Arnov Sharma
Published © LGPL

Arduino Game Controller V2

Gamepad Made from Arduino Pro Micro and Custom PCB to play all types of games, from Retro to triple-A titles.

BeginnerFull instructions provided1 hour11,367

Things used in this project

Hardware components

Pro Micro - 5V/16MHz
SparkFun Pro Micro - 5V/16MHz
×1
Analog joystick (Generic)
×2
Pushbutton switch 12mm
SparkFun Pushbutton switch 12mm
×10
Seeed Studio seeed Fusion PCB Service
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

Read more

Custom parts and enclosures

Gerber data for PCB

Schematics

sch

Code

code

C/C++
#include <Gamepad.h>

int rightXcenter = 500;
int rightYcenter = 500;
int leftXcenter = 500;
int leftYcenter = 500;
double multiplierRX = 0.254; //127 / 500
double multiplierRY = 0.254;
double multiplierLX = 0.254;
double multiplierLY = 0.254;

Gamepad gp;

void setup() {

  pinMode(A0, INPUT);
  pinMode(A1, INPUT);
  pinMode(A2, INPUT);
  pinMode(A3, INPUT);
  pinMode(14,  INPUT_PULLUP); //UPPER RIGHT
  pinMode(15,  INPUT_PULLUP); //UPPER LEFT
  pinMode(1,  INPUT_PULLUP); //LEFTBUTTON
  pinMode(0,  INPUT_PULLUP); //RIGHTBUTTON
  pinMode(4,  INPUT_PULLUP); //UP
  pinMode(5,  INPUT_PULLUP); //DOWN
  pinMode(6,  INPUT_PULLUP); //LEFT
  pinMode(7,  INPUT_PULLUP); //RIGHT
  pinMode(8,  INPUT_PULLUP); //Y
  pinMode(9,  INPUT_PULLUP); //X
  pinMode(10,  INPUT_PULLUP); //A
  pinMode(16,  INPUT_PULLUP); //B  
  
  calibrate();
}

void loop() {
  int lx, ly, rx, ry;
  lx = analogRead(A3);
  ly = analogRead(A2);
  rx = analogRead(A1);
  ry = analogRead(A0);
  //we need to convert a 0-1000 to -127 - 127
  lx = floor((lx - leftXcenter) * multiplierLX);
  ly = floor((ly - leftYcenter) * multiplierLY);
  rx = floor((rx - rightXcenter) * multiplierRX);
  ry = floor((ry - rightYcenter) * multiplierRY);
  if(lx > 127) lx = 127;
  if(ly > 127) ly = 127;
  if(rx > 127) rx = 127;
  if(ry > 127) ry = 127;
  gp.setLeftXaxis(lx);
  gp.setRightXaxis(rx);
  gp.setLeftYaxis(ly);
  gp.setRightYaxis(ry);
  
  int UPLEFT, UPRIGHT, UP, DOWN, LEFT, RIGHT, RIGHTBUTTON, LEFTBUTTON, X, Y, A, B;
  UPLEFT = digitalRead(14);
  UPRIGHT = digitalRead(15);
  RIGHTBUTTON = digitalRead(0);
  LEFTBUTTON = digitalRead(1);
  UP = digitalRead(4);
  DOWN = digitalRead(5);
  LEFT = digitalRead(6);
  RIGHT = digitalRead(7);
  X = digitalRead(8);
  Y = digitalRead(9);
  A = digitalRead(10);
  B = digitalRead(16);
  
      
  
  if(UPLEFT == LOW)    //
    gp.setButtonState(0, true);
  else
    gp.setButtonState(0, false);

  if(UPRIGHT == LOW)
    gp.setButtonState(1, true);
  else
    gp.setButtonState(1, false);
 
  if(UP == LOW)
    gp.setButtonState(2, true);
  else
    gp.setButtonState(2, false);

  if(DOWN == LOW)
    gp.setButtonState(3, true);
  else
    gp.setButtonState(3, false);    

  if(LEFT == LOW)
    gp.setButtonState(4, true);
  else
    gp.setButtonState(4, false); 

  if(RIGHT == LOW)
    gp.setButtonState(5, true);
  else
    gp.setButtonState(5, false);     

  if(RIGHTBUTTON == LOW)
    gp.setButtonState(6, true);
  else
    gp.setButtonState(6, false);   

  if(LEFTBUTTON == LOW)
    gp.setButtonState(7, true);
  else
    gp.setButtonState(7, false);     

  if(X == LOW)
    gp.setButtonState(8, true);
  else
    gp.setButtonState(8, false);

  if(Y == LOW)
    gp.setButtonState(9, true);
  else
    gp.setButtonState(9, false);

  if(A == LOW)
    gp.setButtonState(10, true);
  else
    gp.setButtonState(10, false);  

  if(B == LOW)
    gp.setButtonState(11, true);
  else
    gp.setButtonState(11, false);       

  delay(20);
}

void calibrate()
{
  int lx, ly, rx, ry;
  int i = 0;
  while(i < 13)
  {
    lx = analogRead(A3);
    ly = analogRead(A2);
    rx = analogRead(A1);
    ry = analogRead(A0);
    bool validLX = lx > (leftXcenter - 100) && lx < (leftXcenter + 100);
    bool validLY = ly > (leftYcenter - 100) && ly < (leftYcenter + 100);
    bool validRX = rx > (rightXcenter - 100) && rx < (rightXcenter + 100);
    bool validRY = ry > (rightYcenter - 100) && ry < (rightYcenter + 100);
    if(validLX && validLY && validRX && validRY)
    {
      i++;
      //nothing to do here!
    }
    else i = 0;
    delay(20);
  }
  leftXcenter = lx;
  leftYcenter = ly;
  rightXcenter = rx;
  rightYcenter = ry;
  multiplierLX = (double)127 / (double)lx;
  multiplierLY = (double)127 / (double)ly;
  multiplierRX = (double)127 / (double)rx;
  multiplierRY = (double)127 / (double)ry;
}

Credits

Arnov Sharma

Arnov Sharma

306 projects • 306 followers
Just your average MAKER

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