SpeedPercent
from ev3dev2.sensor.lego import ColorSensor, TouchSensor

# Set the logging level to INFO to see messages from AlexaGadget
logging.basicConfig(level=logging.INFO)

global cardfig
global prevcrd
global plyrs

class Card(Enum):
    """
    The list of card games and their variations.
    These variations correspond to the skill slot values.
    """
    POKER = ['playing', 'poker']
    MONOPOLY = ['monopoly', 'monopoly deal']
    UNO = ['uno']

class Orders(Enum):
    """
    The list of orders and their variations.
    These variations correspond to the skill slot values.
    """
    ENABLE = ['enable super mode']
    DISABLE = ['disable super mode']
    SHUFFLE = ['shuffle', 'rearrange', 'mix']
    NEXT = ['next','next player']

class State(Enum):
    """
    The list of status and their variations.
    These variations correspond to the skill slot values.
    """
    DISPENSE = ['dispense', 'distribute', 'give out']

class EventName(Enum):
    """
    The list of custom event name sent from this gadget
    """
    SENTRY = "Sentry"
    PROXIMITY = "Proximity"
    SPEECH = "Speech"


class MindstormsGadget(AlexaGadget):

    def __init__(self):

        super().__init__()

        # Gadget state
        self.patrol_mode = False

        # Ev3dev initialization
        self.leds = Leds()
        self.sound = Sound()
        self.drive = MoveTank(OUTPUT_C, OUTPUT_D)

        # Start threads
        threading.Thread(target=self._patrol_thread, daemon=True).start()

    def on_connected(self, device_addr):

        self.leds.set_color("LEFT", "GREEN")
        self.leds.set_color("RIGHT", "GREEN")
        print("{} connected to Echo device".format(self.friendly_name))

    def on_disconnected(self, device_addr):

        self.leds.set_color("LEFT", "BLACK")
        self.leds.set_color("RIGHT", "BLACK")
        print("{} disconnected from Echo device".format(self.friendly_name))

    def on_custom_mindstorms_gadget_control(self, directive):

        try:
            payload = json.loads(directive.payload.decode("utf-8"))
            print("Control payload: {}".format(payload))
            control_type = payload["type"]
            if control_type == "move":
                # Expected params: [direction, duration, speed]
                self._move(payload["card"], int(payload["players"]))
            
            if control_type == "orders":
                # Expected params: [orders]
                self._orders(payload["orders"])

            if control_type == "dispense":
                # Expected params: [state,digit]
                self._dispense(payload["state"], int(payload["digit"]))

        except KeyError:
            print("Missing expected parameters: {}".format(directive))

    def _move(self, card, players: int, is_blocking=True):
        
        global cardfig
        ts = TouchSensor()

        if ts.value() != 1:
            motorB=LargeMotor(OUTPUT_B)
            motorB.on_for_rotations(SpeedPercent(-30),0.3)

        cl = ColorSensor()
        cl.mode='COL-COLOR'
        colors=('unknown','black','blue','green','yellow','red','white','brown')
    
        if colors[cl.value()] == 'red':
            motorC=LargeMotor(OUTPUT_C)
            motorC.on_for_seconds(SpeedPercent(-50),1.8)

        if card in Card.POKER.value:
            cardfig = 26
            self._send_event(EventName.SPEECH, {'speechOut': "Let's play poker!"})

        if card in Card.MONOPOLY.value:
            cardfig = 55
            self._send_event(EventName.SPEECH, {'speechOut': "Let's play monopoly deal!"})

        if card in Card.UNO.value:
            cardfig = 54
            self._send_event(EventName.SPEECH, {'speechOut': "Let's play uno!"})

        global plyrs
        plyrs = players

    def _orders(self, orders, is_blocking=True):

        global plyrs
        global cardfig

        if orders in Orders.NEXT.value:
            global plyrs

            motorA=MediumMotor(OUTPUT_A)
            motorA.on_for_rotations(SpeedPercent(100),42/plyrs)

            cl = ColorSensor()
            cl.mode='COL-COLOR'
            colors=('unknown','black','blue','green','yellow','red','white','brown')

            if colors[cl.value()] != 'red':
                motorC=LargeMotor(OUTPUT_C)
                motorC.on_for_seconds(SpeedPercent(50),1.8)

        if orders in Orders.SHUFFLE.value:

            cl = ColorSensor()
            cl.mode='COL-COLOR'
            colors=('unknown','black','blue','green','yellow','red','white','brown')

            if colors[cl.value()] == 'red':
                motorC=LargeMotor(OUTPUT_C)
                motorC.on_for_seconds(SpeedPercent(-50),1.8)

            motorD=LargeMotor(OUTPUT_D)
            motorD.on_for_rotations(SpeedPercent(30),0.5)

            motorB=LargeMotor(OUTPUT_B)
            motorB.on_for_rotations(SpeedPercent(30),0.3)

            q = cardfig-1
            for x in range(cardfig):

                motorD=LargeMotor(OUTPUT_D)
                motorD.on_for_rotations(SpeedPercent(-70),0.8)
                time.sleep(0.3)

                motorB=LargeMotor(OUTPUT_B)
                motorB.on_for_rotations(SpeedPercent(100),0.9)
                time.sleep(0.1)

                print(x)

                if x == q:
                    time.sleep(1)

                    motorB=LargeMotor(OUTPUT_B)
                    motorB.on_for_rotations(SpeedPercent(-30),0.3)

                    motorC=LargeMotor(OUTPUT_C)
                    motorC.on_for_rotations(SpeedPercent(50),2.2)
                    motorD.on_for_rotations(SpeedPercent(70),1)
                    time.sleep(1.5)

                    motorC.on_for_rotations(SpeedPercent(-50),2.2)
                    time.sleep(1)

                    motorC.on_for_rotations(SpeedPercent(50),2.2)
                    motorD.on_for_rotations(SpeedPercent(100),2)
                    time.sleep(1)

                    motorB=LargeMotor(OUTPUT_B)
                    motorB.on_for_rotations(SpeedPercent(50),0.6)
                    time.sleep(1)

                    self._send_event(EventName.SPEECH, {'speechOut': "Card is ready to dispense"})



    def _dispense(self, state, digit: int, is_blocking=True):

        global prevcrd

        cl = ColorSensor()
        cl.mode='COL-COLOR'
        colors=('unknown','black','blue','green','yellow','red','white','brown')

        if colors[cl.value()] != 'red':
            motorC=LargeMotor(OUTPUT_C)
            motorC.on_for_seconds(SpeedPercent(50),1.8)
        
        ts = TouchSensor()

        if ts.value() == 1:
            motorB=LargeMotor(OUTPUT_B)
            motorB.on_for_rotations(SpeedPercent(30),0.3)

        if digit != 0:

            prevcrd = digit

            for x in range(digit):

                    motorD=LargeMotor(OUTPUT_D)
                    motorD.on_for_rotations(SpeedPercent(-70),0.6)
        else:

            if prevcrd != 0:

                motorD=LargeMotor(OUTPUT_D)
                motorD.on_for_rotations(SpeedPercent(-70),0.6)

        self._send_event(EventName.SPEECH, {'speechOut': "Collect your card now!"})

        time.sleep(1.5)

        motorD.on_for_rotations(SpeedPercent(100),1)

    def _patrol_thread(self):
        time.sleep(1)
            
    def _send_event(self, name: EventName, payload):

        self.send_custom_event('Custom.Mindstorms.Gadget', name.value, payload)

if __name__ == '__main__':

    # Startup sequence
    gadget = MindstormsGadget()
    gadget.sound.play_song((('C4', 'e'), ('D4', 'e'), ('E5', 'q')))
    gadget.leds.set_color("LEFT", "GREEN")
    gadget.leds.set_color("RIGHT", "GREEN")

    # Gadget main entry point
    gadget.main()

    # Shutdown sequence
    gadget.sound.play_song((('E5', 'e'), ('C4', 'e')))
    gadget.leds.set_color("LEFT", "BLACK")
    gadget.leds.set_color("RIGHT", "BLACK")

index.js

Java
This is index.js for Alexa Developer Console
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions 
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/

// This skill sample demonstrates how to send directives and receive events from an Echo connected gadget.
// This skill uses the Alexa Skills Kit SDK (v2). Please visit https://alexa.design/cookbook for additional
// examples on implementing slots, dialog management, session persistence, api calls, and more.

const Alexa = require('ask-sdk-core');
const Util = require('./util');
const Common = require('./common');

// The audio tag to include background music
const BG_MUSIC = '<audio src="soundbank://soundlibrary/ui/gameshow/amzn_ui_sfx_gameshow_waiting_loop_30s_01"></audio>';

// The namespace of the custom directive to be sent by this skill
const NAMESPACE = 'Custom.Mindstorms.Gadget';

// The name of the custom directive to be sent this skill
const NAME_CONTROL = 'control';

const LaunchRequestHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'LaunchRequest';
    },
    handle: async function(handlerInput) {

        const request = handlerInput.requestEnvelope;
        const { apiEndpoint, apiAccessToken } = request.context.System;
        const apiResponse = await Util.getConnectedEndpoints(apiEndpoint, apiAccessToken);
        if ((apiResponse.endpoints || []).length === 0) {
            return handlerInput.responseBuilder
            .speak(`Oops, Fantastic Card is offline!`)
            .getResponse();
        }

        // Store the gadget endpointId to be used in this skill session
        const endpointId = apiResponse.endpoints[0].endpointId || [];
        Util.putSessionAttribute(handlerInput, 'endpointId', endpointId);

        // Set players to 3 as default
        Util.putSessionAttribute(handlerInput, 'players', 3);
        
        // Set skill duration to 5 minutes (ten 30-seconds interval)
        Util.putSessionAttribute(handlerInput, 'duration', 10);

        // Set the token to track the event handler
        const token = handlerInput.requestEnvelope.request.requestId;
        Util.putSessionAttribute(handlerInput, 'token', token);

        let speechOutput = "Welcome to fantastic card, what card game is in your mood and how many players?";
        return handlerInput.responseBuilder
            .speak(speechOutput + BG_MUSIC)
            .addDirective(Util.buildStartEventHandler(token,60000, {}))
            .getResponse();
    }
};

const MoveIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'MoveIntent';
    },
    handle: function (handlerInput) {
        const request = handlerInput.requestEnvelope;
        const card = Alexa.getSlotValue(request, 'Card');

        // Players use default if not available
        const players = Alexa.getSlotValue(request, 'Players') || "2";

        // Get data from session attribute
        const attributesManager = handlerInput.attributesManager;
        const speed = attributesManager.getSessionAttributes().speed || "50";
        const endpointId = attributesManager.getSessionAttributes().endpointId || [];

        // Construct the directive with the payload containing the move parameters
        let directive = Util.build(endpointId, NAMESPACE, NAME_CONTROL,
            {
                type: 'move',
                card: card,
                players: players
            });

        const speechOutput = "Place your cards in Fantastic Card Robot to shuffle and distribute";
        return handlerInput.responseBuilder
            .speak(speechOutput + BG_MUSIC)
            .addDirective(directive)
            .getResponse();
    }
};

const ShuffleIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'ShuffleIntent';
    },
    handle: function (handlerInput) {
        const request = handlerInput.requestEnvelope;
        const orders = Alexa.getSlotValue(request, 'Orders');

        // Get data from session attribute
        const attributesManager = handlerInput.attributesManager;
        const endpointId = attributesManager.getSessionAttributes().endpointId || [];

        // Construct the directive with the payload containing the move parameters
        let directive = Util.build(endpointId, NAMESPACE, NAME_CONTROL,
            {
                type: 'orders',
                orders: orders
            });

        const speechOutput = (orders === "next") || (orders === "next player")
            ?  "Serving next player"
            : "Shuffling";
            
        return handlerInput.responseBuilder
            .speak(speechOutput + BG_MUSIC)
            .addDirective(directive)
            .getResponse();
    }
};

const DispenseIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'DispenseIntent';
    },
    handle: function (handlerInput) {
        const request = handlerInput.requestEnvelope;
        const state = Alexa.getSlotValue(request, 'State');
        const digit = Alexa.getSlotValue(request, 'Digit');

        // Get data from session attribute
        const attributesManager = handlerInput.attributesManager;
        const endpointId = attributesManager.getSessionAttributes().endpointId || [];

        // Construct the directive with the payload containing the move parameters
        let directive = Util.build(endpointId, NAMESPACE, NAME_CONTROL,
            {
                type: 'dispense',
                state: state,
                digit: digit
            });

        const speechOutput = "Dispensing";

        return handlerInput.responseBuilder
            .speak(speechOutput + BG_MUSIC)
            .addDirective(directive)
            .getResponse();
    }
};


const EventsReceivedRequestHandler = {
    // Checks for a valid token and endpoint.
    canHandle(handlerInput) {
        let { request } = handlerInput.requestEnvelope;
        console.log('Request type: ' + Alexa.getRequestType(handlerInput.requestEnvelope));
        if (request.type !== 'CustomInterfaceController.EventsReceived') return false;

        const attributesManager = handlerInput.attributesManager;
        let sessionAttributes = attributesManager.getSessionAttributes();
        let customEvent = request.events[0];

        // Validate event token
        if (sessionAttributes.token !== request.token) {
            console.log("Event token doesn't match. Ignoring this event");
            return false;
        }

        // Validate endpoint
        let requestEndpoint = customEvent.endpoint.endpointId;
        if (requestEndpoint !== sessionAttributes.endpointId) {
            console.log("Event endpoint id doesn't match. Ignoring this event");
            return false;
        }
        return true;
    },
    handle(handlerInput) {

        console.log("== Received Custom Event ==");
        let customEvent = handlerInput.requestEnvelope.request.events[0];
        let payload = customEvent.payload;
        let name = customEvent.header.name;

        let speechOutput;
        if (name === 'Proximity') {
            let distance = parseInt(payload.distance);
            if (distance < 10) {
                let speechOutput = "Intruder detected! What would you like to do?";
                return handlerInput.responseBuilder
                    .speak(speechOutput, "REPLACE_ALL")
                    .withShouldEndSession(false)
                    .getResponse();
            }
        } else if (name === 'Sentry') {
            if ('fire' in payload) {
                speechOutput = "Threat eliminated";
            }

        } else if (name === 'Speech') {
            speechOutput = payload.speechOut;

        } else {
            speechOutput = "Event not recognized. Awaiting new command.";
        }
        return handlerInput.responseBuilder
            .speak(speechOutput + BG_MUSIC, "REPLACE_ALL")
            .getResponse();
    }
};
const ExpiredRequestHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'CustomInterfaceController.Expired'
    },
    handle(handlerInput) {
        console.log("== Custom Event Expiration Input ==");

        // Set the token to track the event handler
        const token = handlerInput.requestEnvelope.request.requestId;
        Util.putSessionAttribute(handlerInput, 'token', token);

        const attributesManager = handlerInput.attributesManager;
        let duration = attributesManager.getSessionAttributes().duration || 0;
        if (duration > 0) {
            Util.putSessionAttribute(handlerInput, 'duration', --duration);

            // Extends skill session
            const speechOutput = `Looks like somebody is winning`;
            return handlerInput.responseBuilder
                .addDirective(Util.buildStartEventHandler(token, 60000, {}))
                .speak(speechOutput + BG_MUSIC)
                .getResponse();
        }
        else {
            // End skill session
            return handlerInput.responseBuilder
                .speak("It is a pleasure serving you guys. Have fun!")
                .withShouldEndSession(true)
                .getResponse();
        }
    }
};

// The SkillBuilder acts as the entry point for your skill, routing all request and response
// payloads to the handlers above. Make sure any new handlers or interceptors you've
// defined are included below. The order matters - they're processed top to bottom.
exports.handler = Alexa.SkillBuilders.custom()
    .addRequestHandlers(
        LaunchRequestHandler,
        MoveIntentHandler,
        ShuffleIntentHandler,
        DispenseIntentHandler,
        EventsReceivedRequestHandler,
        ExpiredRequestHandler,
        Common.HelpIntentHandler,
        Common.CancelAndStopIntentHandler,
        Common.SessionEndedRequestHandler,
        Common.IntentReflectorHandler, // make sure IntentReflectorHandler is last so it doesn't override your custom intent handlers
    )
    .addRequestInterceptors(Common.RequestInterceptor)
    .addErrorHandlers(
        Common.ErrorHandler,
    )
    .lambda();

util.js

Java
This is util.js for Alexa Developer Console
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/

'use strict';

const Https = require('https');
const AWS = require('aws-sdk');
const Escape = require('lodash/escape');

const s3SigV4Client = new AWS.S3({
    signatureVersion: 'v4'
});

/**
 * Get the authenticated URL to access the S3 Object. This URL expires after 60 seconds.
 * @param s3ObjectKey - the S3 object key
 * @returns {string} the pre-signed S3 URL
 */
exports.getS3PreSignedUrl = function getS3PreSignedUrl(s3ObjectKey) {

    const bucketName = process.env.S3_PERSISTENCE_BUCKET;
    return Escape(s3SigV4Client.getSignedUrl('getObject', {
        Bucket: bucketName,
        Key: s3ObjectKey,
        Expires: 60 // the Expires is capped for 1 minute
    }));
};

/**
 * Builds a directive to start the EventHandler.
 * @param token - a unique identifier to track the event handler
 * @param {number} timeout - the duration to wait before sending back the expiration
 * payload to the skill.
 * @param payload - the expiration json payload
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/receive-custom-event-from-gadget.html#start}
 */
exports.buildStartEventHandler = function (token, timeout = 30000, payload)  {
    return {
        type: "CustomInterfaceController.StartEventHandler",
        token: token,
        expiration : {
            durationInMilliseconds: timeout,
            expirationPayload: payload
        }
    };
};

/**
 *
 * Builds a directive to stops the active event handler.
 * The event handler is identified by the cached token in the session attribute.
 * @param {string} handlerInput - the context from Alexa Service
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/receive-custom-event-from-gadget.html#stop}
 */
exports.buildStopEventHandlerDirective = function (handlerInput) {

    let token = handlerInput.attributesManager.getSessionAttributes().token || '';
    return {
        "type": "CustomInterfaceController.StopEventHandler",
        "token": token
    }
};

/**
 * Build a custom directive payload to the gadget with the specified endpointId
 * @param {string} endpointId - the gadget endpoint Id
 * @param {string} namespace - the namespace of the skill
 * @param {string} name - the name of the skill within the scope of this namespace
 * @param {object} payload - the payload data
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/send-gadget-custom-directive-from-skill.html#respond}
 */
exports.build = function (endpointId, namespace, name, payload) {
    // Construct the custom directive that needs to be sent
    // Gadget should declare the capabilities in the discovery response to
    // receive the directives under the following namespace.
    return {
        type: 'CustomInterfaceController.SendDirective',
        header: {
            name: name,
            namespace: namespace
        },
        endpoint: {
            endpointId: endpointId
        },
        payload
    };
};

/**
 * A convenience routine to add the a key-value pair to the session attribute.
 * @param handlerInput - the context from Alexa Service
 * @param key - the key to be added
 * @param value - the value be added
 */
exports.putSessionAttribute = function(handlerInput, key, value) {
    const attributesManager = handlerInput.attributesManager;
    let sessionAttributes = attributesManager.getSessionAttributes();
    sessionAttributes[key] = value;
    attributesManager.setSessionAttributes(sessionAttributes);
};


/**
 * To get a list of all the gadgets that meet these conditions,
 * Call the Endpoint Enumeration API with the apiEndpoint and apiAccessToken to
 * retrieve the list of all connected gadgets.
 *
 * @param {string} apiEndpoint - the Endpoint API url
 * @param {string} apiAccessToken  - the token from the session object in the Alexa request
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/send-gadget-custom-directive-from-skill.html#call-endpoint-enumeration-api}
 */
exports.getConnectedEndpoints = function(apiEndpoint, apiAccessToken) {

    // The preceding https:// need to be stripped off before making the call
    apiEndpoint = (apiEndpoint || '').replace('https://', '');

    return new Promise(((resolve, reject) => {

        const options = {
            host: apiEndpoint,
            path: '/v1/endpoints',
            method: 'GET',
            headers: {
                'Content-Type': 'application/json',
                'Authorization': 'Bearer ' + apiAccessToken
            }
        };

        const request = Https.request(options, (response) => {
            response.setEncoding('utf8');
            let returnData = '';
            response.on('data', (chunk) => {
                returnData += chunk;
            });

            response.on('end', () => {
                resolve(JSON.parse(returnData));
            });

            response.on('error', (error) => {
                reject(error);
            });
        });
        request.end();
    }));
};

package.json

JSON
This is package.json for Alexa Developer Console
{
  "name": "agt-mindstorms",
  "version": "1.1.0",
  "description": "A sample skill demonstrating how to use AGT with Lego Mindstorms",
  "main": "index.js",
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "author": "Amazon Alexa",
  "license": "ISC",
  "dependencies": {
    "ask-sdk-core": "^2.6.0",
    "ask-sdk-model": "^1.18.0",
    "aws-sdk": "^2.326.0",
    "request": "^2.81.0",
    "lodash": "^4.17.11"
  }
}

model.json

JSON
This is model.json for Alexa Developer Console
{
    "interactionModel": {
        "languageModel": {
            "invocationName": "fantastic card",
            "intents": [
                {
                    "name": "AMAZON.CancelIntent",
                    "samples": []
                },
                {
                    "name": "AMAZON.HelpIntent",
                    "samples": []
                },
                {
                    "name": "AMAZON.StopIntent",
                    "samples": []
                },
                {
                    "name": "AMAZON.NavigateHomeIntent",
                    "samples": []
                },
                {
                    "name": "MoveIntent",
                    "slots": [
                        {
                            "name": "Card",
                            "type": "CardType",
                            "samples": [
                                "{Card} game",
                                "{Card} card",
                                "{Card}"
                            ]
                        },
                        {
                            "name": "Players",
                            "type": "AMAZON.NUMBER",
                            "samples": [
                                "{Players}",
                                "{Players} people",
                                "{Players} players"
                            ]
                        }
                    ],
                    "samples": [
                        "{Card} cards for {Players}",
                        "{Card} cards with {Players} players",
                        "{Card} card with {Players} players",
                        "{Card} card for {Players}",
                        "{Card} card for {Players} players"
                    ]
                },
                {
                    "name": "ShuffleIntent",
                    "slots": [
                        {
                            "name": "Orders",
                            "type": "OrderType",
                            "samples": [
                                "{Orders} the cards",
                                "{Orders}"
                            ]
                        }
                    ],
                    "samples": [
                        "{Orders}",
                        "{Orders} the cards",
                        "{Orders} the playing deck",
                        "{Orders} the deck",
                        "{Orders} cards"
                    ]
                },
                {
                    "name": "DispenseIntent",
                    "slots": [
                        {
                            "name": "State",
                            "type": "StateType",
                            "samples": [
                                "{State}"
                            ]
                        },
                        {
                            "name": "Digit",
                            "type": "AMAZON.NUMBER",
                            "samples": [
                                "{Digit}"
                            ]
                        }
                    ],
                    "samples": [
                        "{State} {Digit} cards",
                        "{State} "
                    ]
                }
            ],
            "types": [
                {
                    "name": "CardType",
                    "values": [
                        {
                            "name": {
                                "value": "playing"
                            }
                        },
                        {
                            "name": {
                                "value": "poker"
                            }
                        },
                        {
                            "name": {
                                "value": "uno"
                            }
                        },
                        {
                            "name": {
                                "value": "monopoly deal"
                            }
                        },
                        {
                            "name": {
                                "value": "monopoly"
                            }
                        }
                    ]
                },
                {
                    "name": "CommandType",
                    "values": [
                        {
                            "name": {
                                "value": "sentry"
                            }
                        },
                        {
                            "name": {
                                "value": "circle"
                            }
                        },
                        {
                            "name": {
                                "value": "square"
                            }
                        },
                        {
                            "name": {
                                "value": "patrol"
                            }
                        },
                        {
                            "name": {
                                "value": "cannon"
                            }
                        },
                        {
                            "name": {
                                "value": "all shot"
                            }
                        },
                        {
                            "name": {
                                "value": "one shot"
                            }
                        }
                    ]
                },
                {
                    "name": "OrderType",
                    "values": [
                        {
                            "name": {
                                "value": "disable super mode"
                            }
                        },
                        {
                            "name": {
                                "value": "enable super mode"
                            }
                        },
                        {
                            "name": {
                                "value": "next player"
                            }
                        },
                        {
                            "name": {
                                "value": "next"
                            }
                        },
                        {
                            "name": {
                                "value": "shuffle"
                            }
                        },
                        {
                            "name": {
                                "value": "mix"
                            }
                        },
                        {
                            "name": {
                                "value": "rearrange"
                            }
                        }
                    ]
                },
                {
                    "name": "StateType",
                    "values": [
                        {
                            "name": {
                                "value": "dispense"
                            }
                        },
                        {
                            "name": {
                                "value": "give out"
                            }
                        },
                        {
                            "name": {
                                "value": "distribute"
                            }
                        }
                    ]
                }
            ]
        },
        "dialog": {
            "intents": [
                {
                    "name": "MoveIntent",
                    "confirmationRequired": false,
                    "prompts": {},
                    "slots": [
                        {
                            "name": "Card",
                            "type": "CardType",
                            "confirmationRequired": false,
                            "elicitationRequired": true,
                            "prompts": {
                                "elicitation": "Elicit.Slot.601979929656.903135104927"
                            }
                        },
                        {
                            "name": "Players",
                            "type": "AMAZON.NUMBER",
                            "confirmationRequired": false,
                            "elicitationRequired": true,
                            "prompts": {
                                "elicitation": "Elicit.Slot.601979929656.250204792515"
                            }
                        }
                    ]
                },
                {
                    "name": "DispenseIntent",
                    "confirmationRequired": false,
                    "prompts": {},
                    "slots": [
                        {
                            "name": "State",
                            "type": "StateType",
                            "confirmationRequired": false,
                            "elicitationRequired": true,
                            "prompts": {
                                "elicitation": "Elicit.Slot.961862731677.130688258329"
                            }
                        },
                        {
                            "name": "Digit",
                            "type": "AMAZON.NUMBER",
                            "confirmationRequired": false,
                            "elicitationRequired": true,
                            "prompts": {
                                "elicitation": "Elicit.Slot.961862731677.1527713793444"
                            }
                        }
                    ]
                },
                {
                    "name": "ShuffleIntent",
                    "confirmationRequired": false,
                    "prompts": {},
                    "slots": [
                        {
                            "name": "Orders",
                            "type": "OrderType",
                            "confirmationRequired": false,
                            "elicitationRequired": true,
                            "prompts": {
                                "elicitation": "Elicit.Slot.277306889975.1312600386358"
                            }
                        }
                    ]
                }
            ],
            "delegationStrategy": "ALWAYS"
        },
        "prompts": [
            {
                "id": "Elicit.Slot.601979929656.250204792515",
                "variations": [
                    {
                        "type": "PlainText",
                        "value": "I am sorry. How many players?"
                    }
                ]
            },
            {
                "id": "Elicit.Slot.601979929656.903135104927",
                "variations": [
                    {
                        "type": "PlainText",
                        "value": "Hold on. What card game are you playing today?"
                    }
                ]
            },
            {
                "id": "Elicit.Slot.961862731677.130688258329",
                "variations": [
                    {
                        "type": "PlainText",
                        "value": "Can you repeat that?"
                    }
                ]
            },
            {
                "id": "Elicit.Slot.277306889975.1312600386358",
                "variations": [
                    {
                        "type": "PlainText",
                        "value": "I didn't catch that. Can you repeat?"
                    }
                ]
            },
            {
                "id": "Elicit.Slot.961862731677.1527713793444",
                "variations": [
                    {
                        "type": "PlainText",
                        "value": "Hold it right there, how many cards to dispense?"
                    }
                ]
            }
        ]
    }
}

common.js

Java
This is common.js for Alexa Developer Console
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions 
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/
'use strict'

const Alexa = require('ask-sdk-core');

const HelpIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.HelpIntent';
    },
    handle(handlerInput) {
        const speakOutput = 'You can say hello to me! How can I help?';

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt(speakOutput)
            .getResponse();
    }
};
const CancelAndStopIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && (Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.CancelIntent'
                || Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.StopIntent');
    },
    handle(handlerInput) {
        const speakOutput = 'Goodbye!';
        return handlerInput.responseBuilder
            .speak(speakOutput)
            .getResponse();
    }
};
const SessionEndedRequestHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'SessionEndedRequest';
    },
    handle(handlerInput) {
        // Any cleanup logic goes here.
        return handlerInput.responseBuilder.getResponse();
    }
};

// The intent reflector is used for interaction model testing and debugging.
// It will simply repeat the intent the user said. You can create custom handlers
// for your intents by defining them above, then also adding them to the request
// handler chain below.
const IntentReflectorHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest';
    },
    handle(handlerInput) {
        const intentName = Alexa.getIntentName(handlerInput.requestEnvelope);
        const speakOutput = `You just triggered ${intentName}`;

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt("I don't understand this command, try again")
            .getResponse();
    }
};

// Generic error handling to capture any syntax or routing errors. If you receive an error
// stating the request handler chain is not found, you have not implemented a handler for
// the intent being invoked or included it in the skill builder below.
const ErrorHandler = {
    canHandle() {
        return true;
    },
    handle(handlerInput, error) {
        console.log(`~~~~ Error handled: ${error.stack}`);
        const speakOutput = `Sorry, I had trouble doing what you asked. Please try again.`;

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt(speakOutput)
            .getResponse();
    }
};

// The request interceptor is used for request handling testing and debugging.
// It will simply log the request in raw json format before any processing is performed.
const RequestInterceptor = {
    process(handlerInput) {
        let { attributesManager, requestEnvelope } = handlerInput;
        let sessionAttributes = attributesManager.getSessionAttributes();

        // Log the request for debug purposes.
        console.log(`=====Request==${JSON.stringify(requestEnvelope)}`);
        console.log(`=========SessionAttributes==${JSON.stringify(sessionAttributes, null, 2)}`);
    }
};

module.exports = {
    HelpIntentHandler,
    CancelAndStopIntentHandler,
    SessionEndedRequestHandler,
    IntentReflectorHandler,
    ErrorHandler,
    RequestInterceptor
};

Credits

Yong Saan Cern

Yong Saan Cern

4 projects • 4 followers
Lego's my life

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