Arnov Sharma
Published © GPL3+

Displaying your own photo on OLED display

Learn how to display your image on 0.96" OLED screen.

BeginnerFull instructions provided24 minutes16,478
Displaying your own photo on OLED display

Things used in this project

Hardware components

0.96" OLED 64x128 Display Module
ElectroPeak 0.96" OLED 64x128 Display Module
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Arduino Nano R3
Arduino Nano R3
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Jumper wires (generic)
Jumper wires (generic)
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UTSOURCE Electronic Parts
UTSOURCE Electronic Parts
everything above can be found here for a low price
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Software apps and online services

LCD Image converter

Story

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Schematics

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Code

Code for Displaying FACE

C/C++
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64

Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);

static const uint8_t  PROGMEM image_data_20190410_114707[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x01, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0x00, 0xdf, 0xdf, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00, 0x00, 0xf0, 0x07, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x00, 0x00, 0xf0, 0x01, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x00, 0x03, 0x40, 0x00, 0x3f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc4, 0x00, 0x02, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x82, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x80, 0x00, 0x03, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x84, 0x00, 0x00, 0x40, 0x00, 0x01, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x74, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x01, 0x1d, 0xe0, 0x00, 0x00, 0x00, 0x7f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x00, 0x1f, 0xf0, 0x00, 0x00, 0x00, 0x7f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x0a, 0x3f, 0xff, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdc, 0x06, 0x3f, 0xff, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbd, 0x3f, 0xff, 0xfe, 0x00, 0x00, 0x03, 0x3f, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0x7f, 0xff, 0xfc, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xf8, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xfe, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xd7, 0xff, 0xff, 0xfe, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x01, 0xff, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xd0, 0x3f, 0xf0, 0x00, 0x3f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xef, 0xfc, 0x00, 0x0f, 0xfc, 0x00, 0x7f, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xa0, 0x00, 0x80, 0x00, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0x1e, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0x3f, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xff, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf1, 0xff, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xef, 0xff, 0xf3, 0xff, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xef, 0xff, 0xdf, 0xff, 0x1a, 0x1f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xeb, 0xff, 0xfe, 0xff, 0x88, 0x3f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe3, 0xfc, 0xff, 0x88, 0x10, 0x3f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0, 0xf8, 0xff, 0x00, 0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xe0, 0x38, 0xbf, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xff, 0xff, 0xff, 0xff, 0x80, 0x3f, 0xe0, 0x00, 0x00, 0x80, 0x01, 0xff, 0xff, 0xff, 0xbf, 0xff, 
0xff, 0xff, 0xff, 0xfe, 0x00, 0x3f, 0xe0, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 0xbf, 
0xff, 0xff, 0xff, 0xf0, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 
0xfd, 0xff, 0xff, 0x00, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xff, 0xef, 0xff, 
0x9b, 0xff, 0xf8, 0x00, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xff, 0xff, 0xff, 0xff, 
0x0b, 0xff, 0xc0, 0x00, 0x00, 0x3f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 
0x03, 0xfe, 0x00, 0x00, 0x00, 0x1f, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xfd, 0xff, 0xff, 
0x0f, 0xf8, 0x00, 0x00, 0x00, 0x1f, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xff, 0xff, 0xff, 
0x0f, 0xe0, 0x00, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 
0x23, 0x80, 0x00, 0x00, 0x00, 0x07, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xf7, 0xff, 
0xbf, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xf7, 0xff, 
0xfe, 0x00, 0x00, 0x00, 0x00, 0x01, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xf7, 0xff, 
0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xff, 0xff, 
0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 
0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 
0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff
};
 
void setup() {
  Serial.begin(115200);
 
  if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
    Serial.println(F("SSD1306 allocation failed"));
    for(;;);
  }
  delay(2000); // Pause for 2 seconds
 
  // Clear the buffer.
  display.clearDisplay();
  
  // Draw bitmap on the screen
  display.drawBitmap(0, 0, image_data_20190410_114707, 128, 64, 1);
  display.display();
}
 
void loop() {
  
}

Oled Test sketch

C/C++
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels

// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);

#define NUMFLAKES     10 // Number of snowflakes in the animation example

#define LOGO_HEIGHT   16
#define LOGO_WIDTH    16
static const unsigned char PROGMEM logo_bmp[] =
{ B00000000, B11000000,
  B00000001, B11000000,
  B00000001, B11000000,
  B00000011, B11100000,
  B11110011, B11100000,
  B11111110, B11111000,
  B01111110, B11111111,
  B00110011, B10011111,
  B00011111, B11111100,
  B00001101, B01110000,
  B00011011, B10100000,
  B00111111, B11100000,
  B00111111, B11110000,
  B01111100, B11110000,
  B01110000, B01110000,
  B00000000, B00110000 };

void setup() {
  Serial.begin(9600);

  // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
  if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
    Serial.println(F("SSD1306 allocation failed"));
    for(;;); // Don't proceed, loop forever
  }

  // Show initial display buffer contents on the screen --
  // the library initializes this with an Adafruit splash screen.
  display.display();
  delay(2000); // Pause for 2 seconds

  // Clear the buffer
  display.clearDisplay();

  // Draw a single pixel in white
  display.drawPixel(10, 10, SSD1306_WHITE);

  // Show the display buffer on the screen. You MUST call display() after
  // drawing commands to make them visible on screen!
  display.display();
  delay(2000);
  // display.display() is NOT necessary after every single drawing command,
  // unless that's what you want...rather, you can batch up a bunch of
  // drawing operations and then update the screen all at once by calling
  // display.display(). These examples demonstrate both approaches...

  testdrawline();      // Draw many lines

  testdrawrect();      // Draw rectangles (outlines)

  testfillrect();      // Draw rectangles (filled)

  testdrawcircle();    // Draw circles (outlines)

  testfillcircle();    // Draw circles (filled)

  testdrawroundrect(); // Draw rounded rectangles (outlines)

  testfillroundrect(); // Draw rounded rectangles (filled)

  testdrawtriangle();  // Draw triangles (outlines)

  testfilltriangle();  // Draw triangles (filled)

  testdrawchar();      // Draw characters of the default font

  testdrawstyles();    // Draw 'stylized' characters

  testscrolltext();    // Draw scrolling text

  testdrawbitmap();    // Draw a small bitmap image

  // Invert and restore display, pausing in-between
  display.invertDisplay(true);
  delay(1000);
  display.invertDisplay(false);
  delay(1000);

  testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps
}

void loop() {
}

void testdrawline() {
  int16_t i;

  display.clearDisplay(); // Clear display buffer

  for(i=0; i<display.width(); i+=4) {
    display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE);
    display.display(); // Update screen with each newly-drawn line
    delay(1);
  }
  for(i=0; i<display.height(); i+=4) {
    display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();

  for(i=0; i<display.width(); i+=4) {
    display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  for(i=display.height()-1; i>=0; i-=4) {
    display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();

  for(i=display.width()-1; i>=0; i-=4) {
    display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  for(i=display.height()-1; i>=0; i-=4) {
    display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  delay(250);

  display.clearDisplay();

  for(i=0; i<display.height(); i+=4) {
    display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE);
    display.display();
    delay(1);
  }
  for(i=0; i<display.width(); i+=4) {
    display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE);
    display.display();
    delay(1);
  }

  delay(2000); // Pause for 2 seconds
}

void testdrawrect(void) {
  display.clearDisplay();

  for(int16_t i=0; i<display.height()/2; i+=2) {
    display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE);
    display.display(); // Update screen with each newly-drawn rectangle
    delay(1);
  }

  delay(2000);
}

void testfillrect(void) {
  display.clearDisplay();

  for(int16_t i=0; i<display.height()/2; i+=3) {
    // The INVERSE color is used so rectangles alternate white/black
    display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE);
    display.display(); // Update screen with each newly-drawn rectangle
    delay(1);
  }

  delay(2000);
}

void testdrawcircle(void) {
  display.clearDisplay();

  for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) {
    display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE);
    display.display();
    delay(1);
  }

  delay(2000);
}

void testfillcircle(void) {
  display.clearDisplay();

  for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) {
    // The INVERSE color is used so circles alternate white/black
    display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE);
    display.display(); // Update screen with each newly-drawn circle
    delay(1);
  }

  delay(2000);
}

void testdrawroundrect(void) {
  display.clearDisplay();

  for(int16_t i=0; i<display.height()/2-2; i+=2) {
    display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i,
      display.height()/4, SSD1306_WHITE);
    display.display();
    delay(1);
  }

  delay(2000);
}

void testfillroundrect(void) {
  display.clearDisplay();

  for(int16_t i=0; i<display.height()/2-2; i+=2) {
    // The INVERSE color is used so round-rects alternate white/black
    display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i,
      display.height()/4, SSD1306_INVERSE);
    display.display();
    delay(1);
  }

  delay(2000);
}

void testdrawtriangle(void) {
  display.clearDisplay();

  for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) {
    display.drawTriangle(
      display.width()/2  , display.height()/2-i,
      display.width()/2-i, display.height()/2+i,
      display.width()/2+i, display.height()/2+i, SSD1306_WHITE);
    display.display();
    delay(1);
  }

  delay(2000);
}

void testfilltriangle(void) {
  display.clearDisplay();

  for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) {
    // The INVERSE color is used so triangles alternate white/black
    display.fillTriangle(
      display.width()/2  , display.height()/2-i,
      display.width()/2-i, display.height()/2+i,
      display.width()/2+i, display.height()/2+i, SSD1306_INVERSE);
    display.display();
    delay(1);
  }

  delay(2000);
}

void testdrawchar(void) {
  display.clearDisplay();

  display.setTextSize(1);      // Normal 1:1 pixel scale
  display.setTextColor(SSD1306_WHITE); // Draw white text
  display.setCursor(0, 0);     // Start at top-left corner
  display.cp437(true);         // Use full 256 char 'Code Page 437' font

  // Not all the characters will fit on the display. This is normal.
  // Library will draw what it can and the rest will be clipped.
  for(int16_t i=0; i<256; i++) {
    if(i == '\n') display.write(' ');
    else          display.write(i);
  }

  display.display();
  delay(2000);
}

void testdrawstyles(void) {
  display.clearDisplay();

  display.setTextSize(1);             // Normal 1:1 pixel scale
  display.setTextColor(SSD1306_WHITE);        // Draw white text
  display.setCursor(0,0);             // Start at top-left corner
  display.println(F("Hello, world!"));

  display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text
  display.println(3.141592);

  display.setTextSize(2);             // Draw 2X-scale text
  display.setTextColor(SSD1306_WHITE);
  display.print(F("0x")); display.println(0xDEADBEEF, HEX);

  display.display();
  delay(2000);
}

void testscrolltext(void) {
  display.clearDisplay();

  display.setTextSize(2); // Draw 2X-scale text
  display.setTextColor(SSD1306_WHITE);
  display.setCursor(10, 0);
  display.println(F("scroll"));
  display.display();      // Show initial text
  delay(100);

  // Scroll in various directions, pausing in-between:
  display.startscrollright(0x00, 0x0F);
  delay(2000);
  display.stopscroll();
  delay(1000);
  display.startscrollleft(0x00, 0x0F);
  delay(2000);
  display.stopscroll();
  delay(1000);
  display.startscrolldiagright(0x00, 0x07);
  delay(2000);
  display.startscrolldiagleft(0x00, 0x07);
  delay(2000);
  display.stopscroll();
  delay(1000);
}

void testdrawbitmap(void) {
  display.clearDisplay();

  display.drawBitmap(
    (display.width()  - LOGO_WIDTH ) / 2,
    (display.height() - LOGO_HEIGHT) / 2,
    logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1);
  display.display();
  delay(1000);
}

#define XPOS   0 // Indexes into the 'icons' array in function below
#define YPOS   1
#define DELTAY 2

void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  int8_t f, icons[NUMFLAKES][3];

  // Initialize 'snowflake' positions
  for(f=0; f< NUMFLAKES; f++) {
    icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
    icons[f][YPOS]   = -LOGO_HEIGHT;
    icons[f][DELTAY] = random(1, 6);
    Serial.print(F("x: "));
    Serial.print(icons[f][XPOS], DEC);
    Serial.print(F(" y: "));
    Serial.print(icons[f][YPOS], DEC);
    Serial.print(F(" dy: "));
    Serial.println(icons[f][DELTAY], DEC);
  }

  for(;;) { // Loop forever...
    display.clearDisplay(); // Clear the display buffer

    // Draw each snowflake:
    for(f=0; f< NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE);
    }

    display.display(); // Show the display buffer on the screen
    delay(200);        // Pause for 1/10 second

    // Then update coordinates of each flake...
    for(f=0; f< NUMFLAKES; f++) {
      icons[f][YPOS] += icons[f][DELTAY];
      // If snowflake is off the bottom of the screen...
      if (icons[f][YPOS] >= display.height()) {
        // Reinitialize to a random position, just off the top
        icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
        icons[f][YPOS]   = -LOGO_HEIGHT;
        icons[f][DELTAY] = random(1, 6);
      }
    }
  }
}

Credits

Arnov Sharma

Arnov Sharma

302 projects • 305 followers
Just your average MAKER

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