Unity has proven to be a uniquely flexible tool for creating stunning visual experiences that can be deployed to an impressive list of platforms, without changing a line of code. However, there are some noticeable shortcomings when it comes to integrating voice controls into cross-platform applications. A quick look at the Unity asset store shows only a handful of results for speech recognition. Many only deploy to one or two platforms, and those that are cross-platform rely on calls to third-party cloud services, which have unpredictable latency and require a constant network connection. If you’re making an application or game in Unity and you want to integrate voice recognition, many of these options just aren’t going to work or are going to severely limit your final product. The good news is: things are changing in this space with the rise of edge voice AI.
Here's the github repo for a hands-free video player demo for VR glasses
Check out Picovoice Unity SDK to build your own
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