Ron Dagdag
Published © GPL3+

How to Impress Darth Vader

I want to impress Darth Vader with this Photon/Littlebits project. I tried different things, but only way is to use the Force.

IntermediateFull instructions provided4 hours1,811

Things used in this project

Hardware components

Photon
Particle Photon
×1
littleBits bend sensor
×1
sparkfun photon imu
×1
glove
×1
usb power bank
×1
littleBits cloudBit
×1
Gizmos & Gadgets
littleBits Gizmos & Gadgets
×1
littlebits wireless transmitter and receiver
×1
glove
×1
9V battery (generic)
9V battery (generic)
×1

Software apps and online services

Vuforia
Littlebits Cloudbit
Particle IDE
Unity
Unity

Story

Read more

Schematics

As Shown

Just the IMU, Photon and USB power bank.

Code

LittlebitsWebSocket.cs

C#
This one is to communicate Unity3d with Littlebits CloudBit via Websockets
using UnityEngine;
using System.Collections;
using System;
using System.Security.Policy;
using System.Threading;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using WebSocketSharp;
using WebSocketSharp.Net;

public class LittlebitsWebSocket : MonoBehaviour {

	// receiving Thread
	Thread receiveThread;

	public string access_token = "<Access Token Here>";
	public string device_id = "<Device ID Here>";
	private string uri = "wss://api-stream.littlebitscloud.cc/primus/?access_token=";
	public int value;
	WebSocket ws;
	GameObject energyLight;
	EnergyScript energyScript;
	// Use this for initialization
	void Start () {
		uri = uri + access_token; 

		energyLight = GameObject.FindGameObjectWithTag ("Light");
		energyScript = energyLight.GetComponent<EnergyScript> ();
		init ();
	}
	
	// Update is called once per frame
	void Update () {

	}

	private void init()
	{
		receiveThread = new Thread(
			new ThreadStart(ReceiveData));
		receiveThread.IsBackground = true;
		receiveThread.Start();
	}

	private  void ReceiveData()
	{
		ws = new WebSocket (uri);
		{
			// Set the WebSocket events. 

//connect to littlebits and subscribe to a device
			ws.OnOpen += (sender, e) =>
			{
				var data = new JObject();
				data.Add("name","subscribe");
				var args1 = new JObject();
				args1.Add("device_id",device_id);
				data.Add("args",args1);
				
				ws.Send(data.ToString());
			};
			
// when we receive a message from littlebits, we need to parse the data
			ws.OnMessage += (sender, e) =>
			{
				var data = e.Data.Substring(1,e.Data.Length -2);
				var newData = data.Replace("\\", "");
				JObject json = JObject.Parse(newData);
				var payload = json["payload"];
				if (payload != null)
				{
					var newValue = payload["percent"].Value<int>();
					//if (value != newValue)
					{
						energyScript.LocalVelocity_Y = value / 10;
					}
					value = newValue;
					Debug.Log ("Cloudbit:" + value);
				}
			};
			
			ws.OnError += (sender, e) =>
				Debug.Log ("Error >>" + e.Message);

			ws.OnClose += (sender, e) =>
				Debug.Log(String.Format("WebSocket Close ({0})", e.Code));
			
			#if DEBUG
			// To change the logging level.
			ws.Log.Level = LogLevel.Trace;
			
			// To change the wait time for the response to the Ping or Close.
			ws.WaitTime = TimeSpan.FromSeconds(10);
			
			// To emit a WebSocket.OnMessage event when receives a ping.
			ws.EmitOnPing = true;
#endif
		}
		ws.ConnectAsync ();
	}
}

PhotonWS.cs

C#
This is what I used to communicate Photon with Unity3d App via UDP sockets
using UnityEngine;
using System.Collections;
using System;
using System.Security.Policy;
using System.Threading;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Text;


public class PhotonWS : MonoBehaviour {

	// receiving Thread
	Thread receiveThread;
	UdpClient client;
	int port = 33333;

	public float Value;

	public GameObject Light;
	string lastReceivedUDPPacket;
	// Use this for initialization
	void Start () {
		init ();
	}

	private List<float> initialSizes = new List<float>();

	void Awake() {
		// Save off all the initial scale values at start.
		ParticleSystem[] particles = Light.GetComponentsInChildren<ParticleSystem>();
		foreach (ParticleSystem particle in particles) {
			initialSizes.Add(particle.startSize);
			ParticleSystemRenderer renderer = particle.GetComponent<ParticleSystemRenderer>();
			if (renderer) {
				initialSizes.Add(renderer.lengthScale);
				initialSizes.Add(renderer.velocityScale);
			}
		}
	}

	public void Update() {
		UpdateScale ();
	}

	public void UpdateScale() {
		// Scale all the particle components based on parent.
		int arrayIndex = 0;
		ParticleSystem[] particles = Light.GetComponentsInChildren<ParticleSystem>();
		foreach (ParticleSystem particle in particles) {
			particle.startSize = initialSizes[arrayIndex++] * (value / 10);
			ParticleSystemRenderer renderer = particle.GetComponent<ParticleSystemRenderer>();
			if (renderer) {
				renderer.lengthScale = initialSizes[arrayIndex++] *
					Light.transform.localScale.magnitude;
				renderer.velocityScale = initialSizes[arrayIndex++] *
					Light.transform.localScale.magnitude;
			}
		}
	}
		
	private void init()
	{

		// ----------------------------
		// Abhören
		// ----------------------------
		// Lokalen Endpunkt definieren (wo Nachrichten empfangen werden).
		// Einen neuen Thread für den Empfang eingehender Nachrichten erstellen.
		receiveThread = new Thread(
			new ThreadStart(ReceiveData));
		receiveThread.IsBackground = true;
		receiveThread.Start();
	}

	private  void ReceiveData()
	{
		client = new UdpClient(port);
		while (true)
		{

			try
			{
				IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref anyIP);

				string text = Encoding.UTF8.GetString(data);

				//var n = text.Split('A');
				//print(">> " + n[1]);
				// latest UDPpacket
				lastReceivedUDPPacket=text;
				var rot = lastReceivedUDPPacket.Split(',');

				Value = Convert.ToSingle (rot [6]);

			}
			catch (Exception err)
			{
				print(err.ToString());
			}
		}

	}
}

imu-udp.ino

Arduino
This is what I used to flash Arduino, so it can communicate with Unity3d via UDP sockets
// This #include statement was automatically added by the Particle IDE.
#include "Kalman/Kalman.h"


#include "SparkFunLSM9DS1/SparkFunLSM9DS1.h"
#include "math.h"

unsigned long lastRead= micros();
char myIpAddress[24];


//////////////////////////
// LSM9DS1 Library Init //
//////////////////////////
// Use the LSM9DS1 class to create an object. [imu] can be
// named anything, we'll refer to that throught the sketch.
LSM9DS1 imu;

///////////////////////
// Example I2C Setup //
///////////////////////
// SDO_XM and SDO_G are both pulled high, so our addresses are:
#define LSM9DS1_M   0x1E // Would be 0x1C if SDO_M is LOW
#define LSM9DS1_AG  0x6B // Would be 0x6A if SDO_AG is LOW

////////////////////////////
// Sketch Output Settings //
////////////////////////////
#define PRINT_CALCULATED
//#define PRINT_RAW
#define PRINT_SPEED 10 // 250 ms between prints

// Earth's magnetic field varies by location. Add or subtract 
// a declination to get a more accurate heading. Calculate 
// your's here:
// http://www.ngdc.noaa.gov/geomag-web/#declination
//#define DECLINATION -8.58 // Declination (degrees) in Boulder, CO.

#define DECLINATION -3.42 // Declination (degrees) in Fort Worth.


int i = 0;
// An UDP instance to let us send and receive packets over UDP
UDP Udp;

uint8_t server[] = { 192, 168, 43, 1}; // ip address of my phone

IPAddress IPfromBytes( server );
unsigned int localPort = 33333;

uint32_t timer;

void setup() 
{

  Serial.begin(115200);
  
   Particle.variable("ipAddress", myIpAddress, STRING);
    IPAddress myIp = WiFi.localIP();
    sprintf(myIpAddress, "%d.%d.%d.%d", myIp[0], myIp[1], myIp[2], myIp[3]);
   
   
   
   
  // start the UDP
  Udp.begin(localPort);

  // Before initializing the IMU, there are a few settings
  // we may need to adjust. Use the settings struct to set
  // the device's communication mode and addresses:
  imu.settings.device.commInterface = IMU_MODE_I2C;
  imu.settings.device.mAddress = LSM9DS1_M;
  imu.settings.device.agAddress = LSM9DS1_AG;
  // The above lines will only take effect AFTER calling
  // imu.begin(), which verifies communication with the IMU
  // and turns it on.
  if (!imu.begin())
  {
    Serial.println("Failed to communicate with LSM9DS1.");
    Serial.println("Double-check wiring.");
    Serial.println("Default settings in this sketch will " \
                  "work for an out of the box LSM9DS1 " \
                  "Breakout, but may need to be modified " \
                  "if the board jumpers are.");
    while (1)
      ;
  }
  
  timer = micros();
  
    lastRead = micros();
}

void loop()
{
    
     
    imu.readGyro();
    imu.readAccel();
    imu.readMag();      
 
    printAttitude(imu.ax, imu.ay, imu.az, -imu.my, -imu.mx, imu.mz, imu.gx, imu.gy, imu.gz);
    
  //printGyro();
  
  delay(PRINT_SPEED);
}


void printGyro()
{
  // To read from the gyroscope, you must first call the
  // readGyro() function. When this exits, it'll update the
  // gx, gy, and gz variables with the most current data.
  imu.readGyro();
  

  // Now we can use the gx, gy, and gz variables as we please.
  // Either print them as raw ADC values, or calculated in DPS.
  Serial.print("G: ");
#ifdef PRINT_CALCULATED
  // If you want to print calculated values, you can use the
  // calcGyro helper function to convert a raw ADC value to
  // DPS. Give the function the value that you want to convert.
  Serial.print(imu.calcGyro(imu.gx), 2);
  Serial.print(", ");
  Serial.print(imu.calcGyro(imu.gy), 2);
  Serial.print(", ");
  Serial.print(imu.calcGyro(imu.gz), 2);
  Serial.println(" deg/s");
#elif defined PRINT_RAW
  Serial.print(imu.gx);
  Serial.print(", ");
  Serial.print(imu.gy);
  Serial.print(", ");
  Serial.println(imu.gz);
#endif

 char  ReplyBuffer[] = "acknowledged"; 
    Udp.beginPacket(IPfromBytes, localPort);
     sprintf(ReplyBuffer, "%f,%f,%f", imu.calcGyro(imu.gx),imu.calcGyro(imu.gy), imu.calcGyro(imu.gz));
   Udp.write(ReplyBuffer);
    
   Udp.endPacket();
}

void printAccel()
{
  // To read from the accelerometer, you must first call the
  // readAccel() function. When this exits, it'll update the
  // ax, ay, and az variables with the most current data.
  imu.readAccel();

  // Now we can use the ax, ay, and az variables as we please.
  // Either print them as raw ADC values, or calculated in g's.
  Serial.print("A: ");
#ifdef PRINT_CALCULATED
  // If you want to print calculated values, you can use the
  // calcAccel helper function to convert a raw ADC value to
  // g's. Give the function the value that you want to convert.
  Serial.print(imu.calcAccel(imu.ax), 2);
  Serial.print(", ");
  Serial.print(imu.calcAccel(imu.ay), 2);
  Serial.print(", ");
  Serial.print(imu.calcAccel(imu.az), 2);
  Serial.println(" g");
#elif defined PRINT_RAW 
  Serial.print(imu.ax);
  Serial.print(", ");
  Serial.print(imu.ay);
  Serial.print(", ");
  Serial.println(imu.az);
#endif

}


Kalman kalmanX; // Create the Kalman instances
Kalman kalmanY;
double gyroXangle, gyroYangle; // Angle calculate using the gyro only
double compAngleX, compAngleY; // Calculated angle using a complementary filter
double kalAngleX, kalAngleY; // Calculated angle using a Kalman filter

// Calculate pitch, roll, and heading.
// Pitch/roll calculations take from this app note:
// http://cache.freescale.com/files/sensors/doc/app_note/AN3461.pdf?fpsp=1
// Heading calculations taken from this app note:
// http://www51.honeywell.com/aero/common/documents/myaerospacecatalog-documents/Defense_Brochures-documents/Magnetic__Literature_Application_notes-documents/AN203_Compass_Heading_Using_Magnetometers.pdf
void printAttitude(
float ax, float ay, float az, float mx, float my, float mz, float gx, float gy, float gz)
{
  float roll = atan2(ay, az);
  float pitch = atan2(-ax, sqrt(ay * ay + az * az));

  float heading;
  if (my == 0)
    heading = (mx < 0) ? 180.0 : 0;
  else
    heading = atan2(mx, my);

  heading -= DECLINATION * M_PI / 180;

  if (heading > M_PI) heading -= (2 * M_PI);
  else if (heading < -M_PI) heading += (2 * M_PI);
  else if (heading < 0) heading += 2 * M_PI;


  double dt = (double)(micros() - timer) / 1000000; // Calculate delta time
  timer = micros();

  // Convert everything from radians to degrees:
  heading *= 180.0 / M_PI;
  pitch *= 180.0 / M_PI;
  roll  *= 180.0 / M_PI;

  double gyroXrate = gx / 131.0; // Convert to deg/s
  double gyroYrate = gy / 131.0; // Convert to deg/s

  
  if ((pitch < -90 && kalAngleY > 90) || (pitch > 90 && kalAngleY < -90)) {
    kalmanY.setAngle(pitch);
    compAngleY = pitch;
    kalAngleY = pitch;
    gyroYangle = pitch;
  } else
    kalAngleY = kalmanY.getAngle(pitch, gyroYrate, dt); // Calculate the angle using a Kalman filter

  if (abs(kalAngleY) > 90)
    gyroXrate = -gyroXrate; // Invert rate, so it fits the restriced accelerometer reading
  kalAngleX = kalmanX.getAngle(roll, gyroXrate, dt); // Calculate the angle using a Kalman filter

double accelX = imu.calcAccel(ax);
double accelY = imu.calcAccel(ay);
double accelZ = imu.calcAccel(az);

 
  char  ReplyBuffer[] = "acknowledged"; 
    Udp.beginPacket(IPfromBytes, localPort);
     sprintf(ReplyBuffer, "%.2f,%.2f,%.2f,A,%.2f,%.2f,%.2f", kalAngleX,kalAngleY, heading, accelX,accelY,accelZ);
     //sprintf(ReplyBuffer, "%.2f,%.2f,%.2f", kalAngleX,kalAngleY, heading);
   Udp.write(ReplyBuffer);
    
   Udp.endPacket();
  
  Serial.println(ReplyBuffer);
  
}

Credits

Ron Dagdag

Ron Dagdag

47 projects • 438 followers
Microsoft MVP award / Lead Software Engineer / Augmented Reality. Developer Passionate to learn about Robotics, VR, AR, ML, IOT

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