obniz developer team
Published

Breakout powered by M5StickC and JoyStickHat

A simple game using M5StickC. Display the block in HTML in a web browser and control the ball with JoyStick.

IntermediateFull instructions provided2 hours728
Breakout powered by M5StickC and JoyStickHat

Things used in this project

Hardware components

M5StickC ESP32-PICO Mini IoT Development Board
M5Stack M5StickC ESP32-PICO Mini IoT Development Board
×1
grove joystick
×1

Story

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Code

Code snippet #1

Plain text
<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" />
    <title>Gamedev Canvas Workshop</title>
    <style>
    	* { padding: 0; margin: 0; }
    	canvas { background: #eee; display: block; margin: 0 auto; }
    </style>
</head>
<body>

<canvas id="myCanvas" width="480" height="320"></canvas>

<script>
 var canvas = document.getElementById("myCanvas");
 var ctx = canvas.getContext("2d");

 ctx.beginPath();
 ctx.rect(20, 40, 50, 50);
 ctx.fillStyle = "#FF0000";
 ctx.fill();
 ctx.closePath();
</script>

</body>
</html>

Untitled file

HTML
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <link
      rel="stylesheet"
      href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css"
    />
    <script src="https://obniz.io/js/jquery-3.2.1.min.js"></script>
    <script
      src="https://unpkg.com/obniz@3.4.0/obniz.js"
      crossorigin="anonymous"
    ></script>
    <script src="https://unpkg.com/m5stickcjs/m5stickc.js"></script>
    <style>
      #container {
        width: 600px;
        margin: 50px auto auto auto;
      }
    </style>
  </head>
  <body>
    <div id="obniz-debug"></div>
    <div id="container">
      <canvas id="canvas" width="600" height="450"></canvas>
    </div>
    <script>
  const canvas = document.getElementById("canvas");
  const ctx = canvas.getContext("2d");
  const fps = 1000 / 50;
  const ballRadius = 12;
  let run = true;
  let x = canvas.width / 2;
  let y = canvas.height - 30;
  let dx = 4;
  let dy = -4;
  let boardHeight = 10;
  let boardWidth = 85;
  let boardX = (canvas.width - boardWidth) / 2;
  let blockRowCount = 5;
  let blockColumnCount = 3;
  let blockWidth = canvas.width / blockRowCount - 20;
  let blockHeight = 25;
  let blockPadding = 10;
  let blockOffsetTop = 30;
  let blockOffsetLeft = 30;
  let score = 0;
  let life = 3;
  let blocks = [];
  function Block() {
    this.x = 0;
    this.y = 0;
    this.alive = true;
  }
  for (let c = 0; c < blockColumnCount; c++) {
    blocks[c] = [];
    for (let r = 0; r < blockRowCount; r++) {
      blocks[c][r] = new Block();
    }
  }
  function collisionDetection() {
    for (let c = 0; c < blockColumnCount; c++) {
      for (let r = 0; r < blockRowCount; r++) {
        let b = blocks[c][r];
        if (b.alive) {
          if (
            x > b.x &&
            x < b.x + blockWidth &&
            y > b.y &&
            y < b.y + blockHeight
          ) {
            dy = -dy;
            b.alive = false;
            score++;
            if (score == blockRowCount * blockColumnCount) {
              run = false;
              ctx.font = "40px Arial";
              ctx.fillStyle = "#00FF3B";
              ctx.fillText("CLEAR!!", canvas.width / 3, canvas.height / 2 - 20);
            }
          }
        }
      }
    }
  }
  function frameOutDetection() {
    if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
      dx = -dx;
    }
    if (y + dy < ballRadius) {
      dy = -dy;
    } else if (y + dy > canvas.height - ballRadius) {
      if (x > boardX && x < boardX + boardWidth) {
        dy = -dy;
      } else {
        life--;
        if (!life) {
          run = false;
          ctx.font = "40px Arial";
          ctx.fillStyle = "#FF1111";
          ctx.fillText("GAME OVER", canvas.width / 3, canvas.height / 2 - 20);
        } else {
          x = canvas.width / 2;
          y = canvas.height - 30;
          dx = 5;
          dy = -5;
          boardX = (canvas.width - boardWidth) / 2;
        }
      }
    }
  }
  function drawBall() {
    ctx.beginPath();
    ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
    ctx.fillStyle = "#00A4E3";
    ctx.fill();
    ctx.closePath();
  }
  function drawBoard() {
    ctx.beginPath();
    ctx.rect(boardX, canvas.height - boardHeight, boardWidth, boardHeight);
    ctx.fillStyle = "#00A4E3";
    ctx.fill();
    ctx.closePath();
  }
  function drawblocks() {
    for (let c = 0; c < blockColumnCount; c++) {
      for (let r = 0; r < blockRowCount; r++) {
        if (blocks[c][r].alive) {
          let blockX = r * (blockWidth + blockPadding) + blockOffsetLeft;
          let blockY = c * (blockHeight + blockPadding) + blockOffsetTop;
          blocks[c][r].x = blockX;
          blocks[c][r].y = blockY;
          ctx.beginPath();
          ctx.rect(blockX, blockY, blockWidth, blockHeight);
          ctx.fillStyle = "#00A4E3";
          ctx.fill();
          ctx.closePath();
        }
      }
    }
  }
  function drawHeader() {
    ctx.font = "16px Arial";
    ctx.fillStyle = "#00A4E3";
    ctx.fillText("Score: " + score, 10, 20);
    ctx.fillText("Life: " + life, canvas.width - 65, 20);
  }
  
  const obniz = new Obniz.M5StickC("OBNIZ_ID_HERE");
  obniz.onconnect = async function() {
    const joystick = obniz.wired("M5StickC_JoyStick", { scl: 26, sda: 0 });
  
    let direction = 0;
    async function getXLoop() {
      direction = await joystick.getXWait();
      await obniz.wait(10);
    }
  
    async function main() {
      getXLoop();
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      collisionDetection();
      frameOutDetection();
      drawblocks();
      drawBall();
      drawBoard();
      drawHeader();
      if (direction >= 1 && boardX < canvas.width - boardWidth) {
        boardX += 7;
      } else if (direction <= -1 && boardX > 0) {
        boardX -= 7;
      }
      x += dx;
      y += dy;
      if (run) {
        setTimeout(main, fps);
      }
    }
  
    main();
  };

    </script>
  </body>
</html>

Credits

obniz developer team

obniz developer team

80 projects • 35 followers
Development board "obniz" is controlled via the internet.

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