Artist RoboHelper

Artist RoboHelper makes sure you get the right crayon, helps you put it back in place and may check the color of the pen you’re holding.

IntermediateFull instructions provided3 hours1,252

Things used in this project

Hardware components

Echo Dot
Amazon Alexa Echo Dot
Any other Alexa device may also be acceptable.
×1
Mindstorms EV3 Programming Brick / Kit
LEGO Mindstorms EV3 Programming Brick / Kit
Build with components from one LEGO Education® MINDSTORMS® EV3 set.
×1
Micro SD Card
Any other SD Card with minimum 8 gb memory size is acceptable.
×1

Software apps and online services

Alexa Skills Kit
Amazon Alexa Alexa Skills Kit
Alexa Gadgets Toolkit
Amazon Alexa Alexa Gadgets Toolkit
ev3dev - stretch for EV3
Microsoft Visual Studio Code
Python 3

Story

Read more

Schematics

EV3 brick wiring

Description of electronic components and EV3 brick connections scheme

Artist RoboHelper - building and coding instructions

This pdf file contains all you need to recreate this project:
Instruction for a user
LEGO building instructions
Coding instructions (for python file)
Code samples (for JSON Editor file)

Code

artist_robohelper.py

Python
Gadget source code written on the basis of the tutorial at Hackseter.io
# Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
# 
# You may not use this file except in compliance with the terms and conditions 
# set forth in the accompanying LICENSE.TXT file.
#
# THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
# RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
# THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.

import time
import logging
import json

from enum import Enum    
from time import sleep   

# Importing AlexaGadget class
from agt import AlexaGadget    

# Importing EV3dev resources
from ev3dev2.led import Leds
from ev3dev2.sound import Sound
from ev3dev2.motor import OUTPUT_B, OUTPUT_C, LargeMotor
from ev3dev2.sensor.lego import TouchSensor, ColorSensor

# Set the logging level to INFO to see messages from AlexaGadget
logging.basicConfig(level=logging.INFO)

class Command(Enum):

    BLACK = ['black','color black','black color']
    BLUE = ['blue','color blue','blue color']
    GREEN = ['green','color green','green color']
    YELLOW = ['yellow','color yellow','yellow color']
    RED = ['red','color red','red color']
    BROWN = ['brown','color brown','brown color']
    WHAT_COLOR = ['what color','what','color']  
    GIVE_BLACK = ['give me black','give black','me black','get black']
    GIVE_BLUE = ['give me blue','give blue','me blue','get blue']
    GIVE_GREEN = ['give me green','give green','me green','get green']
    GIVE_RED = ['give me red','give red','me red','get red']
    GIVE_YELLOW = ['give me yellow','give yellow','me yellow','get yellow']
    GIVE_BROWN = ['give me brown','give brown','me brown','get brown']
    CALIBRATION = ['calibration','calibrate','bright']

class MindstormsGadget(AlexaGadget):
# Initializing AlexaGadget with MindstormsGadget extension
    def __init__(self):
        super().__init__()

        # Ev3dev initialization
        self.leds = Leds()
        self.sound = Sound()
        self.rotation = LargeMotor(OUTPUT_B)     
        self.trap = LargeMotor(OUTPUT_C)
        self.color = ColorSensor()
        self.touch = TouchSensor()

    # Turning lights on when EV3 brick is connected with parameter friendly_name for EV3 brick
    def on_connected(self, device_addr):
        self.leds.set_color("LEFT", "GREEN")
        self.leds.set_color("RIGHT", "GREEN")
        print("{} connected to Echo device".format(self.friendly_name))

    # Turning lights off when EV3 brick is disconnected with parameter friendly_name for EV3 brick
    def on_disconnected(self, device_addr):
        self.leds.set_color("LEFT", "BLACK")
        self.leds.set_color("RIGHT", "BLACK")
        print("{} disconnected from Echo device".format(self.friendly_name))        

    # Defining custom directive to handle EV3 commands
    def on_custom_mindstorms_gadget_control(self, directive):
        try:
            payload = json.loads(directive.payload.decode("utf-8"))
            print("Control payload: {}".format(payload))
            control_type = payload["type"]
            if control_type == "command":
                # Expected params: [command]
                self._activate(payload["command"])

        except KeyError:
            print("Missing expected parameters: {}".format(directive))
    
    # Defining command logic mapped to EV3 actions
    def _activate(self, command):
        print("Activate command: ({})".format(command))

        
        # Defining 'COLOR' commands 
            # Use self.rotation.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate B Motor with specified parameters
            # Use self.trap.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate C Motor with specified parameters
            # Use self.touch.is_pressed to check Touch Sensor readout
            # Use time.sleep([time]) to wait a specified amount of time
        if command in Command.BLACK.value:
            print("BLACK")
            self.rotation.on_for_degrees(speed=100, degrees=270)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=-270)
 
        if command in Command.BLUE.value:
            print("BLUE")
            self.rotation.on_for_degrees(speed=100, degrees=-1080)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=1080)

        if command in Command.GREEN.value:
            print("GREEN")
            self.rotation.on_for_degrees(speed=100, degrees=-1400)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=1400)

        if command in Command.YELLOW.value:
            print("YELLOW")
            self.rotation.on_for_degrees(speed=100, degrees=1200)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=-1200)

        if command in Command.RED.value:
            print("RED")
            self.rotation.on_for_degrees(speed=100, degrees=940)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=-940)

        if command in Command.BROWN.value:
            print("BROWN")
            self.rotation.on_for_degrees(speed=100, degrees=-180)
            if self.touch.is_pressed:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            else:
                time.sleep(1)
                self.touch.wait_for_bump ()
            self.rotation.on_for_degrees(speed=100, degrees=180)

        # Defining WHAT_COLOR command
            # Use self.color.color_name to read form Color Sensor
            # Use self.sound.speak([name]) to generate speaker sound with specified name
        if command in Command.WHAT_COLOR.value:
            print("WHAT_COLOR")
            for i in range(3):
                print(self.color.color_name)
                self.sound.speak(self.color.color_name)

        # Defining CALIBRATION command
            # Use self.rotation.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate B Motor with specified parameters
            # Use self.trap.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate C Motor with specified parameters
            # Use self.touch.is_pressed to check Touch Sensor readout
            # Use time.sleep([time]) to wait a specified amount of time
        if command in Command.CALIBRATION.value:
            print("CALIBRATION")
            self.trap.on_for_degrees(speed=80, degrees=90)
            while not self.touch.is_pressed:
                self.rotation.on_for_degrees(speed=50, degrees=20)
                time.sleep(0.1)
            self.rotation.on_for_degrees(speed=50, degrees=100)
            time.sleep(0.5)
            self.trap.on_for_degrees(speed=80, degrees=-90) 

        # Defining GIVE_'COLOR' commands 
            # Use self.rotation.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate B Motor with specified parameters
            # Use self.trap.on_for_degrees(speed=[speed value], degrees=[speed value]) to rotate C Motor with specified parameters
            # Use self.touch.is_pressed to check Touch Sensor readout
            # Use time.sleep([time]) to wait a specified amount of time
        if command in Command.GIVE_BLACK.value:
            print("GIVE_BLACK")
            self.rotation.on_for_degrees(speed=100, degrees=270)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=-270)

        if command in Command.GIVE_BLUE.value:
            print("GIVE_BLUE")
            self.rotation.on_for_degrees(speed=100, degrees=-1080)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=1080)

        if command in Command.GIVE_GREEN.value:
            print("GIVE_GREEN")
            self.rotation.on_for_degrees(speed=100, degrees=-1400)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=1400)

        if command in Command.GIVE_YELLOW.value:
            print("GIVE_YELLOW")
            self.rotation.on_for_degrees(speed=100, degrees=1200)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=-1200)

        if command in Command.GIVE_RED.value:
            print("GIVE_RED")
            self.rotation.on_for_degrees(speed=100, degrees=940)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=-940)

        if command in Command.GIVE_BROWN.value:
            print("GIVE_BROWN")
            self.rotation.on_for_degrees(speed=100, degrees=-180)
            if self.touch.is_pressed:
                time.sleep(1)
                self.touch.wait_for_bump ()
            else:
                self.trap.on_for_degrees(speed=80, degrees=90)
                time.sleep(0.5)
                self.trap.on_for_degrees(speed=80, degrees=-90)
            self.rotation.on_for_degrees(speed=100, degrees=180)

if __name__ == '__main__':

    # Startup sequence
    gadget = MindstormsGadget()
    gadget.sound.play_song((('C4', 'e'), ('D4', 'e'), ('E5', 'q')))
    gadget.leds.set_color("LEFT", "GREEN")
    gadget.leds.set_color("RIGHT", "GREEN")

    # Gadget main entry point
    gadget.main()

    # Shutdown sequence
    gadget.sound.play_song((('E5', 'e'), ('C4', 'e')))
    gadget.leds.set_color("LEFT", "BLACK")
    gadget.leds.set_color("RIGHT", "BLACK")

model.json

JSON
File from JSON Editor from Alexa Developer Console
{
  "interactionModel": {
      "languageModel": {
          "invocationName": "mindstorms",
          "intents": [
              {
                  "name": "AMAZON.CancelIntent",
                  "samples": []
              },
              {
                  "name": "AMAZON.HelpIntent",
                  "samples": []
              },
              {
                  "name": "AMAZON.StopIntent",
                  "samples": []
              },
              {
                  "name": "AMAZON.NavigateHomeIntent",
                  "samples": []
              },
              {
                  "name": "MoveIntent",
                  "slots": [
                      {
                          "name": "Direction",
                          "type": "DirectionType"
                      },
                      {
                          "name": "Duration",
                          "type": "AMAZON.NUMBER"
                      }
                  ],
                  "samples": [
                      "{Direction} now",
                      "{Direction} {Duration} seconds",
                      "move {Direction} for {Duration} seconds"
                  ]
              },
              {
                  "name": "SetSpeedIntent",
                  "slots": [
                      {
                          "name": "Speed",
                          "type": "AMAZON.NUMBER"
                      }
                  ],
                  "samples": [
                      "set speed {Speed} percent",
                      "set {Speed} percent speed",
                      "set speed to {Speed} percent"
                  ]
              },
              {
                  "name": "SetCommandIntent",
                  "slots": [
                      {
                          "name": "Command",
                          "type": "CommandType"
                      }
                  ],
                  "samples": [
                      "activate {Command} mode",
                      "move in a {Command}",
                      "fire {Command}",
                      "activate {Command}"
                  ]
              }
          ],
          "types": [
              {
                  "name": "DirectionType",
                  "values": [
                      {
                          "name": {
                              "value": "brake"
                          }
                      },
                      {
                          "name": {
                              "value": "go backward"
                          }
                      },
                      {
                          "name": {
                              "value": "go forward"
                          }
                      },
                      {
                          "name": {
                              "value": "go right"
                          }
                      },
                      {
                          "name": {
                              "value": "go left"
                          }
                      },
                      {
                          "name": {
                              "value": "right"
                          }
                      },
                      {
                          "name": {
                              "value": "left"
                          }
                      },
                      {
                          "name": {
                              "value": "backwards"
                          }
                      },
                      {
                          "name": {
                              "value": "backward"
                          }
                      },
                      {
                          "name": {
                              "value": "forwards"
                          }
                      },
                      {
                          "name": {
                              "value": "forward"
                          }
                      }
                  ]
              },
              {
                  "name": "CommandType",
                  "values": [
                      {
                          "name": {
                              "value": "give black",
                              "synonyms": [
                                  "get black",
                                  "me black",
                                  "give me black"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "give blue",
                              "synonyms": [
                                  "get blue",
                                  "me blue",
                                  "give me blue"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "give green",
                              "synonyms": [
                                  "get green",
                                  "me green",
                                  "give me green"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "give yellow",
                              "synonyms": [
                                  "get yellow",
                                  "me yellow",
                                  "give me yellow"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "give red",
                              "synonyms": [
                                  "get red",
                                  "me red",
                                  "give me red"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "give brown",
                              "synonyms": [
                                  "get brown",
                                  "me brown",
                                  "give me brown"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "calibration",
                              "synonyms": [
                                  "bright",
                                  "calibrate"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "what color",
                              "synonyms": [
                                  "color",
                                  "what"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "brown",
                              "synonyms": [
                                  "color brown",
                                  "brown color"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "red",
                              "synonyms": [
                                  "red color",
                                  "color red"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "yellow",
                              "synonyms": [
                                  "color yellow",
                                  "yellow color"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "green",
                              "synonyms": [
                                  "color green",
                                  "green color"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "blue",
                              "synonyms": [
                                  "color blue",
                                  "blue color"
                              ]
                          }
                      },
                      {
                          "name": {
                              "value": "black",
                              "synonyms": [
                                  "color black",
                                  "black color"
                              ]
                          }
                      }
                  ]
              }
          ]
      }
  }
}

common.js

JavaScript
One of Alexa skill source code files included from Hackster.io tutorial
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions 
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/

'use strict'

const Alexa = require('ask-sdk-core');

const HelpIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.HelpIntent';
    },
    handle(handlerInput) {
        const speakOutput = 'You can say hello to me! How can I help?';

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt(speakOutput)
            .getResponse();
    }
};
const CancelAndStopIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && (Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.CancelIntent'
                || Alexa.getIntentName(handlerInput.requestEnvelope) === 'AMAZON.StopIntent');
    },
    handle(handlerInput) {
        const speakOutput = 'Goodbye!';
        return handlerInput.responseBuilder
            .speak(speakOutput)
            .getResponse();
    }
};
const SessionEndedRequestHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'SessionEndedRequest';
    },
    handle(handlerInput) {
        // Any cleanup logic goes here.
        return handlerInput.responseBuilder.getResponse();
    }
};

// The intent reflector is used for interaction model testing and debugging.
// It will simply repeat the intent the user said. You can create custom handlers
// for your intents by defining them above, then also adding them to the request
// handler chain below.
const IntentReflectorHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest';
    },
    handle(handlerInput) {
        const intentName = Alexa.getIntentName(handlerInput.requestEnvelope);
        const speakOutput = `You just triggered ${intentName}`;

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt("I don't understand this command, try again")
            .getResponse();
    }
};

// Generic error handling to capture any syntax or routing errors. If you receive an error
// stating the request handler chain is not found, you have not implemented a handler for
// the intent being invoked or included it in the skill builder below.
const ErrorHandler = {
    canHandle() {
        return true;
    },
    handle(handlerInput, error) {
        console.log(`~~~~ Error handled: ${error.stack}`);
        const speakOutput = `Sorry, I had trouble doing what you asked. Please try again.`;

        return handlerInput.responseBuilder
            .speak(speakOutput)
            .reprompt(speakOutput)
            .getResponse();
    }
};

// The request interceptor is used for request handling testing and debugging.
// It will simply log the request in raw json format before any processing is performed.
const RequestInterceptor = {
    process(handlerInput) {
        let { attributesManager, requestEnvelope } = handlerInput;
        let sessionAttributes = attributesManager.getSessionAttributes();

        // Log the request for debug purposes.
        console.log(`=====Request==${JSON.stringify(requestEnvelope)}`);
        console.log(`=========SessionAttributes==${JSON.stringify(sessionAttributes, null, 2)}`);
    }
};

module.exports = {
    HelpIntentHandler,
    CancelAndStopIntentHandler,
    SessionEndedRequestHandler,
    IntentReflectorHandler,
    ErrorHandler,
    RequestInterceptor
    };

index.js

JavaScript
One of Alexa skill source code files included from Hackster.io tutorial
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions 
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/

// This sample demonstrates sending directives to an Echo connected gadget from an Alexa skill
// using the Alexa Skills Kit SDK (v2). Please visit https://alexa.design/cookbook for additional
// examples on implementing slots, dialog management, session persistence, api calls, and more.

const Alexa = require('ask-sdk-core');
const Util = require('./util');
const Common = require('./common');

// The namespace of the custom directive to be sent by this skill
const NAMESPACE = 'Custom.Mindstorms.Gadget';

// The name of the custom directive to be sent this skill
const NAME_CONTROL = 'control';

const LaunchRequestHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'LaunchRequest';
    },
    handle: async function(handlerInput) {

        let request = handlerInput.requestEnvelope;
        let { apiEndpoint, apiAccessToken } = request.context.System;
        let apiResponse = await Util.getConnectedEndpoints(apiEndpoint, apiAccessToken);
        if ((apiResponse.endpoints || []).length === 0) {
            return handlerInput.responseBuilder
            .speak(`I couldn't find an EV3 Brick connected to this Echo device. Please check to make sure your EV3 Brick is connected, and try again.`)
            .getResponse();
        }

        // Store the gadget endpointId to be used in this skill session
        let endpointId = apiResponse.endpoints[0].endpointId || [];
        Util.putSessionAttribute(handlerInput, 'endpointId', endpointId);

        return handlerInput.responseBuilder
            .speak("Welcome, you can start issuing move commands")
            .reprompt("Awaiting commands")
            .getResponse();
    }
};

// Add the speed value to the session attribute.
// This allows other intent handler to use the specified speed value
// without asking the user for input.
const SetSpeedIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'SetSpeedIntent';
    },
    handle: function (handlerInput) {

        // Bound speed to (1-100)
        let speed = Alexa.getSlotValue(handlerInput.requestEnvelope, 'Speed');
        speed = Math.max(1, Math.min(100, parseInt(speed)));
        Util.putSessionAttribute(handlerInput, 'speed', speed);

        return handlerInput.responseBuilder
            .speak(`speed set to ${speed} percent.`)
            .reprompt("awaiting command")
            .getResponse();
    }
};

// Construct and send a custom directive to the connected gadget with
// data from the MoveIntent request.
const MoveIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'MoveIntent';
    },
    handle: function (handlerInput) {
        const request = handlerInput.requestEnvelope;
        const direction = Alexa.getSlotValue(request, 'Direction');

        // Duration is optional, use default if not available
        const duration = Alexa.getSlotValue(request, 'Duration') || "2";

        // Get data from session attribute
        const attributesManager = handlerInput.attributesManager;
        const speed = attributesManager.getSessionAttributes().speed || "50";
        const endpointId = attributesManager.getSessionAttributes().endpointId || [];

        // Construct the directive with the payload containing the move parameters
        const directive = Util.build(endpointId, NAMESPACE, NAME_CONTROL,
            {
                type: 'move',
                direction: direction,
                duration: duration,
                speed: speed
            });

        const speechOutput = (direction === "brake")
            ?  "Applying brake"
            : `${direction} ${duration} seconds at ${speed} percent speed`;

        return handlerInput.responseBuilder
            .speak(speechOutput)
            .reprompt("awaiting command")
            .addDirective(directive)
            .getResponse();
    }
};

// Construct and send a custom directive to the connected gadget with data from
// the SetCommandIntent request.
const SetCommandIntentHandler = {
    canHandle(handlerInput) {
        return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
            && Alexa.getIntentName(handlerInput.requestEnvelope) === 'SetCommandIntent';
    },
    handle: function (handlerInput) {

        let command = Alexa.getSlotValue(handlerInput.requestEnvelope, 'Command');
        if (!command) {
            return handlerInput.responseBuilder
                .speak("Can you repeat that?")
                .reprompt("What was that again?").getResponse();
        }

        const attributesManager = handlerInput.attributesManager;
        let endpointId = attributesManager.getSessionAttributes().endpointId || [];
        let speed = attributesManager.getSessionAttributes().speed || "50";

        // Construct the directive with the payload containing the move parameters
        let directive = Util.build(endpointId, NAMESPACE, NAME_CONTROL,
            {
                type: 'command',
                command: command,
                speed: speed
            });

        return handlerInput.responseBuilder
            .speak(`command ${command} activated`)
            .reprompt("awaiting command")
            .addDirective(directive)
            .getResponse();
    }
};

// The SkillBuilder acts as the entry point for your skill, routing all request and response
// payloads to the handlers above. Make sure any new handlers or interceptors you've
// defined are included below. The order matters - they're processed top to bottom.
exports.handler = Alexa.SkillBuilders.custom()
    .addRequestHandlers(
        LaunchRequestHandler,
        SetSpeedIntentHandler,
        SetCommandIntentHandler,
        MoveIntentHandler,
        Common.HelpIntentHandler,
        Common.CancelAndStopIntentHandler,
        Common.SessionEndedRequestHandler,
        Common.IntentReflectorHandler, // make sure IntentReflectorHandler is last so it doesn't override your custom intent handlers
    )
    .addRequestInterceptors(Common.RequestInterceptor)
    .addErrorHandlers(
        Common.ErrorHandler,
    )
    .lambda();

package.json

JSON
One of Alexa skill source code files included from Hackster.io tutorial
{
  "name": "agt-mindstorms",
  "version": "1.1.0",
  "description": "A sample skill demonstrating how to use AGT with Lego Mindstorms",
  "main": "index.js",
  "scripts": {
    "test": "echo \"Error: no test specified\" && exit 1"
  },
  "author": "Amazon Alexa",
  "license": "ISC",
  "dependencies": {
    "ask-sdk-core": "^2.6.0",
    "ask-sdk-model": "^1.18.0",
    "aws-sdk": "^2.326.0",
    "request": "^2.81.0",
    "lodash": "^4.17.11"
  }
}

util.js

JavaScript
One of Alexa skill source code files included from Hackster.io tutorial
/*
 * Copyright 2019 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * You may not use this file except in compliance with the terms and conditions 
 * set forth in the accompanying LICENSE.TXT file.
 *
 * THESE MATERIALS ARE PROVIDED ON AN "AS IS" BASIS. AMAZON SPECIFICALLY DISCLAIMS, WITH 
 * RESPECT TO THESE MATERIALS, ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING 
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
*/

'use strict';

const Https = require('https');
const AWS = require('aws-sdk');
const Escape = require('lodash/escape');

const s3SigV4Client = new AWS.S3({
    signatureVersion: 'v4'
});

/**
 * Get the authenticated URL to access the S3 Object. This URL expires after 60 seconds.
 * @param s3ObjectKey - the S3 object key
 * @returns {string} the pre-signed S3 URL
 */
exports.getS3PreSignedUrl = function getS3PreSignedUrl(s3ObjectKey) {

    const bucketName = process.env.S3_PERSISTENCE_BUCKET;
    return Escape(s3SigV4Client.getSignedUrl('getObject', {
        Bucket: bucketName,
        Key: s3ObjectKey,
        Expires: 60 // the Expires is capped for 1 minute
    }));
};

/**
 * Builds a directive to start the EventHandler.
 * @param token - a unique identifier to track the event handler
 * @param {number} timeout - the duration to wait before sending back the expiration
 * payload to the skill.
 * @param payload - the expiration json payload
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/receive-custom-event-from-gadget.html#start}
 */
exports.buildStartEventHandler = function (token, timeout = 30000, payload)  {
    return {
        type: "CustomInterfaceController.StartEventHandler",
        token: token,
        expiration : {
            durationInMilliseconds: timeout,
            expirationPayload: payload
        }
    };
};

/**
 *
 * Builds a directive to stops the active event handler.
 * The event handler is identified by the cached token in the session attribute.
 * @param {string} handlerInput - the JSON payload from Alexa Service
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/receive-custom-event-from-gadget.html#stop}
 */
exports.buildStopEventHandlerDirective = function (handlerInput) {

    let token = handlerInput.attributesManager.getSessionAttributes().token || '';
    return {
        "type": "CustomInterfaceController.StopEventHandler",
        "token": token
    }
};

/**
 * Build a custom directive payload to the gadget with the specified endpointId
 * @param {string} endpointId - the gadget endpoint Id
 * @param {string} namespace - the namespace of the skill
 * @param {string} name - the name of the skill within the scope of this namespace
 * @param {object} payload - the payload data
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/send-gadget-custom-directive-from-skill.html#respond}
 */
exports.build = function (endpointId, namespace, name, payload) {
    // Construct the custom directive that needs to be sent
    // Gadget should declare the capabilities in the discovery response to
    // receive the directives under the following namespace.
    return {
        type: 'CustomInterfaceController.SendDirective',
        header: {
            name: name,
            namespace: namespace
        },
        endpoint: {
            endpointId: endpointId
        },
        payload
    };
};

/**
 * A convenience routine to add the a key-value pair to the session attribute.
 * @param handlerInput - the handlerInput from Alexa Service
 * @param key - the key to be added
 * @param value - the value be added
 */
exports.putSessionAttribute = function(handlerInput, key, value) {
    const attributesManager = handlerInput.attributesManager;
    let sessionAttributes = attributesManager.getSessionAttributes();
    sessionAttributes[key] = value;
    attributesManager.setSessionAttributes(sessionAttributes);
};

/**
 * To get a list of all the gadgets that meet these conditions,
 * Call the Endpoint Enumeration API with the apiEndpoint and apiAccessToken to
 * retrieve the list of all connected gadgets.
 *
 * @param {string} apiEndpoint - the Endpoint API url
 * @param {string} apiAccessToken  - the token from the session object in the Alexa request
 * @see {@link https://developer.amazon.com/docs/alexa-gadgets-toolkit/send-gadget-custom-directive-from-skill.html#call-endpoint-enumeration-api}
 */
exports.getConnectedEndpoints = function(apiEndpoint, apiAccessToken) {

    // The preceding https:// need to be stripped off before making the call
    apiEndpoint = (apiEndpoint || '').replace('https://', '');

    return new Promise(((resolve, reject) => {

        const options = {
            host: apiEndpoint,
            path: '/v1/endpoints',
            method: 'GET',
            headers: {
                'Content-Type': 'application/json',
                'Authorization': 'Bearer ' + apiAccessToken
            }
        };

        const request = Https.request(options, (response) => {
            response.setEncoding('utf8');
            let returnData = '';
            response.on('data', (chunk) => {
                returnData += chunk;
            });

            response.on('end', () => {
                resolve(JSON.parse(returnData));
            });

            response.on('error', (error) => {
                reject(error);
            });
        });
        request.end();
    }));
};

Credits

Adrianna Zalewska

Adrianna Zalewska

1 project • 3 followers
Student of mechatronics, member of the Arms science club and robot constructor at Robocamp.
Krzysztof Sołtysik

Krzysztof Sołtysik

0 projects • 1 follower
Dominika Skrzypek

Dominika Skrzypek

0 projects • 0 followers
Michał Ossowski

Michał Ossowski

0 projects • 1 follower

Comments