Project Introduction
Go There attempts to slow users down when they are in their biggest rush- revealing to them previously-unnoticed aspects of their world and immediate surroundings. As users traverse shortcuts fixed with our installation, Go There attempts to pique their attention by playing different snippets of radio audio. When users are rushing through, our installation plays these snippets at speeds that are too fast for most 'rushers' to discern each individual 'stream' clearly. However, with a slower pace (or by backtracking), users may find their attention caught by a particular station and they (the users) may continue listening to the given station stream by stopping in their tracks altogether.
Go There features computer vision to track users' positions, audio mixing to give a pleasant fading effect between the "switching" of stations, and the interjection of artful static to further associate the site with a sense of the radio. Furthermore, it is our intention that the specific site wherein Go There is installed would determine the type of audio relayed to the user- a library hallway would perhaps play vivid short stories or audiobooks, while a cafe sidewalk may play anything from recipes to breaking news.
Our goal is to provide a more informative and pleasant commute for users while encouraging them to linger on the paths and moments they might have let pass by.
Site Introduction
Our team picked a site located at the corner of International House (a.k.a. "I-House"), finding that it plays into the lives of Berkeley residents in many ways. It was observed that students often walk through the shortcut path when running late for/to class. During other times, some students spend time sitting in the beautiful area, either on the tree branches overlooking the path or on the rocks strewn about it. Lastly, even if they did not directly interact with the site, most students noticed it and had generally positive feelings about the area.
About I-House
Here is the history of I-House provided by the University of California, Berkeley. They also provide information on current events in I-House, information about its residents, and the current goals that I-House is trying to accomplish:
http://ihouse.berkeley.edu/about/history.php
Concept Video
Explore the world, Go There.
The Team at Work
Hardware Information
Used:
- Bose Mini connected via Bluetooth
- Webcam (hidden in tree)
- Laptop (connected to webcam and running code)
Final Installation Layout
Code
See the included code snippets for detailed reference.
Concerning the audio code used, it:
- was written in Python and used a module called Pygame to provide audio mixing
- had 4 audio tracks and static constantly playing on a loop
- would control the volume level to give the effect of fading, depending on where the person was standing on the path
The vision code:
- used Serial input from the webcam to capture the image
- used background subtraction, foreground detection, blob recognition through contour mapping, and heuristics to identify moving people
- implemented a Kalman filter and defijettering to smooth motion
Computer Vision Code
World Breakdown
Looking for France
One of our developers exploring the installation.
User Testing A
One of the first group of users to explore our installation.
User Testing B
Two groups of users exploring the finished installation.
Next Steps?
We foresee many possibilities for the installation we have successfully developed.
A logical next step would be to continue improving the efficacy of our project through fine-tuning the tracking of our technology and improving our code for shadow- and wind-control. We would also like to come up with different options or reactions in tracking multiple people, as well as add to our site with more than one cue (namely the auditory we have currently implemented) in experiencing different countries--for example, having different scents, figurines, or some further interact-able indicators which users can further explore with their different sensory capabilities (olfactory, tactile, temperature, etc.). We would also update our code to include more auditory clips than those we currently possess. Our original idea had been to stream live radio and sound clips from the different countries represented, but this was forgone for simplicity's sake in the final installation. Nonetheless, we would like to better implement this feature in further iterations.
An improved concealment of our hardware would also be an improvement. Early on, our team had considered such accessories as fake rock enclosures (e.g. made of papier mâché) to better hide the laptop (processing software) and the speaker we used to project sounds, as well as the webcamera used to detect user activity, but this was cut due to time constraints in our final project.
The question of adding signage or chalk symbols to better aid people in the discovery of our installation is another issue under consideration.
Music Files
Miscellaneous Project Files
Site Overview
Major Details
Observations
- We noticed that most activity through and around this site occurred on the hour--when students head to class en masse.
- We had a difficult time interviewing students who took the shortcut through the site because most of them were intensely rushing to class.
- We observed a few people sit on the rock and on the tree. Our pictures of wear-and-use (discarded apple cores, etc.) show that many people enjoy snacking in this site.
Traces of time, wear, and use
Unexpected Things
Wi-Fi Networks Present
Video of I-House Corner A
This video was taken on Wed, 4/9.
Video of I-House Corner B
This video was taken around 11:00am on Thur, 4/10.
Site Interview 1
Site Interview 2
Site Interview 3
Surprises and Challenges
There were a number of confounding variables to our project, many of which had been unforeseen.
The first was that, due to the physical space limitation of our site and path, we had a very small surface area with which to work with. Early on, we decided to limit our span of countries which users could "explore" to only four (4) nations, which four we randomly decided to be China, Brazil, France, and India. This was, understandably, a very narrow window through which users could experience the world, which was compounded by the fact that we defaulted (for simplicity's sake) to choosing only a few excerpts of music for our "radio," excerpts which user testing expressed were strongly associated with the countries we chose. This had the unfortunate result of crafting a rather stereotypical representation of the countries users experienced--something we hope to revisit and ameliorate in future iterations of our installation.
We also had technical complications concerning the vision-/movement-detection. Our installation, which is located outside, generally experiences a fair amount of wind and shadow, which would sometimes interfere with the processing of our technology. We ended up taping a bush which would shake particularly wildly, and made several adjustments to our code in order to better deal with the shadows.
Furthermore, we found that our tiny pathway would often be passed by simply by reason of not being visible enough, located as it is "in the middle of nowhere," and being off the paved road while simultaneously partly obscured by natural elements as rocks, bushes, and dirt. We have considered from user testing the installation of a sign or other indicator to better capture the attention of passerbys, but it can also be argued that news of our installation would surely gather fame in time and could better exist as a special secret of sorts, rewarding those who do risk traveling off the beaten path.
The installation also failed to capture the attention of several users who would be wearing earbuds or headphones as they traversed our path. Granted, it was they who were missing out on experiencing the music of the world!
Comments