Tal O
Published © GPL3+

Slot Cars Laser Triggered Lap Time GLCD Display

I bought a pair of KY008 laser modules and a matching sensor, and I knew I had to make some cool project with it.

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Slot Cars Laser Triggered Lap Time GLCD Display

Things used in this project

Hardware components

Arduino Mega 2560
Arduino Mega 2560
×1
KY 008 Laser
×1

Software apps and online services

Arduino IDE
Arduino IDE

Story

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Code

Untitled file

Arduino
/*
* Time keeping digital gate
* Code by: Tal Ofer
* talofer99@hotmail.com
*/


#include "openGLCD.h"

// laps info
unsigned long currentRunStartMillis;
unsigned long lastRunInMillis;
unsigned long bestRunInMillis;
int currentLap;
unsigned long savedMillis;

gText t1; // will define runtime later
gText t2; // will define runtime later
gText t3; // will define runtime later

// global for display
int sec_val, milli_val;

// laser gate 
const int gateSensorPin = 2;    // the number of the gate sensor pin
int gateSensorState;             // the current reading from the sensor
int lastgateSensorState = LOW;   // the previous reading from sensor
unsigned long lastDebounceTime = 0;  // the last time the sensor pin was toggled
int debounceDelay = 50;    // the debounce time; increase if the output flickers


void setup() {
  // pin mode
  pinMode(gateSensorPin, INPUT);
  delay(50); // to late the sensor and laser work, so we wont get the lap triggered.
  // start GLCD
  GLCD.Init(NON_INVERTED);
  // define areas
  t1.DefineArea(textAreaTOP, lcdnums14x24);
  t2.DefineArea(0, GLCD.CenterY, 8, 2, fixednums7x15);
  t3.DefineArea(GLCD.CenterX, GLCD.CenterY, 8, 2, fixednums7x15);
  t3.SetFontColor(WHITE); // set font color
  t3.ClearArea();
  // print text
  GLCD.SelectFont(System5x7);
  GLCD.CursorTo(1, 4);
  GLCD.print("LAST");
  GLCD.CursorTo(11, 4);
  GLCD.print("BEST");
  // reset params
  currentRunStartMillis = 0;
  lastRunInMillis = 0;
  bestRunInMillis = 0;
  currentLap = 0;

}

void loop()
{
  // read the state of the laser sensor:
  int reading = digitalRead(gateSensorPin);
  // If the switch changed, due to noise or pressing:
  if (reading != lastgateSensorState) {
    // reset the debouncing timer
    lastDebounceTime = millis();
  } //end if

  // if passes the debounce time
  if ((millis() - lastDebounceTime) > debounceDelay) {
    if (reading != gateSensorState) {
      gateSensorState = reading;

      // If we went low, this mean the beam was broken
      if (gateSensorState == LOW) {
        // save the millis so all the math on it will be done with the same value.
        savedMillis = millis();
        // if its not the first lap
        if (currentLap > 0) {
          // save the last run
          lastRunInMillis = savedMillis - currentRunStartMillis;
          // if last run is faster then best run
          if (lastRunInMillis < bestRunInMillis || bestRunInMillis == 0) {
            //save as best
            bestRunInMillis = lastRunInMillis;
          } //end if
        } //end if
        
        //reset the current
        currentRunStartMillis = savedMillis;
        
        // move lap counter
        currentLap++;
      } //end if
    } //enf if
  } //end if


  // save the reading. Next time through the loop, it'll be the lastgateSensorState:
  lastgateSensorState = reading;



  // print Laps
  t1.CursorTo(0, 0); // set in location
  t1.Printf(F("%02d"), currentLap);

  // save current milis
  savedMillis = millis();

  // if we start the first lap
  if (currentLap > 0) {
    calcResultFromMillis(savedMillis - currentRunStartMillis, &sec_val, &milli_val);
  } else {
    calcResultFromMillis(0, &sec_val, &milli_val);
  } //end if

  // CURRENT RUN
  t1.CursorTo(3, 0); // column & row is relative to text area
  t1.Printf(F("%02d.%03d"), sec_val, milli_val);

  // LAST RUN
  calcResultFromMillis(lastRunInMillis, &sec_val, &milli_val);
  t2.CursorTo(1, 1); // column & row is relative to text area
  t2.Printf(F("%02d.%03d"), sec_val, milli_val);

  // BEST RUN
  calcResultFromMillis(bestRunInMillis, &sec_val, &milli_val);
  t3.CursorTo(1, 1);
  t3.Printf(F("%02d.%03d"), sec_val, milli_val);

} //wnd loop




// calculate millis into 2 values, seconeds and millis for display
void calcResultFromMillis(unsigned long value, int *sec_val, int *milli_val) {
  *sec_val = int(value / 1000);
  *milli_val = value - *sec_val * 1000;
}

Credits

Tal O

Tal O

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