/**
Copyright 2014-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. A copy of the License is located at
http://aws.amazon.com/apache2.0/
or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
/**
* This sample shows how to create a simple Flash Card skill. The skill
* supports 1 player at a time, and does not support games across sessions.
*/
'use strict';
/**
* When editing your questions pay attention to your punctuation. Make sure you use question marks or periods.
* Make sure the first answer is the correct one. Set at least 4 answers, any extras will be shuffled in.
*/
var questions = [
{
"Origin: Clavicle, sternum, cartilages of ribs 1-7 Insertion: Crest of greater tubercle of humerus Action: flexes, adducts, and medially rotates arm?": [
"Pectoralis Major"
]
},
{
"Origin: Clavicle, acromion process, spine of scapula Insertion: Deltoid tuberosity of the humerus Action: Abducts arm; flexes, extends, medially, and laterally rotates arm?": [
"Deltoid"
]
},
{
"Origin: Inferior angle of scapula Insertion: Crest of lesser tubercle of humerus Action: Extends, adducts, and medially rotates arm?": [
"Teres Major"
]
},
{
"Origin: Subscapular fossa Insertion: Lesser tubercle of humerus Action: Medially rotates arm, stabilizes shoulder joint?": [
"Subscapularis"
]
},
{
"Origin: T7-12, L1-5, S1-5, Crest of ilium, ribs 10-12 Insertion: Intertubercular groove of humerus Action: Extends, adducts, and medially raises arm; draws shoulder inferiorly?": [
"Latissimus Dorsi"
]
},
{
"Origin: Suprapinous Fossa Insertion: Greater tubercle of humerus Action: Abducts arm, helps stabilize shoulder joint?": [
"Supraspinatus"
]
},
{
"Origin: Infraspinous Fossa Insertion: Greater tubercle of humerus Action: Laterally rotates arm, stabilizes shoulder joint?": [
"Infraspinatus"
]
},
{
"Origin: Long head; superior margin of glenoid fossa Short Head; Coracoid process of scapula Insertion: Radial Tuberosity Action: Flexes arm, flexes forearm, supinates hand?": [
"Biceps Brachii"
]
},
{
"Origin: Anterior, distal surface of humerus Insertion: coronoid process of ulna Action: Flexes forearm?": [
"Brachialis"
]
},
{
"Origin: Lateral supracondylar ridge of humerus Insertion: styloid process of radius Action: Flexes forearm?": [
"Brachioradialis"
]
},
{
"Origin: Symphysis Pubis Insertion: Proximal, medial tibia Action: Adducts thigh, flexes leg?": [
"Gracillis"
]
},
{
"Origin: Outer iliac blade Insertion: Greater trochanter of femur Action: Abducts and medially rotates thigh?": [
"Gluteus Medius"
]
},
{
"Origin: Anterior superior iliac spine Insertion: Proximal, medial tibia Action: Flexes and laterally rotates thigh, flexes leg?": [
"Sartorius"
]
},
{
"Origin: Greater trochanter of femur, linea aspera of femur Insertion: Tibial tuberosity by patellar tendon Action: Extends Leg?": [
"Vastus Lateralis"
]
},
{
"Origin: Linea aspera, medial side Insertion: Tibial tuberosity by patellar tendon Action: Extends Leg?": [
"Vastus medialis"
]
},
{
"Origin: Proximal, anterior femur Insertion: Tibial tuberosity by patellar tendon Action: Extends Leg?": [
"Vastus Intermedius"
]
},
{
"Origin: Ischial tuberosity, Linea aspera Insertion: Head of fibula, lateral condyle of tibia Action: Extends thigh, flexes leg?": [
"Biceps Femoris"
]
},
{
"Origin: Ischial Tuberosity Insertion: Proximal, medial tibia Action: Extends thigh, flexes leg?": [
"Semitendinosus"
]
},
{
"Origin: Ischial tuberosity Insertion: Medial condyle of tibia Action: Extends thigh, flexes leg?": [
"Semimembranosus"
]
},
{
"Origin: Lateral condyle and proximal tibia Insertion: First metatarsal and first cuneiform Action: Dorsiflexes and inverts foot?": [
"Tibialis anterior"
]
},
{
"Origin: Condyles of femur Insertion: Calcaneus by calcaneal tendon Action: Flexes leg, plantar flexes foot?": [
"Gastrocnemius"
]
},
{
"Origin:Posterior, proximal tibia and fibula Insertion: Calcaneus by calcaneal tendon Action: Plantar flexes foot?": [
"Soleus"
]
},
{
"Origin: Inferior border of a rib Insertion: Superior border of rib below Action: Elevates ribs (increases volume in thorax)?": [
"External intercostal"
]
},
{
"Origin: Galea aponeurotica Insertion: Skin superior to orbit Action: Raises eyebrows, draws scalp anteriorly?": [
"Frontalis"
]
},
{
"Origin: Fascia of facial muscles near mouth Insertion: Skin of lips Action: Closes lips?": [
"Orbicularis oris"
]
},
];
// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
try {
console.log("event.session.application.applicationId=" + event.session.application.applicationId);
/**
* Uncomment this if statement and populate with your skill's application ID to
* prevent someone else from configuring a skill that sends requests to this function.
*/
// if (event.session.application.applicationId !== "amzn1.echo-sdk-ams.app.05aecccb3-1461-48fb-a008-822ddrt6b516") {
// context.fail("Invalid Application ID");
// }
if (event.session.new) {
onSessionStarted({requestId: event.request.requestId}, event.session);
}
if (event.request.type === "LaunchRequest") {
onLaunch(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "IntentRequest") {
onIntent(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "SessionEndedRequest") {
onSessionEnded(event.request, event.session);
context.succeed();
}
} catch (e) {
context.fail("Exception: " + e);
}
};
/**
* Called when the session starts.
*/
function onSessionStarted(sessionStartedRequest, session) {
console.log("onSessionStarted requestId=" + sessionStartedRequest.requestId
+ ", sessionId=" + session.sessionId);
// add any session init logic here
}
/**
* Called when the user invokes the skill without specifying what they want.
*/
function onLaunch(launchRequest, session, callback) {
console.log("onLaunch requestId=" + launchRequest.requestId
+ ", sessionId=" + session.sessionId);
getWelcomeResponse(callback);
}
/**
* Called when the user specifies an intent for this skill.
*/
function onIntent(intentRequest, session, callback) {
console.log("onIntent requestId=" + intentRequest.requestId
+ ", sessionId=" + session.sessionId);
var intent = intentRequest.intent,
intentName = intentRequest.intent.name;
// handle yes/no intent after the user has been prompted
if (session.attributes && session.attributes.userPromptedToContinue) {
delete session.attributes.userPromptedToContinue;
if ("AMAZON.NoIntent" === intentName) {
handleFinishSessionRequest(intent, session, callback);
} else if ("AMAZON.YesIntent" === intentName) {
handleRepeatRequest(intent, session, callback);
}
}
// dispatch custom intents to handlers here
if ("AnswerIntent" === intentName) {
handleAnswerRequest(intent, session, callback);
} else if ("AnswerOnlyIntent" === intentName) {
handleAnswerRequest(intent, session, callback);
} else if ("AMAZON.YesIntent" === intentName) {
handleAnswerRequest(intent, session, callback);
} else if ("AMAZON.NoIntent" === intentName) {
handleAnswerRequest(intent, session, callback);
} else if ("AMAZON.StartOverIntent" === intentName) {
getWelcomeResponse(callback);
} else if ("AMAZON.RepeatIntent" === intentName) {
handleRepeatRequest(intent, session, callback);
} else if ("AMAZON.HelpIntent" === intentName) {
handleGetHelpRequest(intent, session, callback);
} else if ("AMAZON.StopIntent" === intentName) {
handleFinishSessionRequest(intent, session, callback);
} else if ("AMAZON.CancelIntent" === intentName) {
handleFinishSessionRequest(intent, session, callback);
} else {
throw "Invalid intent";
}
}
/**
* Called when the user ends the session.
* Is not called when the skill returns shouldEndSession=true.
*/
function onSessionEnded(sessionEndedRequest, session) {
console.log("onSessionEnded requestId=" + sessionEndedRequest.requestId
+ ", sessionId=" + session.sessionId);
// Add any cleanup logic here
}
// ------- Skill specific business logic -------
var ANSWER_COUNT = 1;
var GAME_LENGTH = 5;
var CARD_TITLE = "Muscles Flash Cards"; // Be sure to change this for your skill.
function getWelcomeResponse(callback) {
var sessionAttributes = {},
speechOutput = "Let's test your skills with FlashCards. I will ask you " + GAME_LENGTH.toString()
+ " questions, try to get as many right as you can. I will first say the origin, then insertion, then action, and using that you have to identify the muscle. Just say the answer. Let's begin. ",
shouldEndSession = false,
gameQuestions = populateGameQuestions(),
correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT)), // Generate a random index for the correct answer, from 0 to 3
roundAnswers = populateRoundAnswers(gameQuestions, 0, correctAnswerIndex),
currentQuestionIndex = 0,
spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]]),
repromptText = spokenQuestion,
i, j;
for (i = 0; i < ANSWER_COUNT; i++) {
repromptText += ""
}
speechOutput += repromptText;
sessionAttributes = {
"speechOutput": repromptText,
"repromptText": repromptText,
"currentQuestionIndex": currentQuestionIndex,
"correctAnswerIndex": correctAnswerIndex + 1,
"questions": gameQuestions,
"score": 0,
"correctAnswerText":
questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
};
callback(sessionAttributes,
buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, shouldEndSession));
}
function populateGameQuestions() {
var gameQuestions = [];
var indexList = [];
var index = questions.length;
if (GAME_LENGTH > index){
throw "Invalid Game Length.";
}
for (var i = 0; i < questions.length; i++){
indexList.push(i);
}
// Pick GAME_LENGTH random questions from the list to ask the user, make sure there are no repeats.
for (var j = 0; j < GAME_LENGTH; j++){
var rand = Math.floor(Math.random() * index);
index -= 1;
var temp = indexList[index];
indexList[index] = indexList[rand];
indexList[rand] = temp;
gameQuestions.push(indexList[index]);
}
return gameQuestions;
}
function populateRoundAnswers(gameQuestionIndexes, correctAnswerIndex, correctAnswerTargetLocation) {
// Get the answers for a given question, and place the correct answer at the spot marked by the
// correctAnswerTargetLocation variable. Note that you can have as many answers as you want but
// only ANSWER_COUNT will be selected.
var answers = [],
answersCopy = questions[gameQuestionIndexes[correctAnswerIndex]][Object.keys(questions[gameQuestionIndexes[correctAnswerIndex]])[0]],
temp, i;
var index = answersCopy.length;
if (index < ANSWER_COUNT){
throw "Not enough answers for question.";
}
// Shuffle the answers, excluding the first element.
for (var j = 1; j < answersCopy.length; j++){
var rand = Math.floor(Math.random() * (index - 1)) + 1;
index -= 1;
var temp = answersCopy[index];
answersCopy[index] = answersCopy[rand];
answersCopy[rand] = temp;
}
// Swap the correct answer into the target location
for (i = 0; i < ANSWER_COUNT; i++) {
answers[i] = answersCopy[i];
}
temp = answers[0];
answers[0] = answers[correctAnswerTargetLocation];
answers[correctAnswerTargetLocation] = temp;
return answers;
}
/*function handleAnswerRequest(intent, session, callback) {
// Get the answers for a given question, and place the correct answer at the spot marked by the
// correctAnswerTargetLocation variable. Note that you can have as many answers as you want but
// only ANSWER_COUNT will be selected.
var answers = [],
answersCopy = questions[gameQuestionIndexes[correctAnswerIndex]][Object.keys(questions[gameQuestionIndexes[correctAnswerIndex]])[0]],
temp, i;
var index = answersCopy.length;
if (index < ANSWER_COUNT){
throw "Not enough answers for question.";
}
// Shuffle the answers, excluding the first element.
for (var j = 1; j < answersCopy.length; j++){
var rand = Math.floor(Math.random() * (index - 1)) + 1;
index -= 1;
var temp = answersCopy[index];
answersCopy[index] = answersCopy[rand];
answersCopy[rand] = temp;
}
// Swap the correct answer into the target location
for (i = 0; i < ANSWER_COUNT; i++) {
answers[i] = answersCopy[i];
}
temp = answers[0];
answers[0] = answers[correctAnswerTargetLocation];
answers[correctAnswerTargetLocation] = temp;
return answers;
}
*/
function handleAnswerRequest(intent, session, callback) {
var speechOutput = "";
var sessionAttributes = {};
var gameInProgress = session.attributes && session.attributes.questions;
var answerSlotValid = isAnswerSlotValid(intent);
var userGaveUp = intent.name === "DontKnowIntent";
if (!gameInProgress) {
// If the user responded with an answer but there is no game in progress, ask the user
// if they want to start a new game. Set a flag to track that we've prompted the user.
sessionAttributes.userPromptedToContinue = true;
speechOutput = "There is no game in progress. Do you want to start a new game? ";
callback(sessionAttributes,
buildSpeechletResponse(CARD_TITLE, speechOutput, speechOutput, false));
} else if (!answerSlotValid && !userGaveUp) {
// If the user provided answer isn't a number > 0 and < ANSWER_COUNT,
// return an error message to the user. Remember to guide the user into providing correct values.
var reprompt = session.attributes.speechOutput;
var speechOutput = "Your answer must be another muscle " + reprompt;
callback(session.attributes,
buildSpeechletResponse(CARD_TITLE, speechOutput, reprompt, false));
} else {
var gameQuestions = session.attributes.questions,
correctAnswerIndex = parseInt(session.attributes.correctAnswerIndex),
currentScore = parseInt(session.attributes.score),
currentQuestionIndex = parseInt(session.attributes.currentQuestionIndex),
correctAnswerText = session.attributes.correctAnswerText;
var speechOutputAnalysis = "";
if (answerSlotValid && intent.slots.Answer.value == correctAnswerText) {
currentScore++;
speechOutputAnalysis = "correct. ";
} else {
if (!userGaveUp) {
speechOutputAnalysis = "wrong. "
}
speechOutputAnalysis += "The correct answer is " + correctAnswerText + ". ";
}
// if currentQuestionIndex is 4, we've reached 5 questions (zero-indexed) and can exit the game session
if (currentQuestionIndex == GAME_LENGTH - 1) {
speechOutput = userGaveUp ? "" : "That answer is ";
speechOutput += speechOutputAnalysis + "You got " + currentScore.toString() + " out of "
+ GAME_LENGTH.toString() + " questions correct. Thank you for learning Flash Cards with Alexa!";
callback(session.attributes,
buildSpeechletResponse(CARD_TITLE, speechOutput, "", true));
} else {
currentQuestionIndex += 1;
var spokenQuestion = Object.keys(questions[gameQuestions[currentQuestionIndex]]);
// Generate a random index for the correct answer, from 0 to 3
correctAnswerIndex = Math.floor(Math.random() * (ANSWER_COUNT));
var roundAnswers = populateRoundAnswers(gameQuestions, currentQuestionIndex, correctAnswerIndex),
questionIndexForSpeech = currentQuestionIndex + 1,
repromptText = spokenQuestion ;
for (var i = 0; i < ANSWER_COUNT; i++) {
repromptText += ""
}
speechOutput += userGaveUp ? "" : "That answer is ";
speechOutput += speechOutputAnalysis + "Your score is " + currentScore.toString() + ". " + repromptText;
sessionAttributes = {
"speechOutput": repromptText,
"repromptText": repromptText,
"currentQuestionIndex": currentQuestionIndex,
"correctAnswerIndex": correctAnswerIndex + 1,
"questions": gameQuestions,
"score": currentScore,
"correctAnswerText":
questions[gameQuestions[currentQuestionIndex]][Object.keys(questions[gameQuestions[currentQuestionIndex]])[0]][0]
};
callback(sessionAttributes,
buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, false));
}
}
}
function handleRepeatRequest(intent, session, callback) {
// Repeat the previous speechOutput and repromptText from the session attributes if available
// else start a new game session
if (!session.attributes || !session.attributes.speechOutput) {
getWelcomeResponse(callback);
} else {
callback(session.attributes,
buildSpeechletResponseWithoutCard(session.attributes.speechOutput, session.attributes.repromptText, false));
}
}
function handleGetHelpRequest(intent, session, callback) {
var sessionAttributes = {}
var CARD_TITLE = "Flash Cards";
var speechOutput = "You can begin a game by saying start a new game, or, you can say exit... What can I help you with?";
var repromptText = "What can I help you with?";
callback(sessionAttributes, buildSpeechletResponse(CARD_TITLE, speechOutput, repromptText, false));
}
function handleFinishSessionRequest(intent, session, callback) {
// End the session with a "Good bye!" if the user wants to quit the game
callback(session.attributes,
buildSpeechletResponseWithoutCard("Thanks for playing Flash Cards!", "", true));
}
function isAnswerSlotValid(intent) {
var answerSlotFilled = intent.slots && intent.slots.Answer && intent.slots.Answer.value;
var answerSlotIsInt = answerSlotFilled && !isNaN(parseInt(intent.slots.Answer.value));
return 1;
}
// ------- Helper functions to build responses -------
function buildSpeechletResponse(title, output, repromptText, shouldEndSession) {
return {
outputSpeech: {
type: "PlainText",
text: output
},
card: {
type: "Simple",
title: title,
content: output
},
reprompt: {
outputSpeech: {
type: "PlainText",
text: repromptText
}
},
shouldEndSession: shouldEndSession
};
}
function buildSpeechletResponseWithoutCard(output, repromptText, shouldEndSession) {
return {
outputSpeech: {
type: "PlainText",
text: output
},
reprompt: {
outputSpeech: {
type: "PlainText",
text: repromptText
}
},
shouldEndSession: shouldEndSession
};
}
function buildResponse(sessionAttributes, speechletResponse) {
return {
version: "1.0",
sessionAttributes: sessionAttributes,
response: speechletResponse
};
}
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