In this tutorial, you will learn how to make an LED cube step by step easily with Arduino.
An LED cube is arrangement of LEDs in cubical fashion, where LEDs glow in a specific pattern
Let's get started…
Step 1: Components Required- Soldering Iron
- Soldering Wire [ LCSC ]
- Nipper
- Arduino Nano
- Resistors – 100 Ohms -4 [ LCSC ]
- LEDs (Diffused) – 64 [ LCSC ]
- Non Enameled Copper Wire
- Perfboard
- Cardboard
- Female Header pins [ LCSC ]
- Single Stand Wire
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Step 2: Watch Video FirstFirst Watch this video, you will feel easy to make.
First form the loop at all negative terminals of LEDs.
Trim the extra leads.
Drill the holes in the cardboard as given in the layout.
Insert the LEDs in the holes as shown in the picture.
Cut the copper wire according to the length of the frame (3.5 inch).
Solder all positive terminals in a row, with the help of copper wire.
Step 4: Building CubeTake a frame, and insert copper wire in the loop at negative terminal of LEDs.
Solder the joints.
Insert remaining frames, maintaining sufficient space between frames.
Solder all joints.
Place the LED cube on perfboard and solder.
Solder female headers, for inserting Arduino Nano.
Step 5: ConnectionsSolder a wire to each frame and solder the free end to perfboard.
Solder 100 Ohms resistor at each terminal of the wire.
The other end of resistor must connect to Arduino Nano as following
- Layer 1 –> A0
- Layer 2 –> A1
- Layer 3 –> A2
- Layer 4 –> A3
Connect the wires, from Arduino nano to frame as given in the picture.
Step 6: Upload the Arduino CodeDownload the code attached.
Now upload the code to the Arduino Nano.
Thats all guys, you made it!
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int layer[4]={A3,A2,A1,A0}; //initializing and declaring led layers
int column[16]={13,12,11,10,9,8,7,6,5,4,3,2,1,0,A5,A4}; //initializing and declaring led rows
int time = 250;
void setup()
{
for(int i = 0; i<16; i++)
{
pinMode(column[i], OUTPUT); //setting rows to ouput
}
for(int i = 0; i<4; i++)
{
pinMode(layer[i], OUTPUT); //setting layers to output
}
randomSeed(analogRead(10)); //seeding random for random pattern
}
void loop()
{
turnEverythingOff();
flickerOn();
turnEverythingOn();
delay(time);
turnOnAndOffAllByLayerUpAndDownNotTimed();
layerstompUpAndDown();
spiralInAndOut();
turnOnAndOffAllByColumnSideways();
delay(time);
aroundEdgeDown();
turnEverythingOff();
randomflicker();
randomRain();
diagonalRectangle();
goThroughAllLedsOneAtATime();
propeller();
spiralInAndOut();
flickerOff();
turnEverythingOff();
delay(2000);
}
//turn all off
void turnEverythingOff()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 1);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
}
}
//turn all on
void turnEverythingOn()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 0);
}
//turning on layers
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
}
}
//turn columns off
void turnColumnsOff()
{
for(int i = 0; i<16; i++)
{
digitalWrite(column[i], 1);
}
}
//flicker on
void flickerOn()
{
int i = 150;
while(i != 0)
{
turnEverythingOn();
delay(i);
turnEverythingOff();
delay(i);
i-= 5;
}
}
//turn everything on and off by layer up and down NOT TIMED
void turnOnAndOffAllByLayerUpAndDownNotTimed()
{
int x = 75;
for(int i = 5; i != 0; i--)
{
turnEverythingOn();
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 0);
delay(x);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
delay(x);
}
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 1);
delay(x);
}
}
}
//turn everything on and off by column sideways
void turnOnAndOffAllByColumnSideways()
{
int x = 75;
turnEverythingOff();
//turn on layers
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
}
for(int y = 0; y<3; y++)
{
//turn on 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn on 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 1);
delay(x);
}
}
}
//up and down single layer stomp
void layerstompUpAndDown()
{
int x = 75;
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 0);
}
for(int y = 0; y<5; y++)
{
for(int count = 0; count<1; count++)
{
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
digitalWrite(layer[i], 0);
}
for(int i = 4; i !=0; i--)
{
digitalWrite(layer[i-1], 1);
delay(x);
digitalWrite(layer[i-1], 0);
}
}
for(int i = 0; i<4; i++)
{
digitalWrite(layer[i], 1);
delay(x);
}
for(int i = 4; i!=0; i--)
{
digitalWrite(layer[i-1], 0);
delay(x);
}
}
}
//flicker off
void flickerOff()
{
turnEverythingOn();
for(int i = 0; i!= 150; i+=5)
{
turnEverythingOff();
delay(i+50);
turnEverythingOn();
delay(i);
}
}
//around edge of the cube down
void aroundEdgeDown()
{
for(int x = 200; x != 0; x -=50)
{
turnEverythingOff();
for(int i = 4; i != 0; i--)
{
digitalWrite(layer[i-1], 1);
digitalWrite(column[5], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[10], 0);
digitalWrite(column[0], 0);
delay(x);
digitalWrite(column[0], 1);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[4], 1);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[8], 1);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[12], 1);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[13], 1);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[15], 1);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[14], 1);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[11], 1);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[7], 1);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[3], 1);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[2], 1);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[1], 1);
}
}
}
//random flicker
void randomflicker()
{
turnEverythingOff();
int x = 10;
for(int i = 0; i !=750; i+=2)
{
int randomLayer = random(0,4);
int randomColumn = random(0,16);
digitalWrite(layer[randomLayer], 1);
digitalWrite(column[randomColumn], 0);
delay(x);
digitalWrite(layer[randomLayer], 0);
digitalWrite(column[randomColumn], 1);
delay(x);
}
}
//random rain
void randomRain()
{
turnEverythingOff();
int x = 100;
for(int i = 0; i!=60; i+=2)
{
int randomColumn = random(0,16);
digitalWrite(column[randomColumn], 0);
digitalWrite(layer[0], 1);
delay(x+50);
digitalWrite(layer[0], 0);
digitalWrite(layer[1], 1);
delay(x);
digitalWrite(layer[1], 0);
digitalWrite(layer[2], 1);
delay(x);
digitalWrite(layer[2], 0);
digitalWrite(layer[3], 1);
delay(x+50);
digitalWrite(layer[3], 0);
digitalWrite(column[randomColumn], 1);
}
}
//diagonal rectangle
void diagonalRectangle()
{
int x = 350;
turnEverythingOff();
for(int count = 0; count<5; count++)
{
//top left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[3], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//bottom right
for(int i = 8; i<16; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//top right
for(int i = 8; i<16; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
//top middle
for(int i = 4; i<12; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
}
//top left
for(int i = 0; i<8; i++)
{
digitalWrite(column[i], 0);
}
digitalWrite(layer[3], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
}
//propeller
void propeller()
{
turnEverythingOff();
int x = 90;
for(int y = 4; y>0; y--)
{
for(int i = 0; i<6; i++)
{
//turn on layer
digitalWrite(layer[y-1], 1);
//a1
turnColumnsOff();
digitalWrite(column[0], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[15], 0);
delay(x);
//b1
turnColumnsOff();
digitalWrite(column[4], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[11], 0);
delay(x);
//c1
turnColumnsOff();
digitalWrite(column[6], 0);
digitalWrite(column[7], 0);
digitalWrite(column[8], 0);
digitalWrite(column[9], 0);
delay(x);
//d1
turnColumnsOff();
digitalWrite(column[3], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[12], 0);
delay(x);
//d2
turnColumnsOff();
digitalWrite(column[2], 0);
digitalWrite(column[6], 0);
digitalWrite(column[9], 0);
digitalWrite(column[13], 0);
delay(x);
//d3
turnColumnsOff();
digitalWrite(column[1], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[14], 0);
delay(x);
}
}
//d4
turnColumnsOff();
digitalWrite(column[0], 0);
digitalWrite(column[5], 0);
digitalWrite(column[10], 0);
digitalWrite(column[15], 0);
delay(x);
}
//spiral in and out
void spiralInAndOut()
{
turnEverythingOn();
int x = 60;
for(int i = 0; i<6; i++)
{
//spiral in clockwise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
//spiral out counter clockwise
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
//spiral in counter clock wise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
//spiral out clock wise
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
}
}
//go through all leds one at a time
void goThroughAllLedsOneAtATime()
{
int x = 15;
turnEverythingOff();
for(int y = 0; y<5; y++)
{
//0-3
for(int count = 4; count != 0; count--)
{
digitalWrite(layer[count-1], 1);
for(int i = 0; i<4; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count-1], 0);
}
//4-7
for(int count = 0; count < 4; count++)
{
digitalWrite(layer[count], 1);
for(int i = 4; i<8; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count], 0);
}
//8-11
for(int count = 4; count != 0; count--)
{
digitalWrite(layer[count-1], 1);
for(int i = 8; i<12; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count-1], 0);
}
//12-15
for(int count = 0; count < 4; count++)
{
digitalWrite(layer[count], 1);
for(int i = 12; i<16; i++)
{
digitalWrite(column[i], 0);
delay(x);
digitalWrite(column[i], 1);
delay(x);
}
digitalWrite(layer[count], 0);
}
}
}
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