MyEngineeringStuffs
Published © GPL3+

Arduino Two Player Ping Pong

Arduino-based Ping pong game. The main moto of the project is to control graphics in the computer or any other system using external buttons

BeginnerFull instructions provided4 hours701
Arduino Two Player Ping Pong

Things used in this project

Story

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Schematics

Arduino Pin Pong Game Circuit Diagram

Circuit diagram of the project Ping Pong Game

Code

Arduino full source code

Arduino
Full source code of the project Arduino based Two Player Ping Pong Game
int btn1 = A0;
int btn2 = A1;
int btn3 = A2;
int btn4 = A3;

void setup() {
  // put your setup code here, to run once:
  Serial.begin(9600);
 pinMode(btn1,INPUT);
 pinMode(btn2,INPUT);
 pinMode(btn3,INPUT);
 pinMode(btn4,INPUT);
 pinMode(13,OUTPUT);
 digitalWrite(13,LOW);
}

void loop() {
  // put your main code here, to run repeatedly:
  if(digitalRead(btn1) == 0){
       Serial.write(1);
       digitalWrite(13,HIGH);
       }
  else if(digitalRead(btn2) == 0){
       Serial.write(2);
       digitalWrite(13,HIGH);
       }
  else if(digitalRead(btn3) == 0){
     Serial.write(3);
     digitalWrite(13,HIGH); 
       }
  else if(digitalRead(btn4) == 0){
       Serial.write(4);
       digitalWrite(13,HIGH);
      }
  else{
     Serial.write(0);  
     digitalWrite(13,LOW);
     }
   delay(400);
}

Processing full source code

Processing
Processing source code which handles the graphic side changes on button pressed
import processing.serial.*; // Importing the library to use serial port.
Serial myPort; //Create object from Serial class.
int x, y, h, w, speedX, speedY;
int val, paddleXL, paddleYL, paddleH, paddleW, paddleS; //This will set the left paddle size and its speed in Y direction only,
int paddleXR, paddleYR; //This will set the Right paddle size.
boolean upL, downL, upR, downR; //This values are in TRUE or FALSE to know the key pressed or not.
int scoreL=0; // This will set the score for left player.
int scoreR=0; // This will set the score for right player.
int winScore=4; //This value is the winning score means player getting this value first will WIN :)
color colorL=color(200,255,10);
color colorR=color(100,40,10);

void setup(){
  myPort = new Serial(this, Serial.list()[1], 9600);
  size(600,600);
  textSize(30);
  textAlign(CENTER,CENTER);
  rectMode(CENTER);
  paddleXL=10;
  paddleYL=height/2;
  paddleXR=width-10;
  paddleYR=height/2;
  paddleH=120;
  paddleW=20;
  paddleS=5;
  x=width/2; // Staring possition of ball in x-coorinate
  y=height/2; // Staring possition of ball in y-coorinate
  h=50; // size of ball
  w=50; //Size of ball h and W to be eaqual for circle otherwise it will be an ellipse.
  speedX=2;
  speedY=3;
}

void draw(){
 background(100,200,50);
 if(myPort.available()>0){
  val = myPort.read(); 
 }
  movingBAll();
  bounceBack();
  movingPaddle();
  paddleCONCT();
  score();
  gameOver();
}

void movingBAll(){
 fill(255,0,0);
 ellipse(x,y,w,h);
 x=x+speedX;
 y=y+speedY;
 }
 
 
void bounceBack(){
 if(x > width-w/3){
 reStart();
 speedX = -speedX;
 scoreL=scoreL+1;}
 else if(x<0+w/3){
 scoreR=scoreR+1;
 reStart();
 }
 else if(y>height-h/3){
 speedY=-speedY;
 }
 else if(y<0+h/3){
 speedY=-speedY;
 }
 } 
 
void movingPaddle(){
 fill(colorL);
 rect(paddleXL,paddleYL,paddleW,paddleH);
 fill(colorR);
 rect(paddleXR,paddleYR,paddleW,paddleH);
  if(val==1){
  paddleYL=paddleYL-paddleS;
  }
  if(val==2){
  paddleYL=paddleYL+paddleS;
  }
  if(val==3){
  paddleYR=paddleYR-paddleS;
  }
  if(val==4){
  paddleYR=paddleYR+paddleS;
  }
  if(paddleYL - paddleH/2 < 0){
  paddleYL = paddleYL + paddleS;
  }
  if(paddleYL + paddleH/2 > height){
  paddleYL = paddleYL - paddleS;
  }
  if(paddleYR - paddleH/2 < 0){
  paddleYR = paddleYR + paddleS;
  }
  if(paddleYR + paddleH/2 > height){
  paddleYR = paddleYR - paddleS;
  }
  
}


void paddleCONCT(){
if(x-w/2<paddleXL+paddleW/2 && y-h/2 < paddleYL+paddleH/2 && y+h/2 > paddleYL-paddleH/2){
 if(speedX < 0){
 speedX = -speedX;} 
}
 if(x+w/2 > paddleXR - paddleW/2 && y+h/2 > paddleYR - paddleH/2 && y-h/2 < paddleYR + paddleH/2){
 if(speedX > 0){
   speedX=-speedX;}
}
}

 void score(){
 fill(0);
 text("PLAYER 1",100,15);
 text("PLAYER 2",width-100,15);
 fill(250,0,0);
 text(scoreL,100,40);
 text(scoreR,width-100,40);
 }
 
 void gameOver(){
 if(scoreL == winScore){
 gameOverPage("Player 1 wins",colorL);
 }
 if(scoreR == winScore){
 gameOverPage("Player 2 wins",colorR);
 }
 }
 
 void gameOverPage(String msg, color c){
 speedX=0;
 speedY=0;
 text("GAME OVER",width/2,height/3-40);
 text("CLICK TO RESTART",width/2,height/3-80);
 text(msg,width/2,height/3);
 if(mousePressed){
 scoreR=0;
 scoreL=0;
 speedX=2;
 speedY=3;
 }
 }
 
 void reStart(){
 x=width/2;
 y=height/2;
 h=50;
 w=50;
 speedX=2;
 speedY=3;
 }
 
 

Credits

MyEngineeringStuffs

MyEngineeringStuffs

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