I awake in the labyrinth, no memory of who I am. All I know is that I must find the key to the portal that will take me to the next part of this endless maze. Stalking its passages, I find a rusty sword and take it in hand. Further along, I find an old chest of armor. Now my enemies will never defeat me! I stalk endless corridors, searching for the key. As I turn a corner, I see one of my enemies coming towards me, axe in hand. We clash, weapons slashing! My enemy flees, but I let him go - I must continue my quest to find the key. No matter how long it takes me.
Peek through the portal into the world of Existential Crisis. In this unique and hand-crafted electronic dungeon crawl simulator, watch the valiant hero compete against his enemies to find weapons and other items to aid him in his ultimate quest: to find the key and open the portal before they do! Watch as he uses magic potions to heal himself or blast his foes. Sigh when he makes a wrong turn and misses the key. Groan when he is vanquished by his foes. And cheer when he unlocks the portal and completes his quest - only to find it start all over again!
Existential Crisis isn't like other games, because I designed it so you can't control the hero. We can peer through the window into his universe, but we can't help as he struggles to find a way to survive long enough to complete his quest.
Simulation of role-playing adventure or Multi-User Dungeons (MUDs), similar to NetHack, using basic rules of Dungeons & Dragons with a feel similar to Gauntlet or Diablo.
The pictures and video do not fully capture the brilliant color when seeing it for yourself.
The project makes a visually interesting simulation of a character wandering through a maze, looking for a key and trying to find the door to exit, only to be stuck repeating this for all eternity. Other enemy players try to kill the main character, can pick-up and use items including the key to open the door, resetting the maze. When any character dies, within a matter of time, regenerated with randomly selected base stats; forever stuck looking for potions to stay alive a little longer only to find another key and another door.
This is a new version of an older project: https://www.hackster.io/bitsandbots/existential-crisis-aka-arduinorpg-fdf238
This simulation covers the basic motivation of fighting to stay alive in an effort to find the key hidden in the current map and then locate the door to exit.
Each player has hit-points, armor class, experience points, and can hold up to three items. Each map contains a key, and a randomly selected number of rewards, or items to help the player. Items available are: a potion of healing, a better weapon or magic.
A 64 RGB LEDs in an 8x8 display is used as the 'viewer' into the World of the simulation, displaying only a quadrant section of the overall map at one time. As the primary player moves around the map, the 'viewer' display moves to the relevant section.
Color Code- RED - Opponent Player Characters ( Enemies )
- GREEN - Main Player Character ( Game Focus )
- BLUE - Wall
- WHITE - Door
- YELLOW - Key
- Find a key
- Use a potion
- Use magic
- Open door using key
- Player death
I have also included numbers 1 - 20 for showing the result of a simulated die roll. However, showing the number each time the player rolls is annoying so this animation has been disabled.
How the Simulation WorksOn each turn, a player object executes the function WhatAreMyOptions
- Move ( Direction Available: North, East, South, West ) A proximity-check to opponents is made to determine options. Short-term Memory of locations explored. Coordinates of recent moves are stored in the player object in an effort to reduce looping.
- Attack: Each player rolls a 20-sided die trying to meet or exceed the Armor Class value of the opponent. Upon a successful hit, the player then rolls a 4-sided die for damage and applies any bonuses. The total damage is subtracted from the opponent's hit points.
- Check Inventory and Use Item: Randomly determined for simulation purposes.
A never-ending quest. An infinite maze. How long will you survive?
Did you know you can receive this project?Follow my work or get involved at http://www.hydroMazing.com
More stuff written by me:
- Serving Your Own Inventory Management System with Raspberry Pi
- Backup and Restore Your Inventory Management System
- hydroMazing Smart Garden System - Grand Prize Winner!
- Working with Multiple Sensors and Arduino
- Using Arduino to Control Appliances
- Why Arduino when you can Pi?
- Wired or Wireless?
- Making a Lightshow with Arduino
- Making Sound Effects with Arduino
- Phoenix Fire Lily
- Using a Raspberry Pi and USB Camera
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