#include <Wire.h>
#include <Adafruit_GFX.h> // Adafruit GFX Library
#include "Adafruit_LEDBackpack.h" //Adafruit LED Backpack Library
Adafruit_8x16matrix matrix = Adafruit_8x16matrix();
void setup() {
Serial.begin(9600);
Serial.println("16x8 LED Matrix Test");
matrix.begin(0x70); // pass in the address
}
static const uint8_t PROGMEM // the key to the LED Matrix
smile_bmp[] =
{ B00111100,
B01000010,
B10100101,
B10000001,
B10100101,
B10011001,
B01000010,
B00111100 },
neutral_bmp[] =
{ B00111100,
B01000010,
B10100101,
B10000001,
B10111101,
B10000001,
B01000010,
B00111100 },
frown_bmp[] =
{ B00111100,
B01000010,
B10100101,
B10000001,
B10011001,
B10100101,
B01000010,
B00111100 };
void loop() {
int x = 0;
int y = 0;
int a = 0;
int tell = 1; // determines if the x value is hitting something
int till = 1; // determines if the y value is hitting something
while (a == 0){ // always true
matrix.drawPixel(x, y, LED_ON);
matrix.writeDisplay(); // write the changes we just made to the display
delay(40); // time ball spends on
matrix.drawPixel(x, y, LED_OFF);
matrix.writeDisplay(); // write the changes we just made to the display
delay(40); // time ball spend off
if (x == 7){ // all these if statements determine where the ball is on the LED matrix
tell = 0; // and adjust it as is needed
}
if (x == 0){
tell = 1;
}
if (y == 15){
till = 0;
}
if (y == 0){
till = 1;
}
if(tell == 1){
x++;
}else{
x--;
}
if(till == 1){
y++;
}else{
y--;
}
}
}
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