function tetris () {
music.playTone(330, music.beat(BeatFraction.Whole))
music.playTone(247, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(294, music.beat(BeatFraction.Whole))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(247, music.beat(BeatFraction.Half))
music.playTone(220, music.beat(BeatFraction.Whole))
music.playTone(220, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(330, music.beat(BeatFraction.Whole))
music.playTone(294, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(247, music.beat(BeatFraction.Whole))
music.playTone(247, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(294, music.beat(BeatFraction.Whole))
music.playTone(330, music.beat(BeatFraction.Whole))
music.playTone(262, music.beat(BeatFraction.Whole))
music.playTone(220, music.beat(BeatFraction.Whole))
music.playTone(220, music.beat(BeatFraction.Whole))
}
input.onGesture(Gesture.Shake, function () {
tetris()
})
input.onGesture(Gesture.TiltLeft, function () {
light.setAll(0xff0000)
})
input.onGesture(Gesture.TiltUp, function () {
light.setAll(0x0000ff)
})
input.onGesture(Gesture.TiltDown, function () {
light.showRing(
`blue white blue white blue white blue white blue white`
)
})
input.onGesture(Gesture.TiltRight, function () {
light.showRing(
`white red white red white red white red white red`
)
})
music.setVolume(255)
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