Random Stuff We Make!
Published © LGPL

Christmas LED Mandala Installation

Arduino based huge LED Mandala setup for your Christmas lights installation. Numerous Patterns, Audioreactive & much more.

IntermediateFull instructions provided8 hours3,022

Things used in this project

Hardware components

Arduino Mega 2560
Arduino Mega 2560
×1
AC 100-240V to DC Led Strip SMPS 600W Switching Power Supply 12 V 50A
×1
12v ws2811 3 led RGB light module
×1
Hook Up Wire Kit, 18 AWG
Hook Up Wire Kit, 18 AWG
×1

Software apps and online services

Arduino IDE
Arduino IDE

Hand tools and fabrication machines

Tape, Velcro® Stick On Tape/Strip
Tape, Velcro® Stick On Tape/Strip
Black PVC Flex sheet
Soldering iron (generic)
Soldering iron (generic)
Wire Stripper & Cutter, 18-10 AWG / 0.75-4mm² Capacity Wires
Wire Stripper & Cutter, 18-10 AWG / 0.75-4mm² Capacity Wires

Story

Read more

Schematics

Schematic

Note: The circuit image shown here is just a reference of connections. The LED rings used in this image is Neopixel rings which are not suitable for this project. However, you can take the reference to connections.

Eagle File

Code

Arduino Code

Arduino
Open and upload through Arduino IDE
#include <Adafruit_NeoPixel.h>

#define PIN 4

// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(250, PIN, NEO_GRB + NEO_KHZ800);

void setup() {
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
}

void loop() {
  // Some example procedures showing how to display to the pixels:
  colorWipe(strip.Color(255, 0, 0), 50); // Red
  colorWipe(strip.Color(0, 255, 0), 50); // Green
  colorWipe(strip.Color(0, 0, 255), 50); // Blue

  // Send a theater pixel chase in...
  theaterChase(strip.Color(127, 127, 127), 50); // White
  theaterChase(strip.Color(127,   0,   0), 50); // Red
  theaterChase(strip.Color(  0,   0, 127), 50); // Blue

  rainbow(20);
  rainbowCycle(20);
  theaterChaseRainbow(50);
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, c);
      strip.show();
      delay(wait);
  }
}

void rainbow(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256; j++) {
    for(i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel((i+j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
  uint16_t i, j;

  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
    for(i=0; i< strip.numPixels(); i++) {
      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
    }
    strip.show();
    delay(wait);
  }
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
    for (int q=0; q < 3; q++) {
      for (int i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, c);    //turn every third pixel on
      }
      strip.show();

      delay(wait);

      for (int i=0; i < strip.numPixels(); i=i+3) {
        strip.setPixelColor(i+q, 0);        //turn every third pixel off
      }
    }
  }
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
    for (int q=0; q < 3; q++) {
        for (int i=0; i < strip.numPixels(); i=i+3) {
          strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
        }
        strip.show();

        delay(wait);

        for (int i=0; i < strip.numPixels(); i=i+3) {
          strip.setPixelColor(i+q, 0);        //turn every third pixel off
        }
    }
  }
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
  if(WheelPos < 85) {
   return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
  } else if(WheelPos < 170) {
   WheelPos -= 85;
   return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
  } else {
   WheelPos -= 170;
   return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
  }
}

Credits

Random Stuff We Make!
17 projects • 65 followers
We at RSWM! try to bring Fiction to Reality through projects which are Interactive, Creative & way too simpler in terms of making.
Contact

Comments

Please log in or sign up to comment.