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Pi Time - A Fabric Arduino Clock

A quilted fabric clock with NeoPixels, that tells time using an Arduino Uno!

IntermediateShowcase (no instructions)9,939
Pi Time - A Fabric Arduino Clock

Things used in this project

Hardware components

Neopixels
×1
Arduino UNO
Arduino UNO
×1

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

Read more

Schematics

Pi Quilt Neopixels and Arduino Clock

Lighting up neopixels to tell time!

Code

PiClock

Arduino
For use with a fabric pi quilt & neopixels!
Created by Christopher & Jessica Hogan 2017

#include <Time.h>
#include <TimeLib.h>
#include <FastLED.h>
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif

#define PI_PIN            8
#define NUM_PI_PIXELS    13
#define CLOCK_PIN        10
#define NUM_CLOCK_PIXELS 66
#define LED_PIN     10
#define NUM_LEDS    66
#define BRIGHTNESS  64
#define LED_TYPE    WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];

#define UPDATES_PER_SECOND 100
// 3.14159.... but in reverse because the neopixels are wired in the
// opposite way, and they only work in one direction. The array could
// be specified in the regular order if the neopixels had been soldered
// in the reverse direction.
int piDigits[] = {
  0, 3, 2, 9, 5, 4, 4, 9, 4, 7, 9, 0, 2, 8, 5,
  0, 1, 5, 7, 3, 9, 9, 3, 9, 6, 1, 7, 9, 1, 4,
  8, 8, 2, 0, 5, 9, 7, 2, 3, 8, 3, 3, 4, 6, 2,
  6, 4, 8, 3, 2, 3, 9, 7, 9, 8, 5, 3, 5, 6, 2,
  9, 5, 1, 4, 1, 3
};

// This is how we clear the digits that aren't being lit.
// Whenever a digit is lit, the corresponding index into piDigits
// is stored in the array according to the scheme hh:mm for indices
// 0,1,2,3.  So, if the time were 2:36, litPixels would have the
// value [-1, 59, 1, 24].  The hour is indexed starting at the end
// of piDigits, and the minute is indexed starting at the beginning.
// A -1 indicates that nothing in that position needs cleared. For
// the example, the first hour digit is not used, so -1. The next
// hour digit is 2, and the first instance of 2 from the end of the
// piDigits array is at index 59. The minutes start at the beginning
// of the array. The first instance of 3 is at index 1, and the first
// instance of 6 is at index 24.
int litPixels[4] = { -1, -1, -1, -1};

// The pixels that comprise the pi symbol
Adafruit_NeoPixel piPixels = Adafruit_NeoPixel(NUM_PI_PIXELS, PI_PIN, NEO_GRB + NEO_KHZ800);
// The pixels that comprise all the numbers
Adafruit_NeoPixel clockPixels = Adafruit_NeoPixel(NUM_CLOCK_PIXELS, CLOCK_PIN,  NEO_GRB + NEO_KHZ800);

// We need to keep track of the previous minute, second, and
// hour so we know when they have changed.  Initialize them
// all to -1 so the clock starts working right away.
int previousSecond = -1;
int previousMinute = -1;
int previousHour = -1;

// This variable keeps track of even seconds becuase we blink
// the pi symbol every other (even) second.
bool even = true;

extern CRGBPalette16 myRedWhiteBluePalette;
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;

CRGBPalette16 currentPalette;
TBlendType    currentBlending;

void setup() {
  delay( 3000 ); // power-up safety delay
  // Serial.begin(9600);
  int hour = 6;
  int minute = 23;
  int second = 0;
  int day = 9;
  int month = 3;
  int year = 2017;
  setTime(hour, minute, second, day, month, year);
  piPixels.begin();
  clockPixels.begin();

  FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
  FastLED.setBrightness(  BRIGHTNESS );
    
  currentPalette = RainbowColors_p;
  currentBlending = LINEARBLEND;
}

void loop() {
  /////////////
  // Pi code //
  /////////////

  int currentSecond = second();
  if (previousSecond != currentSecond) {
    even = !even;
    if (even) {
      int r = random(0, 256);
      int g = random(0, 256);
      int b = random(0, 256);
      for (int i = 0; i < NUM_PI_PIXELS; i++) {
        piPixels.setPixelColor(i, piPixels.Color(r, g, b));
        piPixels.show();
      }
    }
    else {
      for (int i = 0; i < NUM_PI_PIXELS; i++) {
        piPixels.setPixelColor(i, 0);
        piPixels.show();
      }
    }
    previousSecond = currentSecond;
  }

  //////////////////
  // Clock Digits //
  //////////////////

  int currentHour = hourFormat12();
  int currentMinute = minute();

  if(currentHour == 3 && currentMinute == 14) {
    // Run crazy pi colors for 1 minute
    piTime();
    return;
  }
  // Handle hour  
  if (currentHour != previousHour) {
    if (currentHour >= 1 && currentHour <= 9) {
      // 1 digit -> Orange
      int hourPixelOnes = -1;
      for (int i = NUM_CLOCK_PIXELS; i > 0; i--) {
        if (piDigits[i] == currentHour) {
          hourPixelOnes = i;
          break;
        }
      }
      clearLitHour();
      clockPixels.setPixelColor(hourPixelOnes, clockPixels.Color(225, 34, 4));
      litPixels[0] = -1;
      litPixels[1] = hourPixelOnes;
      clockPixels.show();
    }
    else { // 2 digits
      // Red Yellow
      int tensHourPixel = 64;
      int onesHourPixel;
      if(currentHour == 10) {
        onesHourPixel = 33;
      } else if(currentHour == 11) {
        onesHourPixel = 62;
      } else { // 12
        onesHourPixel = 59;
      }

      clearLitHour();

      // Red
      clockPixels.setPixelColor(tensHourPixel, clockPixels.Color(255, 0, 0 ));
      // Yellow
      clockPixels.setPixelColor(onesHourPixel, clockPixels.Color(190, 190, 0 ));

      // Remember which pixel we lit so we can turn it off later
      litPixels[0] = tensHourPixel;
      litPixels[1] = onesHourPixel;
     
      clockPixels.show();
    }
    previousHour = currentHour;
  }

  // Handle minute
  if (currentMinute != previousMinute) {
    if (currentMinute == 0) {
      // Exactly on the hour, so light no minutes
      clearLitMinute();
      litPixels[2] = -1;
      litPixels[3] = -1;
      clockPixels.show();
    }
    else if (currentMinute >= 1 && currentMinute <= 9) {
      // 1 digit -> Yellow
      int pixelToLight = -1;
      for (int i = 0; i < NUM_CLOCK_PIXELS; i++) {
        if (piDigits[i] == currentMinute) {
          pixelToLight = i;
          break;
        }
      }
      clearLitMinute();
      litPixels[2] = -1;

      if (currentHour > 9) {
        // Green
        clockPixels.setPixelColor(pixelToLight, clockPixels.Color(0, 150, 0 ));
      }
      else {
        // Yellow
        clockPixels.setPixelColor(pixelToLight, clockPixels.Color(190, 190, 0 ));
      }
      // Remember which pixel we lit so we can turn it off later
      litPixels[3] = pixelToLight;
      clockPixels.show();
    }
    else { // Minute is 2 digits

      int tensMinutePixel = -1;
      int onesMinutePixel = -1;

      String minuteString = String(currentMinute);
      const char tensChar = minuteString[0];
      const char onesChar = minuteString[1];
      tensMinutePixel = -1;
      onesMinutePixel = -1;

      onesMinutePixel = findIndexOf(onesChar);

      if (tensChar == onesChar) {
        for (int i = onesMinutePixel + 1; i < NUM_CLOCK_PIXELS; i++) {
          if (piDigits[i] == tensChar - '0') {
              tensMinutePixel = i;
              break;
          }
        }
      }
      else {
        tensMinutePixel = findIndexOf(tensChar);
      }

      clearLitMinute();
      
      if (currentHour < 10) {
        // turquoise
        clockPixels.setPixelColor(tensMinutePixel, clockPixels.Color(0, 174, 255 ));
        // purple
        clockPixels.setPixelColor(onesMinutePixel, clockPixels.Color(135, 0, 255 ));
      }
      else {
        // Green
        clockPixels.setPixelColor(tensMinutePixel, clockPixels.Color(0, 255, 0 ));
        // Blue
        clockPixels.setPixelColor(onesMinutePixel, clockPixels.Color(0, 0, 255 ));
      }

      // Remember which pixel we lit so we can turn it off later
      litPixels[2] = tensMinutePixel;
      litPixels[3] = onesMinutePixel;

      clockPixels.show();
    }
    previousMinute = currentMinute;
  }
}

int findIndexOf(char digit) {
  for (int i = 0; i < NUM_CLOCK_PIXELS; i++) {
    if (piDigits[i] == digit - '0') {
      return i;
    }
  }
  return -1;
}

int findReverseIndexOf(char digit) {
  for (int i = NUM_CLOCK_PIXELS - 1; i >= 0; i--) {
    if (piDigits[i] == digit - '0') {
      return i;
    }
  }
  return -1;
}

void clearLitMinute() {
  if (litPixels[2] != -1) {
    clockPixels.setPixelColor(litPixels[2], 0);
  }
  if (litPixels[3] != -1) {
    clockPixels.setPixelColor(litPixels[3], 0);
  }
}

void clearLitHour() {
  if (litPixels[0] != -1) {
    clockPixels.setPixelColor(litPixels[0], 0);
  }
  if (litPixels[1] != -1) {
    clockPixels.setPixelColor(litPixels[1], 0);
  }
}

void piTime() {
    int keepRunning = 5;
    while(keepRunning > 0) {
      ChangePalettePeriodically();
      
      static uint8_t startIndex = 0;
      startIndex = startIndex + 1; /* motion speed */
      
      FillLEDsFromPaletteColors( startIndex);
      
      FastLED.show();
      FastLED.delay(1000 / UPDATES_PER_SECOND);
      keepRunning--;
    }
}

void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
    uint8_t brightness = 255;
    
    for( int i = 0; i < NUM_LEDS; i++) {
        leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
        colorIndex += 3;
    }
}


// There are several different palettes of colors demonstrated here.
//
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
//
// Additionally, you can manually define your own color palettes, or you can write
// code that creates color palettes on the fly.  All are shown here.

void ChangePalettePeriodically()
{
    uint8_t secondHand = (millis() / 1000) % 60;
    static uint8_t lastSecond = 99;
    
    if( lastSecond != secondHand) {
        lastSecond = secondHand;
        if( secondHand ==  0)  { currentPalette = RainbowColors_p;         currentBlending = LINEARBLEND; }
        if( secondHand == 10)  { currentPalette = RainbowStripeColors_p;   currentBlending = NOBLEND;  }
        if( secondHand == 15)  { currentPalette = RainbowStripeColors_p;   currentBlending = LINEARBLEND; }
        if( secondHand == 20)  { SetupPurpleAndGreenPalette();             currentBlending = LINEARBLEND; }
        if( secondHand == 25)  { SetupTotallyRandomPalette();              currentBlending = LINEARBLEND; }
        if( secondHand == 30)  { SetupBlackAndWhiteStripedPalette();       currentBlending = NOBLEND; }
        if( secondHand == 35)  { SetupBlackAndWhiteStripedPalette();       currentBlending = LINEARBLEND; }
        if( secondHand == 40)  { currentPalette = CloudColors_p;           currentBlending = LINEARBLEND; }
        if( secondHand == 45)  { currentPalette = PartyColors_p;           currentBlending = LINEARBLEND; }
        if( secondHand == 50)  { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND;  }
        if( secondHand == 55)  { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
    }
}

// This function fills the palette with totally random colors.
void SetupTotallyRandomPalette()
{
    for( int i = 0; i < 16; i++) {
        currentPalette[i] = CHSV( random8(), 255, random8());
    }
}

// This function sets up a palette of black and white stripes,
// using code.  Since the palette is effectively an array of
// sixteen CRGB colors, the various fill_* functions can be used
// to set them up.
void SetupBlackAndWhiteStripedPalette()
{
    // 'black out' all 16 palette entries...
    fill_solid( currentPalette, 16, CRGB::Black);
    // and set every fourth one to white.
    currentPalette[0] = CRGB::White;
    currentPalette[4] = CRGB::White;
    currentPalette[8] = CRGB::White;
    currentPalette[12] = CRGB::White;
    
}

// This function sets up a palette of purple and green stripes.
void SetupPurpleAndGreenPalette()
{
    CRGB purple = CHSV( HUE_PURPLE, 255, 255);
    CRGB green  = CHSV( HUE_GREEN, 255, 255);
    CRGB black  = CRGB::Black;
    
    currentPalette = CRGBPalette16(
                                   green,  green,  black,  black,
                                   purple, purple, black,  black,
                                   green,  green,  black,  black,
                                   purple, purple, black,  black );
}


// This example shows how to set up a static color palette
// which is stored in PROGMEM (flash), which is almost always more
// plentiful than RAM.  A static PROGMEM palette like this
// takes up 64 bytes of flash.
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
{
    CRGB::Red,
    CRGB::Gray, // 'white' is too bright compared to red and blue
    CRGB::Blue,
    CRGB::Black,
    
    CRGB::Red,
    CRGB::Gray,
    CRGB::Blue,
    CRGB::Black,
    
    CRGB::Red,
    CRGB::Red,
    CRGB::Gray,
    CRGB::Gray,
    CRGB::Blue,
    CRGB::Blue,
    CRGB::Black,
    CRGB::Black
};

Credits

user460763
1 project • 4 followers
Thanks to Arduino, Adafruit, and Pale Gray Labs.

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